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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    vec4 c = colorRed;
7    if (colorGreen.y == 0.0) ; else {
8        vec4 _0_x = colorGreen;
9        c = _0_x;
10    }
11    return c;
12}
13