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1#version 310 es
2#extension GL_EXT_geometry_shader : require
3layout(points) in;
4layout(max_vertices = 3, points) out;
5
6layout(location = 0) out vec3 vNormal;
7layout(location = 0) in VertexData
8{
9    vec3 normal;
10} vin[1];
11
12
13void main()
14{
15    gl_Position = gl_in[0].gl_Position;
16    vNormal = vin[0].normal;
17    EmitVertex();
18    gl_Position = gl_in[0].gl_Position;
19    vNormal = vin[0].normal;
20    EmitVertex();
21    gl_Position = gl_in[0].gl_Position;
22    vNormal = vin[0].normal;
23    EmitVertex();
24    EndPrimitive();
25}
26
27