1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5uniform float unknownInput; 6bool test_int_b() { 7 bool ok = true; 8 ivec4 x = ivec4(6, 6, 7, 8); 9 ok = ok && x == ivec4(6, 6, 7, 8); 10 x = ivec4(7, 9, 9, 9); 11 ok = ok && x == ivec4(7, 9, 9, 9); 12 x = ivec4(9, 9, 10, 10); 13 ok = ok && x == ivec4(9, 9, 10, 10); 14 x.xyz = ivec3(6, 6, 6); 15 ok = ok && x == ivec4(6, 6, 6, 10); 16 x.xy = ivec2(3, 3); 17 ok = ok && x == ivec4(3, 3, 6, 10); 18 x = ivec4(6, 6, 6, 6); 19 ok = ok && x == ivec4(6); 20 x = ivec4(6, 6, 7, 8); 21 ok = ok && x == ivec4(6, 6, 7, 8); 22 x = ivec4(-7, -9, -9, -9); 23 ok = ok && x == ivec4(-7, -9, -9, -9); 24 x = ivec4(9, 9, 10, 10); 25 ok = ok && x == ivec4(9, 9, 10, 10); 26 x.xyz = ivec3(6, 6, 6); 27 ok = ok && x == ivec4(6, 6, 6, 10); 28 x.xy = ivec2(8, 8); 29 ok = ok && x == ivec4(8, 8, 6, 10); 30 x = ivec4(200, 100, 50, 25); 31 ok = ok && x == ivec4(200, 100, 50, 25); 32 x = ivec4(6, 6, 6, 6); 33 ok = ok && x == ivec4(6); 34 int unknown = int(unknownInput); 35 x = ivec4(unknown); 36 ok = ok && x == ivec4(unknown); 37 x = ivec4(0); 38 ok = ok && x == ivec4(0); 39 x = ivec4(0) / unknown; 40 ok = ok && x == ivec4(0); 41 x = ivec4(unknown); 42 ok = ok && x == ivec4(unknown); 43 x = ivec4(unknown); 44 ok = ok && x == ivec4(unknown); 45 x = ivec4(unknown); 46 ok = ok && x == ivec4(unknown); 47 x = ivec4(unknown); 48 ok = ok && x == ivec4(unknown); 49 x = ivec4(unknown); 50 ok = ok && x == ivec4(unknown); 51 x = ivec4(unknown); 52 ok = ok && x == ivec4(unknown); 53 x = ivec4(0); 54 ok = ok && x == ivec4(0); 55 x = 0 / ivec4(unknown); 56 ok = ok && x == ivec4(0); 57 x = ivec4(unknown); 58 ok = ok && x == ivec4(unknown); 59 x = ivec4(unknown); 60 ok = ok && x == ivec4(unknown); 61 x = ivec4(0); 62 ok = ok && x == ivec4(0); 63 x = ivec4(unknown); 64 ok = ok && x == ivec4(unknown); 65 x = ivec4(unknown); 66 ok = ok && x == ivec4(unknown); 67 x = ivec4(unknown); 68 x += 1; 69 x -= 1; 70 ok = ok && x == ivec4(unknown); 71 x = ivec4(unknown); 72 x = x + 1; 73 x = x - 1; 74 ok = ok && x == ivec4(unknown); 75 return ok; 76} 77vec4 main() { 78 bool _0_ok = true; 79 vec4 _1_x = vec4(6.0, 6.0, 7.0, 8.0); 80 _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 7.0, 8.0); 81 _1_x = vec4(7.0, 9.0, 9.0, 9.0); 82 _0_ok = _0_ok && _1_x == vec4(7.0, 9.0, 9.0, 9.0); 83 _1_x = vec4(9.0, 9.0, 10.0, 10.0); 84 _0_ok = _0_ok && _1_x == vec4(9.0, 9.0, 10.0, 10.0); 85 _1_x.xyz = vec3(6.0, 6.0, 6.0); 86 _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 6.0, 10.0); 87 _1_x.xy = vec2(3.0, 3.0); 88 _0_ok = _0_ok && _1_x == vec4(3.0, 3.0, 6.0, 10.0); 89 _1_x = vec4(6.0, 6.0, 6.0, 6.0); 90 _0_ok = _0_ok && _1_x == vec4(6.0); 91 _1_x = vec4(6.0, 6.0, 7.0, 8.0); 92 _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 7.0, 8.0); 93 _1_x = vec4(-7.0, -9.0, -9.0, -9.0); 94 _0_ok = _0_ok && _1_x == vec4(-7.0, -9.0, -9.0, -9.0); 95 _1_x = vec4(9.0, 9.0, 10.0, 10.0); 96 _0_ok = _0_ok && _1_x == vec4(9.0, 9.0, 10.0, 10.0); 97 _1_x.xyz = vec3(6.0, 6.0, 6.0); 98 _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 6.0, 10.0); 99 _1_x.xy = vec2(8.0, 8.0); 100 _0_ok = _0_ok && _1_x == vec4(8.0, 8.0, 6.0, 10.0); 101 _1_x = vec4(2.0, 1.0, 0.5, 0.25); 102 _0_ok = _0_ok && _1_x == vec4(2.0, 1.0, 0.5, 0.25); 103 _1_x = vec4(6.0, 6.0, 6.0, 6.0); 104 _0_ok = _0_ok && _1_x == vec4(6.0); 105 float _2_unknown = unknownInput; 106 _1_x = vec4(_2_unknown); 107 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 108 _1_x = vec4(0.0); 109 _0_ok = _0_ok && _1_x == vec4(0.0); 110 _1_x = vec4(0.0) / _2_unknown; 111 _0_ok = _0_ok && _1_x == vec4(0.0); 112 _1_x = vec4(_2_unknown); 113 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 114 _1_x = vec4(_2_unknown); 115 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 116 _1_x = vec4(_2_unknown); 117 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 118 _1_x = vec4(_2_unknown); 119 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 120 _1_x = vec4(_2_unknown); 121 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 122 _1_x = vec4(_2_unknown); 123 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 124 _1_x = vec4(0.0); 125 _0_ok = _0_ok && _1_x == vec4(0.0); 126 _1_x = 0.0 / vec4(_2_unknown); 127 _0_ok = _0_ok && _1_x == vec4(0.0); 128 _1_x = vec4(_2_unknown); 129 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 130 _1_x = vec4(_2_unknown); 131 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 132 _1_x = vec4(0.0); 133 _0_ok = _0_ok && _1_x == vec4(0.0); 134 _1_x = vec4(_2_unknown); 135 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 136 _1_x = vec4(_2_unknown); 137 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 138 _1_x = vec4(_2_unknown); 139 _1_x += 1.0; 140 _1_x -= 1.0; 141 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 142 _1_x = vec4(_2_unknown); 143 _1_x = _1_x + 1.0; 144 _1_x = _1_x - 1.0; 145 _0_ok = _0_ok && _1_x == vec4(_2_unknown); 146 return _0_ok && test_int_b() ? colorGreen : colorRed; 147} 148