1#version 310 es 2precision mediump float; 3 4layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 5void tint_symbol() { 6 vec3 v = vec3(1.0f, 2.0f, 3.0f); 7 float scalar = v.y; 8 vec2 swizzle2 = v.xz; 9 vec3 swizzle3 = v.xzy; 10 return; 11} 12void main() { 13 tint_symbol(); 14} 15 16 17