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1
2out vec4 sk_FragColor;
3struct Color {
4    float red;
5    float green;
6    float blue;
7    float alpha;
8};
9vec4 main() {
10    Color _0_c;
11    _0_c.red = 0.0;
12    _0_c.green = 1.0;
13    _0_c.blue = 0.0;
14    _0_c.alpha = 1.0;
15    return vec4(_0_c.red, _0_c.green, _0_c.blue, _0_c.alpha);
16}
17