1#include <metal_stdlib> 2 3using namespace metal; 4struct tint_symbol { 5 float4 value [[position]]; 6}; 7 8void max_a93419() { 9 float4 res = fmax(float4(), float4()); 10} 11 12float4 vertex_main_inner() { 13 max_a93419(); 14 return float4(); 15} 16 17vertex tint_symbol vertex_main() { 18 float4 const inner_result = vertex_main_inner(); 19 tint_symbol wrapper_result = {}; 20 wrapper_result.value = inner_result; 21 return wrapper_result; 22} 23 24fragment void fragment_main() { 25 max_a93419(); 26 return; 27} 28 29kernel void compute_main() { 30 max_a93419(); 31 return; 32} 33 34