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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #include "src/gpu/GrRenderTarget.h"
10 
11 #include "src/core/SkRectPriv.h"
12 #include "src/gpu/GrAttachment.h"
13 #include "src/gpu/GrBackendUtils.h"
14 #include "src/gpu/GrGpu.h"
15 #include "src/gpu/GrStencilSettings.h"
16 
GrRenderTarget(GrGpu * gpu,const SkISize & dimensions,int sampleCount,GrProtected isProtected,sk_sp<GrAttachment> stencil)17 GrRenderTarget::GrRenderTarget(GrGpu* gpu,
18                                const SkISize& dimensions,
19                                int sampleCount,
20                                GrProtected isProtected,
21                                sk_sp<GrAttachment> stencil)
22         : INHERITED(gpu, dimensions, isProtected)
23         , fSampleCnt(sampleCount) {
24     if (this->numSamples() > 1) {
25         fMSAAStencilAttachment = std::move(stencil);
26     } else {
27         fStencilAttachment = std::move(stencil);
28     }
29 }
30 
31 GrRenderTarget::~GrRenderTarget() = default;
32 
onRelease()33 void GrRenderTarget::onRelease() {
34     fStencilAttachment = nullptr;
35     fMSAAStencilAttachment = nullptr;
36 
37     INHERITED::onRelease();
38 }
39 
onAbandon()40 void GrRenderTarget::onAbandon() {
41     fStencilAttachment = nullptr;
42     fMSAAStencilAttachment = nullptr;
43 
44     INHERITED::onAbandon();
45 }
46 
attachStencilAttachment(sk_sp<GrAttachment> stencil,bool useMSAASurface)47 void GrRenderTarget::attachStencilAttachment(sk_sp<GrAttachment> stencil, bool useMSAASurface) {
48     auto stencilAttachment = (useMSAASurface) ? &GrRenderTarget::fMSAAStencilAttachment
49                                               : &GrRenderTarget::fStencilAttachment;
50     if (!stencil && !(this->*stencilAttachment)) {
51         // No need to do any work since we currently don't have a stencil attachment and
52         // we're not actually adding one.
53         return;
54     }
55 
56     if (!this->completeStencilAttachment(stencil.get(), useMSAASurface)) {
57         return;
58     }
59 
60     this->*stencilAttachment = std::move(stencil);
61 }
62 
numStencilBits(bool useMSAASurface) const63 int GrRenderTarget::numStencilBits(bool useMSAASurface) const {
64     return GrBackendFormatStencilBits(this->getStencilAttachment(useMSAASurface)->backendFormat());
65 }
66