1type Arr = [[stride(16)]] array<f32, 3>; 2 3[[block]] 4struct buf1 { 5 x_GLF_uniform_float_values : Arr; 6}; 7 8type Arr_1 = [[stride(16)]] array<i32, 4>; 9 10[[block]] 11struct buf0 { 12 x_GLF_uniform_int_values : Arr_1; 13}; 14 15[[group(0), binding(1)]] var<uniform> x_6 : buf1; 16 17[[group(0), binding(0)]] var<uniform> x_8 : buf0; 18 19var<private> x_GLF_color : vec4<f32>; 20 21fn main_1() { 22 var m43 : mat4x3<f32>; 23 var sums : Arr; 24 var i : i32; 25 var a : i32; 26 var x_67_phi : i32; 27 let x_44 : f32 = x_6.x_GLF_uniform_float_values[1]; 28 let x_48 : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0); 29 m43 = mat4x3<f32>(vec3<f32>(x_44, 0.0, 0.0), vec3<f32>(0.0, x_44, 0.0), vec3<f32>(0.0, 0.0, x_44), vec3<f32>(0.0, 0.0, 0.0)); 30 let x_51 : i32 = x_8.x_GLF_uniform_int_values[0]; 31 let x_53 : i32 = x_8.x_GLF_uniform_int_values[0]; 32 let x_55 : f32 = x_6.x_GLF_uniform_float_values[0]; 33 m43[x_51][x_53] = x_55; 34 let x_58 : f32 = x_6.x_GLF_uniform_float_values[0]; 35 let x_60 : f32 = x_6.x_GLF_uniform_float_values[0]; 36 let x_62 : f32 = x_6.x_GLF_uniform_float_values[0]; 37 sums = Arr(x_58, x_60, x_62); 38 let x_65 : i32 = x_8.x_GLF_uniform_int_values[0]; 39 i = x_65; 40 x_67_phi = x_65; 41 loop { 42 let x_67 : i32 = x_67_phi; 43 let x_73 : i32 = x_8.x_GLF_uniform_int_values[3]; 44 if ((x_67 < x_73)) { 45 } else { 46 break; 47 } 48 let x_77 : i32 = x_8.x_GLF_uniform_int_values[0]; 49 let x_79 : i32 = x_8.x_GLF_uniform_int_values[0]; 50 let x_81 : f32 = m43[x_67][x_79]; 51 let x_83 : f32 = sums[x_77]; 52 sums[x_77] = (x_83 + x_81); 53 54 continuing { 55 let x_68 : i32 = (x_67 + 1); 56 i = x_68; 57 x_67_phi = x_68; 58 } 59 } 60 let x_87 : i32 = x_8.x_GLF_uniform_int_values[1]; 61 if ((x_87 == 1)) { 62 a = 4; 63 let x_92 : i32 = x_8.x_GLF_uniform_int_values[2]; 64 let x_94 : i32 = x_8.x_GLF_uniform_int_values[0]; 65 let x_96 : f32 = m43[4][x_94]; 66 let x_98 : f32 = sums[x_92]; 67 sums[x_92] = (x_98 + x_96); 68 } 69 let x_102 : i32 = x_8.x_GLF_uniform_int_values[1]; 70 let x_104 : f32 = sums[x_102]; 71 let x_106 : i32 = x_8.x_GLF_uniform_int_values[0]; 72 let x_108 : f32 = sums[x_106]; 73 let x_111 : f32 = x_6.x_GLF_uniform_float_values[2]; 74 if (((x_104 + x_108) == x_111)) { 75 let x_117 : i32 = x_8.x_GLF_uniform_int_values[0]; 76 let x_120 : i32 = x_8.x_GLF_uniform_int_values[1]; 77 let x_123 : i32 = x_8.x_GLF_uniform_int_values[1]; 78 let x_126 : i32 = x_8.x_GLF_uniform_int_values[0]; 79 x_GLF_color = vec4<f32>(f32(x_117), f32(x_120), f32(x_123), f32(x_126)); 80 } else { 81 let x_130 : i32 = x_8.x_GLF_uniform_int_values[1]; 82 let x_131 : f32 = f32(x_130); 83 x_GLF_color = vec4<f32>(x_131, x_131, x_131, x_131); 84 } 85 return; 86} 87 88struct main_out { 89 [[location(0)]] 90 x_GLF_color_1 : vec4<f32>; 91}; 92 93[[stage(fragment)]] 94fn main() -> main_out { 95 main_1(); 96 return main_out(x_GLF_color); 97} 98