1#version 400 2out vec4 sk_FragColor; 3uniform float unknownFloat; 4uniform int unknownInt; 5void main() { 6 float m = unknownFloat; 7 int x = unknownInt; 8 sk_FragColor.x = ldexp(m, x * -1); 9 sk_FragColor.y = ldexp(m, (x + 1) * -1); 10 sk_FragColor.z = ldexp(m, -x - 1); 11} 12