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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4void outParameterWrite_vh4(out vec4 x) {
5    x = colorGreen;
6}
7void outParameterWriteIndirect_vh4(out vec4 c) {
8    outParameterWrite_vh4(c);
9}
10void inoutParameterWrite_vh4(inout vec4 x) {
11    x *= x;
12}
13void inoutParameterWriteIndirect_vh4(inout vec4 x) {
14    inoutParameterWrite_vh4(x);
15}
16vec4 main() {
17    vec4 c;
18    outParameterWrite_vh4(c);
19    outParameterWriteIndirect_vh4(c);
20    inoutParameterWrite_vh4(c);
21    inoutParameterWriteIndirect_vh4(c);
22    false;
23    false;
24    false;
25    return c;
26}
27