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1void trunc_eb83df() {
2  float res = trunc(1.0f);
3}
4
5struct tint_symbol {
6  float4 value : SV_Position;
7};
8
9float4 vertex_main_inner() {
10  trunc_eb83df();
11  return float4(0.0f, 0.0f, 0.0f, 0.0f);
12}
13
14tint_symbol vertex_main() {
15  const float4 inner_result = vertex_main_inner();
16  tint_symbol wrapper_result = (tint_symbol)0;
17  wrapper_result.value = inner_result;
18  return wrapper_result;
19}
20
21void fragment_main() {
22  trunc_eb83df();
23  return;
24}
25
26[numthreads(1, 1, 1)]
27void compute_main() {
28  trunc_eb83df();
29  return;
30}
31