1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 inputH4; 6 half4 expectedH4; 7 half4 colorGreen; 8 half4 colorRed; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 bool4 inputVal = bool4(_uniforms.inputH4); 19 bool4 expected = bool4(_uniforms.expectedH4); 20 _out.sk_FragColor = ((((any(inputVal.xy) == expected.x && any(inputVal.xyz) == expected.y) && any(inputVal) == expected.z) && false == expected.x) && expected.y) && expected.z ? _uniforms.colorGreen : _uniforms.colorRed; 21 return _out; 22} 23