1 2out vec4 sk_FragColor; 3uniform float unknownInput; 4void main() { 5 bool b = true; 6 int s = int(unknownInput); 7 int i = int(unknownInput); 8 uint us = uint(unknownInput); 9 uint ui = uint(unknownInput); 10 float h = unknownInput; 11 float f = unknownInput; 12 int s2s = s; 13 int i2s = i; 14 int us2s = int(us); 15 int ui2s = int(ui); 16 int h2s = int(h); 17 int f2s = int(f); 18 int b2s = int(b); 19 int s2i = s; 20 int i2i = i; 21 int us2i = int(us); 22 int ui2i = int(ui); 23 int h2i = int(h); 24 int f2i = int(f); 25 int b2i = int(b); 26 uint s2us = uint(s); 27 uint i2us = uint(i); 28 uint us2us = us; 29 uint ui2us = ui; 30 uint h2us = uint(h); 31 uint f2us = uint(f); 32 uint b2us = uint(b); 33 uint s2ui = uint(s); 34 uint i2ui = uint(i); 35 uint us2ui = us; 36 uint ui2ui = ui; 37 uint h2ui = uint(h); 38 uint f2ui = uint(f); 39 uint b2ui = uint(b); 40 float s2f = float(s); 41 float i2f = float(i); 42 float us2f = float(us); 43 float ui2f = float(ui); 44 float h2f = h; 45 float f2f = f; 46 float b2f = float(b); 47 sk_FragColor.x = (((((((((((((((((((((float(s) + float(i)) + float(us)) + float(ui)) + h) + f) + float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + float(b2s)) + float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + float(b2i)) + float(s2us)) + float(i2us)) + float(us2us); 48 sk_FragColor.x += ((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f; 49} 50