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1#include <metal_stdlib>
2
3using namespace metal;
4struct tint_symbol {
5  float4 value [[position]];
6};
7
8void max_a93419() {
9  float4 res = fmax(float4(), float4());
10}
11
12float4 vertex_main_inner() {
13  max_a93419();
14  return float4();
15}
16
17vertex tint_symbol vertex_main() {
18  float4 const inner_result = vertex_main_inner();
19  tint_symbol wrapper_result = {};
20  wrapper_result.value = inner_result;
21  return wrapper_result;
22}
23
24fragment void fragment_main() {
25  max_a93419();
26  return;
27}
28
29kernel void compute_main() {
30  max_a93419();
31  return;
32}
33
34