• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/d3d12/QuerySetD3D12.h"
16 
17 #include "dawn_native/d3d12/D3D12Error.h"
18 #include "dawn_native/d3d12/DeviceD3D12.h"
19 #include "dawn_native/d3d12/UtilsD3D12.h"
20 
21 namespace dawn_native { namespace d3d12 {
22 
23     namespace {
D3D12QueryHeapType(wgpu::QueryType type)24         D3D12_QUERY_HEAP_TYPE D3D12QueryHeapType(wgpu::QueryType type) {
25             switch (type) {
26                 case wgpu::QueryType::Occlusion:
27                     return D3D12_QUERY_HEAP_TYPE_OCCLUSION;
28                 case wgpu::QueryType::PipelineStatistics:
29                     return D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS;
30                 case wgpu::QueryType::Timestamp:
31                     return D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
32             }
33         }
34     }  // anonymous namespace
35 
36     // static
Create(Device * device,const QuerySetDescriptor * descriptor)37     ResultOrError<Ref<QuerySet>> QuerySet::Create(Device* device,
38                                                   const QuerySetDescriptor* descriptor) {
39         Ref<QuerySet> querySet = AcquireRef(new QuerySet(device, descriptor));
40         DAWN_TRY(querySet->Initialize());
41         return querySet;
42     }
43 
Initialize()44     MaybeError QuerySet::Initialize() {
45         D3D12_QUERY_HEAP_DESC queryHeapDesc = {};
46         queryHeapDesc.Type = D3D12QueryHeapType(GetQueryType());
47         queryHeapDesc.Count = std::max(GetQueryCount(), uint32_t(1u));
48 
49         ID3D12Device* d3d12Device = ToBackend(GetDevice())->GetD3D12Device();
50         DAWN_TRY(CheckOutOfMemoryHRESULT(
51             d3d12Device->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&mQueryHeap)),
52             "ID3D12Device::CreateQueryHeap"));
53 
54         SetLabelImpl();
55 
56         return {};
57     }
58 
GetQueryHeap() const59     ID3D12QueryHeap* QuerySet::GetQueryHeap() const {
60         return mQueryHeap.Get();
61     }
62 
63     QuerySet::~QuerySet() = default;
64 
DestroyImpl()65     void QuerySet::DestroyImpl() {
66         QuerySetBase::DestroyImpl();
67         ToBackend(GetDevice())->ReferenceUntilUnused(mQueryHeap);
68         mQueryHeap = nullptr;
69     }
70 
SetLabelImpl()71     void QuerySet::SetLabelImpl() {
72         SetDebugName(ToBackend(GetDevice()), mQueryHeap.Get(), "Dawn_QuerySet", GetLabel());
73     }
74 
75 }}  // namespace dawn_native::d3d12
76