1 2out vec4 sk_FragColor; 3struct Color { 4 float red; 5 float green; 6 float blue; 7 float alpha; 8}; 9vec4 main() { 10 Color _0_c; 11 _0_c.red = 0.0; 12 _0_c.green = 1.0; 13 _0_c.blue = 0.0; 14 _0_c.alpha = 1.0; 15 return vec4(_0_c.red, _0_c.green, _0_c.blue, _0_c.alpha); 16} 17