1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // main.h: Management of thread-local data. 16 17 #ifndef LIBGLESV2_MAIN_H_ 18 #define LIBGLESV2_MAIN_H_ 19 20 #include "Context.h" 21 #include "Device.hpp" 22 #include "common/debug.h" 23 #include "libEGL/Display.h" 24 #include "libEGL/libEGL.hpp" 25 26 #include <GLES2/gl2.h> 27 #include <GLES2/gl2ext.h> 28 #include <GLES3/gl3.h> 29 30 namespace es2 31 { 32 Context *getContextLocked(); 33 ContextPtr getContext(); 34 Device *getDevice(); 35 36 void error(GLenum errorCode); 37 38 template<class T> error(GLenum errorCode,const T & returnValue)39 const T &error(GLenum errorCode, const T &returnValue) 40 { 41 error(errorCode); 42 43 return returnValue; 44 } 45 } 46 47 namespace egl 48 { 49 GLint getClientVersion(); 50 } 51 52 extern LibEGL libEGL; 53 54 #endif // LIBGLESV2_MAIN_H_ 55