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1struct Data
2{
3    float a;
4    float b;
5};
6
7#ifndef SPIRV_CROSS_CONSTANT_ID_0
8#define SPIRV_CROSS_CONSTANT_ID_0 4.0f
9#endif
10static const float X = SPIRV_CROSS_CONSTANT_ID_0;
11
12static const uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u);
13
14static const Data _21 = { 1.0f, 2.0f };
15static const Data _24 = { 3.0f, 4.0f };
16static const Data _25[2] = { { 1.0f, 2.0f }, { 3.0f, 4.0f } };
17static const Data _30 = { 3.0f, 5.0f };
18
19RWByteAddressBuffer _61 : register(u0);
20
21static uint3 gl_WorkGroupID;
22static uint3 gl_LocalInvocationID;
23static uint gl_LocalInvocationIndex;
24struct SPIRV_Cross_Input
25{
26    uint3 gl_WorkGroupID : SV_GroupID;
27    uint3 gl_LocalInvocationID : SV_GroupThreadID;
28    uint gl_LocalInvocationIndex : SV_GroupIndex;
29};
30
31void comp_main()
32{
33    Data _28 = { X, 2.0f };
34    Data _31[2] = { _28, _30 };
35    Data data2[2] = _31;
36    if (gl_LocalInvocationIndex == 0u)
37    {
38        _61.Store(gl_WorkGroupID.x * 8 + 0, asuint(_25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a));
39        _61.Store(gl_WorkGroupID.x * 8 + 4, asuint(_25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b));
40    }
41}
42
43[numthreads(2, 1, 1)]
44void main(SPIRV_Cross_Input stage_input)
45{
46    gl_WorkGroupID = stage_input.gl_WorkGroupID;
47    gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
48    gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
49    comp_main();
50}
51