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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4bool shouldLoop_bh4(vec4 v) {
5    return v.x < 0.5;
6}
7vec4 grow_h4h4(vec4 v) {
8    return v + vec4(0.125);
9}
10vec4 main() {
11    for (vec4 color = vec4(0.0625);shouldLoop_bh4(color); color = grow_h4h4(color)) {
12    }
13    return colorGreen;
14}
15