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1
2out vec4 sk_FragColor;
3uniform float unknownInput;
4void main() {
5    bool b = true;
6    int s = int(unknownInput);
7    int i = int(unknownInput);
8    uint us = uint(unknownInput);
9    uint ui = uint(unknownInput);
10    float h = unknownInput;
11    float f = unknownInput;
12    int s2s = s;
13    int i2s = i;
14    int us2s = int(us);
15    int ui2s = int(ui);
16    int h2s = int(h);
17    int f2s = int(f);
18    int b2s = int(b);
19    int s2i = s;
20    int i2i = i;
21    int us2i = int(us);
22    int ui2i = int(ui);
23    int h2i = int(h);
24    int f2i = int(f);
25    int b2i = int(b);
26    uint s2us = uint(s);
27    uint i2us = uint(i);
28    uint us2us = us;
29    uint ui2us = ui;
30    uint h2us = uint(h);
31    uint f2us = uint(f);
32    uint b2us = uint(b);
33    uint s2ui = uint(s);
34    uint i2ui = uint(i);
35    uint us2ui = us;
36    uint ui2ui = ui;
37    uint h2ui = uint(h);
38    uint f2ui = uint(f);
39    uint b2ui = uint(b);
40    float s2f = float(s);
41    float i2f = float(i);
42    float us2f = float(us);
43    float ui2f = float(ui);
44    float h2f = h;
45    float f2f = f;
46    float b2f = float(b);
47    sk_FragColor.x = (((((((((((((((((((((float(s) + float(i)) + float(us)) + float(ui)) + h) + f) + float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + float(b2s)) + float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + float(b2i)) + float(s2us)) + float(i2us)) + float(us2us);
48    sk_FragColor.x += ((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f;
49}
50