1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5float get_f() { 6 { 7 return 2.0; 8 } 9} 10vec4 main() { 11 float result = get_f(); 12 return result == 2.0 ? colorGreen : colorRed; 13} 14