1void log_b2ce28() { 2 float2 res = log(float2(0.0f, 0.0f)); 3} 4 5struct tint_symbol { 6 float4 value : SV_Position; 7}; 8 9float4 vertex_main_inner() { 10 log_b2ce28(); 11 return float4(0.0f, 0.0f, 0.0f, 0.0f); 12} 13 14tint_symbol vertex_main() { 15 const float4 inner_result = vertex_main_inner(); 16 tint_symbol wrapper_result = (tint_symbol)0; 17 wrapper_result.value = inner_result; 18 return wrapper_result; 19} 20 21void fragment_main() { 22 log_b2ce28(); 23 return; 24} 25 26[numthreads(1, 1, 1)] 27void compute_main() { 28 log_b2ce28(); 29 return; 30} 31