1 2out vec4 sk_FragColor; 3uniform vec4 color; 4void main() { 5 vec4 _0_result; 6 switch (int(color.x)) { 7 case 1: 8 _0_result = color.yyyy; 9 break; 10 default: 11 _0_result = color.zzzz; 12 break; 13 } 14 sk_FragColor = _0_result; 15} 16