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1type Arr = [[stride(16)]] array<f32, 3>;
2
3[[block]]
4struct buf1 {
5  x_GLF_uniform_float_values : Arr;
6};
7
8type Arr_1 = [[stride(16)]] array<i32, 4>;
9
10[[block]]
11struct buf0 {
12  x_GLF_uniform_int_values : Arr_1;
13};
14
15[[group(0), binding(1)]] var<uniform> x_6 : buf1;
16
17[[group(0), binding(0)]] var<uniform> x_8 : buf0;
18
19var<private> x_GLF_color : vec4<f32>;
20
21fn main_1() {
22  var m43 : mat4x3<f32>;
23  var sums : Arr;
24  var i : i32;
25  var a : i32;
26  var x_67_phi : i32;
27  let x_44 : f32 = x_6.x_GLF_uniform_float_values[1];
28  let x_48 : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
29  m43 = mat4x3<f32>(vec3<f32>(x_44, 0.0, 0.0), vec3<f32>(0.0, x_44, 0.0), vec3<f32>(0.0, 0.0, x_44), vec3<f32>(0.0, 0.0, 0.0));
30  let x_51 : i32 = x_8.x_GLF_uniform_int_values[0];
31  let x_53 : i32 = x_8.x_GLF_uniform_int_values[0];
32  let x_55 : f32 = x_6.x_GLF_uniform_float_values[0];
33  m43[x_51][x_53] = x_55;
34  let x_58 : f32 = x_6.x_GLF_uniform_float_values[0];
35  let x_60 : f32 = x_6.x_GLF_uniform_float_values[0];
36  let x_62 : f32 = x_6.x_GLF_uniform_float_values[0];
37  sums = Arr(x_58, x_60, x_62);
38  let x_65 : i32 = x_8.x_GLF_uniform_int_values[0];
39  i = x_65;
40  x_67_phi = x_65;
41  loop {
42    let x_67 : i32 = x_67_phi;
43    let x_73 : i32 = x_8.x_GLF_uniform_int_values[3];
44    if ((x_67 < x_73)) {
45    } else {
46      break;
47    }
48    let x_77 : i32 = x_8.x_GLF_uniform_int_values[0];
49    let x_79 : i32 = x_8.x_GLF_uniform_int_values[0];
50    let x_81 : f32 = m43[x_67][x_79];
51    let x_83 : f32 = sums[x_77];
52    sums[x_77] = (x_83 + x_81);
53
54    continuing {
55      let x_68 : i32 = (x_67 + 1);
56      i = x_68;
57      x_67_phi = x_68;
58    }
59  }
60  let x_87 : i32 = x_8.x_GLF_uniform_int_values[1];
61  if ((x_87 == 1)) {
62    a = 4;
63    let x_92 : i32 = x_8.x_GLF_uniform_int_values[2];
64    let x_94 : i32 = x_8.x_GLF_uniform_int_values[0];
65    let x_96 : f32 = m43[4][x_94];
66    let x_98 : f32 = sums[x_92];
67    sums[x_92] = (x_98 + x_96);
68  }
69  let x_102 : i32 = x_8.x_GLF_uniform_int_values[1];
70  let x_104 : f32 = sums[x_102];
71  let x_106 : i32 = x_8.x_GLF_uniform_int_values[0];
72  let x_108 : f32 = sums[x_106];
73  let x_111 : f32 = x_6.x_GLF_uniform_float_values[2];
74  if (((x_104 + x_108) == x_111)) {
75    let x_117 : i32 = x_8.x_GLF_uniform_int_values[0];
76    let x_120 : i32 = x_8.x_GLF_uniform_int_values[1];
77    let x_123 : i32 = x_8.x_GLF_uniform_int_values[1];
78    let x_126 : i32 = x_8.x_GLF_uniform_int_values[0];
79    x_GLF_color = vec4<f32>(f32(x_117), f32(x_120), f32(x_123), f32(x_126));
80  } else {
81    let x_130 : i32 = x_8.x_GLF_uniform_int_values[1];
82    let x_131 : f32 = f32(x_130);
83    x_GLF_color = vec4<f32>(x_131, x_131, x_131, x_131);
84  }
85  return;
86}
87
88struct main_out {
89  [[location(0)]]
90  x_GLF_color_1 : vec4<f32>;
91};
92
93[[stage(fragment)]]
94fn main() -> main_out {
95  main_1();
96  return main_out(x_GLF_color);
97}
98