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1#version 450
2
3layout(location = 0) out vec4 FragColor;
4layout(location = 0) flat in vec2 vTex;
5layout(location = 1) flat in int vIndex;
6layout(binding = 0) uniform sampler2D uSampler[4];
7layout(binding = 4) uniform sampler uSamplers[4];
8layout(binding = 8) uniform texture2D uTextures[4];
9
10vec4 sample_from_argument(sampler2D samplers[4])
11{
12	return texture(samplers[vIndex], vTex + 0.2);
13}
14
15vec4 sample_single_from_argument(sampler2D samp)
16{
17	return texture(samp, vTex + 0.3);
18}
19
20vec4 sample_from_global()
21{
22	return texture(uSampler[vIndex], vTex + 0.1);
23}
24
25void main()
26{
27	FragColor = vec4(0.0);
28	FragColor += texture(sampler2D(uTextures[2], uSamplers[1]), vTex);
29	FragColor += texture(uSampler[vIndex], vTex);
30	FragColor += sample_from_global();
31	FragColor += sample_from_argument(uSampler);
32	FragColor += sample_single_from_argument(uSampler[3]);
33}
34