1 2out vec4 sk_FragColor; 3uniform vec4 testInputs; 4uniform vec4 colorGreen; 5uniform vec4 colorRed; 6vec4 main() { 7 const vec4 expectedA = vec4(-1.0, 0.0, 0.0, 2.0); 8 return ((trunc(testInputs.x) == -1.0 && trunc(testInputs.xy) == vec2(-1.0, 0.0)) && trunc(testInputs.xyz) == vec3(-1.0, 0.0, 0.0)) && trunc(testInputs) == expectedA ? colorGreen : colorRed; 9} 10