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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // main.h: Management of thread-local data.
16 
17 #ifndef LIBGLESV2_MAIN_H_
18 #define LIBGLESV2_MAIN_H_
19 
20 #include "Context.h"
21 #include "Device.hpp"
22 #include "common/debug.h"
23 #include "libEGL/Display.h"
24 #include "libEGL/libEGL.hpp"
25 
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 #include <GLES3/gl3.h>
29 
30 namespace es2
31 {
32 	Context *getContextLocked();
33 	ContextPtr getContext();
34 	Device *getDevice();
35 
36 	void error(GLenum errorCode);
37 
38 	template<class T>
error(GLenum errorCode,const T & returnValue)39 	const T &error(GLenum errorCode, const T &returnValue)
40 	{
41 		error(errorCode);
42 
43 		return returnValue;
44 	}
45 }
46 
47 namespace egl
48 {
49 	GLint getClientVersion();
50 }
51 
52 extern LibEGL libEGL;
53 
54 #endif   // LIBGLESV2_MAIN_H_
55