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1 // Copyright (c) 2018 The Khronos Group Inc.
2 // Copyright (c) 2018 Valve Corporation
3 // Copyright (c) 2018 LunarG Inc.
4 //
5 // Licensed under the Apache License, Version 2.0 (the "License");
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
8 //
9 //     http://www.apache.org/licenses/LICENSE-2.0
10 //
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an "AS IS" BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
16 
17 #ifndef LIBSPIRV_OPT_INSTRUMENT_PASS_H_
18 #define LIBSPIRV_OPT_INSTRUMENT_PASS_H_
19 
20 #include <list>
21 #include <memory>
22 #include <vector>
23 
24 #include "source/opt/ir_builder.h"
25 #include "source/opt/pass.h"
26 #include "spirv-tools/instrument.hpp"
27 
28 // This is a base class to assist in the creation of passes which instrument
29 // shader modules. More specifically, passes which replace instructions with a
30 // larger and more capable set of instructions. Commonly, these new
31 // instructions will add testing of operands and execute different
32 // instructions depending on the outcome, including outputting of debug
33 // information into a buffer created especially for that purpose.
34 //
35 // This class contains helper functions to create an InstProcessFunction,
36 // which is the heart of any derived class implementing a specific
37 // instrumentation pass. It takes an instruction as an argument, decides
38 // if it should be instrumented, and generates code to replace it. This class
39 // also supplies function InstProcessEntryPointCallTree which applies the
40 // InstProcessFunction to every reachable instruction in a module and replaces
41 // the instruction with new instructions if generated.
42 //
43 // Chief among the helper functions are output code generation functions,
44 // used to generate code in the shader which writes data to output buffers
45 // associated with that validation. Currently one such function,
46 // GenDebugStreamWrite, exists. Other such functions may be added in the
47 // future. Each is accompanied by documentation describing the format of
48 // its output buffer.
49 //
50 // A validation pass may read or write multiple buffers. All such buffers
51 // are located in a single debug descriptor set whose index is passed at the
52 // creation of the instrumentation pass. The bindings of the buffers used by
53 // a validation pass are permanently assigned and fixed and documented by
54 // the kDebugOutput* static consts.
55 
56 namespace spvtools {
57 namespace opt {
58 
59 // Validation Ids
60 // These are used to identify the general validation being done and map to
61 // its output buffers.
62 static const uint32_t kInstValidationIdBindless = 0;
63 static const uint32_t kInstValidationIdBuffAddr = 1;
64 static const uint32_t kInstValidationIdDebugPrintf = 2;
65 
66 class InstrumentPass : public Pass {
67   using cbb_ptr = const BasicBlock*;
68 
69  public:
70   using InstProcessFunction =
71       std::function<void(BasicBlock::iterator, UptrVectorIterator<BasicBlock>,
72                          uint32_t, std::vector<std::unique_ptr<BasicBlock>>*)>;
73 
74   ~InstrumentPass() override = default;
75 
GetPreservedAnalyses()76   IRContext::Analysis GetPreservedAnalyses() override {
77     return IRContext::kAnalysisDefUse | IRContext::kAnalysisDecorations |
78            IRContext::kAnalysisCombinators | IRContext::kAnalysisNameMap |
79            IRContext::kAnalysisBuiltinVarId | IRContext::kAnalysisConstants;
80   }
81 
82  protected:
83   // Create instrumentation pass for |validation_id| which utilizes descriptor
84   // set |desc_set| for debug input and output buffers and writes |shader_id|
85   // into debug output records. |opt_direct_reads| indicates that the pass
86   // will see direct input buffer reads and should prepare to optimize them.
87   InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id,
88                  bool opt_direct_reads = false)
Pass()89       : Pass(),
90         desc_set_(desc_set),
91         shader_id_(shader_id),
92         validation_id_(validation_id),
93         opt_direct_reads_(opt_direct_reads) {}
94 
95   // Initialize state for instrumentation of module.
96   void InitializeInstrument();
97 
98   // Call |pfn| on all instructions in all functions in the call tree of the
99   // entry points in |module|. If code is generated for an instruction, replace
100   // the instruction's block with the new blocks that are generated. Continue
101   // processing at the top of the last new block.
102   bool InstProcessEntryPointCallTree(InstProcessFunction& pfn);
103 
104   // Move all code in |ref_block_itr| preceding the instruction |ref_inst_itr|
105   // to be instrumented into block |new_blk_ptr|.
106   void MovePreludeCode(BasicBlock::iterator ref_inst_itr,
107                        UptrVectorIterator<BasicBlock> ref_block_itr,
108                        std::unique_ptr<BasicBlock>* new_blk_ptr);
109 
110   // Move all code in |ref_block_itr| succeeding the instruction |ref_inst_itr|
111   // to be instrumented into block |new_blk_ptr|.
112   void MovePostludeCode(UptrVectorIterator<BasicBlock> ref_block_itr,
113                         BasicBlock* new_blk_ptr);
114 
115   // Generate instructions in |builder| which will atomically fetch and
116   // increment the size of the debug output buffer stream of the current
117   // validation and write a record to the end of the stream, if enough space
118   // in the buffer remains. The record will contain the index of the function
119   // and instruction within that function |func_idx, instruction_idx| which
120   // generated the record. It will also contain additional information to
121   // identify the instance of the shader, depending on the stage |stage_idx|
122   // of the shader. Finally, the record will contain validation-specific
123   // data contained in |validation_ids| which will identify the validation
124   // error as well as the values involved in the error.
125   //
126   // The output buffer binding written to by the code generated by the function
127   // is determined by the validation id specified when each specific
128   // instrumentation pass is created.
129   //
130   // The output buffer is a sequence of 32-bit values with the following
131   // format (where all elements are unsigned 32-bit unless otherwise noted):
132   //
133   //     Size
134   //     Record0
135   //     Record1
136   //     Record2
137   //     ...
138   //
139   // Size is the number of 32-bit values that have been written or
140   // attempted to be written to the output buffer, excluding the Size. It is
141   // initialized to 0. If the size of attempts to write the buffer exceeds
142   // the actual size of the buffer, it is possible that this field can exceed
143   // the actual size of the buffer.
144   //
145   // Each Record* is a variable-length sequence of 32-bit values with the
146   // following format defined using static const offsets in the .cpp file:
147   //
148   //     Record Size
149   //     Shader ID
150   //     Instruction Index
151   //     Stage
152   //     Stage-specific Word 0
153   //     Stage-specific Word 1
154   //     ...
155   //     Validation Error Code
156   //     Validation-specific Word 0
157   //     Validation-specific Word 1
158   //     Validation-specific Word 2
159   //     ...
160   //
161   // Each record consists of three subsections: members common across all
162   // validation, members specific to the stage, and members specific to a
163   // validation.
164   //
165   // The Record Size is the number of 32-bit words in the record, including
166   // the Record Size word.
167   //
168   // Shader ID is a value that identifies which shader has generated the
169   // validation error. It is passed when the instrumentation pass is created.
170   //
171   // The Instruction Index is the position of the instruction within the
172   // SPIR-V file which is in error.
173   //
174   // The Stage is the pipeline stage which has generated the error as defined
175   // by the SpvExecutionModel_ enumeration. This is used to interpret the
176   // following Stage-specific words.
177   //
178   // The Stage-specific Words identify which invocation of the shader generated
179   // the error. Every stage will write a fixed number of words. Vertex shaders
180   // will write the Vertex and Instance ID. Fragment shaders will write
181   // FragCoord.xy. Compute shaders will write the GlobalInvocation ID.
182   // The tessellation eval shader will write the Primitive ID and TessCoords.uv.
183   // The tessellation control shader and geometry shader will write the
184   // Primitive ID and Invocation ID.
185   //
186   // The Validation Error Code specifies the exact error which has occurred.
187   // These are enumerated with the kInstError* static consts. This allows
188   // multiple validation layers to use the same, single output buffer.
189   //
190   // The Validation-specific Words are a validation-specific number of 32-bit
191   // words which give further information on the validation error that
192   // occurred. These are documented further in each file containing the
193   // validation-specific class which derives from this base class.
194   //
195   // Because the code that is generated checks against the size of the buffer
196   // before writing, the size of the debug out buffer can be used by the
197   // validation layer to control the number of error records that are written.
198   void GenDebugStreamWrite(uint32_t instruction_idx, uint32_t stage_idx,
199                            const std::vector<uint32_t>& validation_ids,
200                            InstructionBuilder* builder);
201 
202   // Return true if all instructions in |ids| are constants or spec constants.
203   bool AllConstant(const std::vector<uint32_t>& ids);
204 
205   // Generate in |builder| instructions to read the unsigned integer from the
206   // input buffer specified by the offsets in |offset_ids|. Given offsets
207   // o0, o1, ... oN, and input buffer ibuf, return the id for the value:
208   //
209   // ibuf[...ibuf[ibuf[o0]+o1]...+oN]
210   //
211   // The binding and the format of the input buffer is determined by each
212   // specific validation, which is specified at the creation of the pass.
213   uint32_t GenDebugDirectRead(const std::vector<uint32_t>& offset_ids,
214                               InstructionBuilder* builder);
215 
216   // Generate code to convert integer |value_id| to 32bit, if needed. Return
217   // an id to the 32bit equivalent.
218   uint32_t Gen32BitCvtCode(uint32_t value_id, InstructionBuilder* builder);
219 
220   // Generate code to cast integer |value_id| to 32bit unsigned, if needed.
221   // Return an id to the Uint equivalent.
222   uint32_t GenUintCastCode(uint32_t value_id, InstructionBuilder* builder);
223 
224   // Return new label.
225   std::unique_ptr<Instruction> NewLabel(uint32_t label_id);
226 
227   // Set the name function parameter or local variable
228   std::unique_ptr<Instruction> NewName(uint32_t id,
229                                        const std::string& name_str);
230 
231   // Set the name for a function or global variable, names will be
232   // prefixed to identify which instrumentation pass generated them.
233   std::unique_ptr<Instruction> NewGlobalName(uint32_t id,
234                                              const std::string& name_str);
235 
236   // Set the name for a structure member
237   std::unique_ptr<Instruction> NewMemberName(uint32_t id, uint32_t member_index,
238                                              const std::string& name_str);
239 
240   // Return id for 32-bit unsigned type
241   uint32_t GetUintId();
242 
243   // Return id for 64-bit unsigned type
244   uint32_t GetUint64Id();
245 
246   // Return id for 8-bit unsigned type
247   uint32_t GetUint8Id();
248 
249   // Return id for 32-bit unsigned type
250   uint32_t GetBoolId();
251 
252   // Return id for void type
253   uint32_t GetVoidId();
254 
255   // Return pointer to type for runtime array of uint
256   analysis::Type* GetUintXRuntimeArrayType(uint32_t width,
257                                            analysis::Type** rarr_ty);
258 
259   // Return pointer to type for runtime array of uint
260   analysis::Type* GetUintRuntimeArrayType(uint32_t width);
261 
262   // Return id for buffer uint type
263   uint32_t GetOutputBufferPtrId();
264 
265   // Return id for buffer uint type
266   uint32_t GetInputBufferTypeId();
267 
268   // Return id for buffer uint type
269   uint32_t GetInputBufferPtrId();
270 
271   // Return binding for output buffer for current validation.
272   uint32_t GetOutputBufferBinding();
273 
274   // Return binding for input buffer for current validation.
275   uint32_t GetInputBufferBinding();
276 
277   // Add storage buffer extension if needed
278   void AddStorageBufferExt();
279 
280   // Return id for debug output buffer
281   uint32_t GetOutputBufferId();
282 
283   // Return id for debug input buffer
284   uint32_t GetInputBufferId();
285 
286   // Return id for 32-bit float type
287   uint32_t GetFloatId();
288 
289   // Return id for v4float type
290   uint32_t GetVec4FloatId();
291 
292   // Return id for uint vector type of |length|
293   uint32_t GetVecUintId(uint32_t length);
294 
295   // Return id for v4uint type
296   uint32_t GetVec4UintId();
297 
298   // Return id for v3uint type
299   uint32_t GetVec3UintId();
300 
301   // Return id for output function. Define if it doesn't exist with
302   // |val_spec_param_cnt| validation-specific uint32 parameters.
303   uint32_t GetStreamWriteFunctionId(uint32_t stage_idx,
304                                     uint32_t val_spec_param_cnt);
305 
306   // Return id for input function taking |param_cnt| uint32 parameters. Define
307   // if it doesn't exist.
308   uint32_t GetDirectReadFunctionId(uint32_t param_cnt);
309 
310   // Split block |block_itr| into two new blocks where the second block
311   // contains |inst_itr| and place in |new_blocks|.
312   void SplitBlock(BasicBlock::iterator inst_itr,
313                   UptrVectorIterator<BasicBlock> block_itr,
314                   std::vector<std::unique_ptr<BasicBlock>>* new_blocks);
315 
316   // Apply instrumentation function |pfn| to every instruction in |func|.
317   // If code is generated for an instruction, replace the instruction's
318   // block with the new blocks that are generated. Continue processing at the
319   // top of the last new block.
320   bool InstrumentFunction(Function* func, uint32_t stage_idx,
321                           InstProcessFunction& pfn);
322 
323   // Call |pfn| on all functions in the call tree of the function
324   // ids in |roots|.
325   bool InstProcessCallTreeFromRoots(InstProcessFunction& pfn,
326                                     std::queue<uint32_t>* roots,
327                                     uint32_t stage_idx);
328 
329   // Gen code into |builder| to write |field_value_id| into debug output
330   // buffer at |base_offset_id| + |field_offset|.
331   void GenDebugOutputFieldCode(uint32_t base_offset_id, uint32_t field_offset,
332                                uint32_t field_value_id,
333                                InstructionBuilder* builder);
334 
335   // Generate instructions into |builder| which will write the members
336   // of the debug output record common for all stages and validations at
337   // |base_off|.
338   void GenCommonStreamWriteCode(uint32_t record_sz, uint32_t instruction_idx,
339                                 uint32_t stage_idx, uint32_t base_off,
340                                 InstructionBuilder* builder);
341 
342   // Generate instructions into |builder| which will write
343   // |uint_frag_coord_id| at |component| of the record at |base_offset_id| of
344   // the debug output buffer .
345   void GenFragCoordEltDebugOutputCode(uint32_t base_offset_id,
346                                       uint32_t uint_frag_coord_id,
347                                       uint32_t component,
348                                       InstructionBuilder* builder);
349 
350   // Generate instructions into |builder| which will load |var_id| and return
351   // its result id.
352   uint32_t GenVarLoad(uint32_t var_id, InstructionBuilder* builder);
353 
354   // Generate instructions into |builder| which will load the uint |builtin_id|
355   // and write it into the debug output buffer at |base_off| + |builtin_off|.
356   void GenBuiltinOutputCode(uint32_t builtin_id, uint32_t builtin_off,
357                             uint32_t base_off, InstructionBuilder* builder);
358 
359   // Generate instructions into |builder| which will write the |stage_idx|-
360   // specific members of the debug output stream at |base_off|.
361   void GenStageStreamWriteCode(uint32_t stage_idx, uint32_t base_off,
362                                InstructionBuilder* builder);
363 
364   // Return true if instruction must be in the same block that its result
365   // is used.
366   bool IsSameBlockOp(const Instruction* inst) const;
367 
368   // Clone operands which must be in same block as consumer instructions.
369   // Look in same_blk_pre for instructions that need cloning. Look in
370   // same_blk_post for instructions already cloned. Add cloned instruction
371   // to same_blk_post.
372   void CloneSameBlockOps(
373       std::unique_ptr<Instruction>* inst,
374       std::unordered_map<uint32_t, uint32_t>* same_blk_post,
375       std::unordered_map<uint32_t, Instruction*>* same_blk_pre,
376       BasicBlock* block_ptr);
377 
378   // Update phis in succeeding blocks to point to new last block
379   void UpdateSucceedingPhis(
380       std::vector<std::unique_ptr<BasicBlock>>& new_blocks);
381 
382   // Debug descriptor set index
383   uint32_t desc_set_;
384 
385   // Shader module ID written into output record
386   uint32_t shader_id_;
387 
388   // Map from function id to function pointer.
389   std::unordered_map<uint32_t, Function*> id2function_;
390 
391   // Map from block's label id to block. TODO(dnovillo): This is superfluous wrt
392   // CFG. It has functionality not present in CFG. Consolidate.
393   std::unordered_map<uint32_t, BasicBlock*> id2block_;
394 
395   // Map from instruction's unique id to offset in original file.
396   std::unordered_map<uint32_t, uint32_t> uid2offset_;
397 
398   // result id for OpConstantFalse
399   uint32_t validation_id_;
400 
401   // id for output buffer variable
402   uint32_t output_buffer_id_;
403 
404   // ptr type id for output buffer element
405   uint32_t output_buffer_ptr_id_;
406 
407   // ptr type id for input buffer element
408   uint32_t input_buffer_ptr_id_;
409 
410   // id for debug output function
411   std::unordered_map<uint32_t, uint32_t> param2output_func_id_;
412 
413   // ids for debug input functions
414   std::unordered_map<uint32_t, uint32_t> param2input_func_id_;
415 
416   // id for input buffer variable
417   uint32_t input_buffer_id_;
418 
419   // id for 32-bit float type
420   uint32_t float_id_;
421 
422   // id for v4float type
423   uint32_t v4float_id_;
424 
425   // id for v4uint type
426   uint32_t v4uint_id_;
427 
428   // id for v3uint type
429   uint32_t v3uint_id_;
430 
431   // id for 32-bit unsigned type
432   uint32_t uint_id_;
433 
434   // id for 64-bit unsigned type
435   uint32_t uint64_id_;
436 
437   // id for 8-bit unsigned type
438   uint32_t uint8_id_;
439 
440   // id for bool type
441   uint32_t bool_id_;
442 
443   // id for void type
444   uint32_t void_id_;
445 
446   // boolean to remember storage buffer extension
447   bool storage_buffer_ext_defined_;
448 
449   // runtime array of uint type
450   analysis::Type* uint64_rarr_ty_;
451 
452   // runtime array of uint type
453   analysis::Type* uint32_rarr_ty_;
454 
455   // Pre-instrumentation same-block insts
456   std::unordered_map<uint32_t, Instruction*> same_block_pre_;
457 
458   // Post-instrumentation same-block op ids
459   std::unordered_map<uint32_t, uint32_t> same_block_post_;
460 
461   // Map function calls to result id. Clear for every function.
462   // This is for debug input reads with constant arguments that
463   // have been generated into the first block of the function.
464   // This mechanism is used to avoid multiple identical debug
465   // input buffer reads.
466   struct vector_hash_ {
operatorvector_hash_467     std::size_t operator()(const std::vector<uint32_t>& v) const {
468       std::size_t hash = v.size();
469       for (auto& u : v) {
470         hash ^= u + 0x9e3779b9 + (hash << 11) + (hash >> 21);
471       }
472       return hash;
473     }
474   };
475   std::unordered_map<std::vector<uint32_t>, uint32_t, vector_hash_> call2id_;
476 
477   // Function currently being instrumented
478   Function* curr_func_;
479 
480   // Optimize direct debug input buffer reads. Specifically, move all such
481   // reads with constant args to first block and reuse them.
482   bool opt_direct_reads_;
483 };
484 
485 }  // namespace opt
486 }  // namespace spvtools
487 
488 #endif  // LIBSPIRV_OPT_INSTRUMENT_PASS_H_
489