1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 vec4 c = colorRed; 7 if (colorGreen.y == 0.0) ; else { 8 vec4 _0_x = colorGreen; 9 c = _0_x; 10 } 11 return c; 12} 13