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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/sksl/SkSLContext.h"
9 #include "src/sksl/SkSLPool.h"
10 
11 namespace SkSL {
12 
Context(ErrorReporter & errors,const ShaderCapsClass & caps,Mangler & mangler)13 Context::Context(ErrorReporter& errors, const ShaderCapsClass& caps, Mangler& mangler)
14         : fCaps(caps)
15         , fErrors(&errors)
16         , fMangler(&mangler) {
17     SkASSERT(!Pool::IsAttached());
18 }
19 
~Context()20 Context::~Context() {
21     SkASSERT(!Pool::IsAttached());
22 }
23 
24 }  // namespace SkSL
25 
26