1#version 110
2uniform sampler1D one;
3uniform sampler2D two;
4void main() {
5 vec4 a = texture1D(one, 0.0);
6 vec4 b = texture2D(two, vec2(0.0));
7 vec4 c = texture1DProj(one, vec2(0.0));
8 vec4 d = texture2DProj(two, vec3(0.0));
9 gl_FragColor = vec4(a.x, b.x, c.x, d.x);
10}
11