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1
2out vec4 sk_FragColor;
3uniform vec4 color;
4vec4 main() {
5    float _1_c = color.x * color.y + color.z;
6    float a = _1_c;
7    float _2_c = color.y * color.z + color.w;
8    float b = _2_c;
9    float _3_c = color.z * color.w + color.x;
10    float c = _3_c;
11    return vec4(a, b, c * c, a * (b * c));
12}
13