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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 inputH4;
6    half4 expectedH4;
7    half4 colorGreen;
8    half4 colorRed;
9};
10struct Inputs {
11};
12struct Outputs {
13    half4 sk_FragColor [[color(0)]];
14};
15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
16    Outputs _out;
17    (void)_out;
18    bool4 inputVal = bool4(_uniforms.inputH4);
19    bool4 expected = bool4(_uniforms.expectedH4);
20    _out.sk_FragColor = ((((any(inputVal.xy) == expected.x && any(inputVal.xyz) == expected.y) && any(inputVal) == expected.z) && false == expected.x) && expected.y) && expected.z ? _uniforms.colorGreen : _uniforms.colorRed;
21    return _out;
22}
23