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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkTypes.h"
9 #include "include/private/SkChecksum.h"
10 #include "include/utils/SkRandom.h"
11 #include "src/core/SkOpts.h"
12 #include "tests/Test.h"
13 
DEF_TEST(Checksum,r)14 DEF_TEST(Checksum, r) {
15     // Put 128 random bytes into two identical buffers.  Any multiple of 4 will do.
16     const size_t kBytes = SkAlign4(128);
17     SkRandom rand;
18     uint32_t data[kBytes/4], tweaked[kBytes/4];
19     for (size_t i = 0; i < SK_ARRAY_COUNT(tweaked); ++i) {
20         data[i] = tweaked[i] = rand.nextU();
21     }
22 
23     // Hash of nullptr is always 0.
24     REPORTER_ASSERT(r, SkOpts::hash(nullptr, 0) == 0);
25 
26     const uint32_t hash = SkOpts::hash(data, kBytes);
27     // Should be deterministic.
28     REPORTER_ASSERT(r, hash == SkOpts::hash(data, kBytes));
29 
30     // Changing any single element should change the hash.
31     for (size_t j = 0; j < SK_ARRAY_COUNT(tweaked); ++j) {
32         const uint32_t saved = tweaked[j];
33         tweaked[j] = rand.nextU();
34         const uint32_t tweakedHash = SkOpts::hash(tweaked, kBytes);
35         REPORTER_ASSERT(r, tweakedHash != hash);
36         REPORTER_ASSERT(r, tweakedHash == SkOpts::hash(tweaked, kBytes));
37         tweaked[j] = saved;
38     }
39 }
40 
DEF_TEST(GoodHash,r)41 DEF_TEST(GoodHash, r) {
42     // 4 bytes --> hits SkChecksum::Mix fast path.
43     REPORTER_ASSERT(r, SkGoodHash()(( int32_t)4) ==  614249093);
44     REPORTER_ASSERT(r, SkGoodHash()((uint32_t)4) ==  614249093);
45 }
46 
DEF_TEST(ChecksumCollisions,r)47 DEF_TEST(ChecksumCollisions, r) {
48     // We noticed a few workloads that would cause hash collisions due to the way
49     // our optimized hashes split into three concurrent hashes and merge those hashes together.
50     //
51     // One of these two workloads ought to cause an unintentional hash collision on very similar
52     // data in those old algorithms, the float version on 32-bit x86 and double elsewhere.
53     {
54         float a[9] = { 0, 1, 2,
55                        3, 4, 5,
56                        6, 7, 8, };
57         float b[9] = { 1, 2, 0,
58                        4, 5, 3,
59                        7, 8, 6, };
60 
61         REPORTER_ASSERT(r, SkOpts::hash(a, sizeof(a)) != SkOpts::hash(b, sizeof(b)));
62     }
63     {
64         double a[9] = { 0, 1, 2,
65                         3, 4, 5,
66                         6, 7, 8, };
67         double b[9] = { 1, 2, 0,
68                         4, 5, 3,
69                         7, 8, 6, };
70 
71         REPORTER_ASSERT(r, SkOpts::hash(a, sizeof(a)) != SkOpts::hash(b, sizeof(b)));
72     }
73 }
74 
DEF_TEST(ChecksumConsistent,r)75 DEF_TEST(ChecksumConsistent, r) {
76     // We've decided to make SkOpts::hash() always return consistent results, so spot check a few:
77     uint8_t bytes[256];
78     for (int i = 0; i < 256; i++) {
79         bytes[i] = i;
80     }
81     REPORTER_ASSERT(r, SkOpts::hash(bytes,  0) == 0x00000000, "%08x", SkOpts::hash(bytes,  0));
82     REPORTER_ASSERT(r, SkOpts::hash(bytes,  1) == 0x00000000, "%08x", SkOpts::hash(bytes,  1));
83     REPORTER_ASSERT(r, SkOpts::hash(bytes,  2) == 0xf26b8303, "%08x", SkOpts::hash(bytes,  2));
84     REPORTER_ASSERT(r, SkOpts::hash(bytes,  7) == 0x18678721, "%08x", SkOpts::hash(bytes,  7));
85     REPORTER_ASSERT(r, SkOpts::hash(bytes, 32) == 0x9d1ef96b, "%08x", SkOpts::hash(bytes, 32));
86     REPORTER_ASSERT(r, SkOpts::hash(bytes, 63) == 0xc4b07d3a, "%08x", SkOpts::hash(bytes, 63));
87     REPORTER_ASSERT(r, SkOpts::hash(bytes, 64) == 0x3535a461, "%08x", SkOpts::hash(bytes, 64));
88     REPORTER_ASSERT(r, SkOpts::hash(bytes, 99) == 0x3f98a130, "%08x", SkOpts::hash(bytes, 99));
89     REPORTER_ASSERT(r, SkOpts::hash(bytes,255) == 0x3b9ceab2, "%08x", SkOpts::hash(bytes,255));
90 }
91