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1#version 310 es
2precision mediump float;
3
4layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
5void tint_symbol() {
6  vec3 v = vec3(1.0f, 2.0f, 3.0f);
7  float scalar = v.y;
8  vec2 swizzle2 = v.xz;
9  vec3 swizzle3 = v.xzy;
10  return;
11}
12void main() {
13  tint_symbol();
14}
15
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17