• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7};
8struct Inputs {
9};
10struct Outputs {
11    half4 sk_FragColor [[color(0)]];
12};
13
14template <typename T1, typename T2, size_t N>
15bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right);
16template <typename T1, typename T2, size_t N>
17bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right);
18
19template <size_t N>
20array<int, N> array_of_int_from_short(thread const array<short, N>& x) {
21    array<int, N> result;
22    for (int i = 0; i < N; ++i) {
23        result[i] = int(x[i]);
24    }
25    return result;
26}
27
28template <size_t N>
29array<short, N> array_of_short_from_int(thread const array<int, N>& x) {
30    array<short, N> result;
31    for (int i = 0; i < N; ++i) {
32        result[i] = short(x[i]);
33    }
34    return result;
35}
36
37template <size_t N>
38array<float, N> array_of_float_from_half(thread const array<half, N>& x) {
39    array<float, N> result;
40    for (int i = 0; i < N; ++i) {
41        result[i] = float(x[i]);
42    }
43    return result;
44}
45
46template <size_t N>
47array<half, N> array_of_half_from_float(thread const array<float, N>& x) {
48    array<half, N> result;
49    for (int i = 0; i < N; ++i) {
50        result[i] = half(x[i]);
51    }
52    return result;
53}
54
55template <typename T1, typename T2, size_t N>
56bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
57    for (size_t index = 0; index < N; ++index) {
58        if (!all(left[index] == right[index])) {
59            return false;
60        }
61    }
62    return true;
63}
64
65template <typename T1, typename T2, size_t N>
66bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
67    return !(left == right);
68}
69fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
70    Outputs _out;
71    (void)_out;
72    array<int, 2> i2 = array<int, 2>{1, 2};
73    array<short, 2> s2 = array<short, 2>{1, 2};
74    array<float, 2> f2 = array<float, 2>{1.0, 2.0};
75    array<half, 2> h2 = array<half, 2>{1.0h, 2.0h};
76    i2 = array_of_int_from_short(s2);
77    s2 = array_of_short_from_int(i2);
78    f2 = array_of_float_from_half(h2);
79    h2 = array_of_half_from_float(f2);
80    const array<float, 2> cf2 = array<float, 2>{1.0, 2.0};
81    _out.sk_FragColor = ((i2 == array_of_int_from_short(s2) && f2 == array_of_float_from_half(h2)) && i2 == array<int, 2>{1, 2}) && array_of_float_from_half(h2) == cf2 ? _uniforms.colorGreen : _uniforms.colorRed;
82    return _out;
83}
84