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1dEQP-VK.mesh_shader.nv.smoke.mesh_shader_triangle
2dEQP-VK.mesh_shader.nv.smoke.mesh_task_shader_triangle
3dEQP-VK.mesh_shader.nv.smoke.task_only_shader_triangle
4dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
5dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
6dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
7dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
8dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
9dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
10dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
11dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
12dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
13dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
14dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
15dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
16dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
17dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
18dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
19dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
20dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
21dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
22dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
23dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
24dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
25dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
26dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
27dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
28dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
29dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
30dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
31dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
32dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
33dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
34dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
35dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
36dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
37dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
38dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
39dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
40dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
41dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
42dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
43dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
44dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
45dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
46dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
47dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
48dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
49dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
50dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
51dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
52dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
53dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
54dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
55dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
56dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
57dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
58dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
59dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
60dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
61dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
62dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
63dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
64dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
65dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
66dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
67dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
68dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
69dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
70dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
71dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
72dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
73dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
74dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
75dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
76dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
77dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
78dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
79dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
80dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
81dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
82dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
83dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
84dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
85dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
86dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
87dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
88dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
89dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
90dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
91dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
92dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
93dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
94dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
95dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
96dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
97dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
98dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
99dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
100dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
101dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
102dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
103dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
104dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
105dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
106dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
107dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
108dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
109dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
110dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
111dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
112dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
113dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
114dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
115dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
116dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
117dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
118dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
119dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
120dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
121dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
122dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
123dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
124dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
125dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
126dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
127dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
128dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
129dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
130dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
131dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
132dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
133dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
134dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
135dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
136dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
137dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
138dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
139dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
140dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
141dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
142dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
143dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
144dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
145dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
146dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
147dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
148dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
149dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
150dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
151dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
152dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
153dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
154dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
155dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
156dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
157dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
158dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
159dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
160dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
161dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
162dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
163dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
164dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
165dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
166dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
167dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
168dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
169dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
170dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
171dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
172dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
173dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
174dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
175dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
176dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
177dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
178dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
179dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
180dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
181dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
182dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
183dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
184dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
185dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
186dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
187dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
188dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
189dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
190dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
191dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
192dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
193dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
194dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
195dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
196dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
197dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
198dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
199dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
200dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
201dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
202dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
203dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
204dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
205dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
206dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
207dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
208dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
209dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
210dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
211dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
212dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
213dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
214dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
215dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
216dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
217dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
218dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
219dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
220dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
221dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
222dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
223dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
224dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
225dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
226dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
227dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
228dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
229dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
230dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
231dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
232dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
233dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
234dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
235dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
236dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
237dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
238dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
239dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
240dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
241dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
242dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
243dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
244dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
245dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
246dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
247dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
248dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
249dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
250dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
251dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
252dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
253dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
254dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
255dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
256dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
257dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
258dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
259dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
260dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
261dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
262dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
263dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
264dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
265dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
266dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
267dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
268dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
269dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
270dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
271dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
272dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
273dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
274dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
275dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
276dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
277dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
278dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
279dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
280dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
281dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
282dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
283dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
284dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
285dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
286dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
287dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
288dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
289dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
290dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
291dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
292dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
293dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
294dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
295dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
296dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
297dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
298dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
299dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
300dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
301dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
302dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
303dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
304dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
305dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
306dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
307dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
308dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
309dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
310dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
311dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
312dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
313dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
314dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
315dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
316dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
317dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
318dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
319dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
320dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
321dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
322dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
323dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
324dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
325dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
326dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
327dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
328dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
329dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
330dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
331dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
332dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
333dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
334dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
335dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
336dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
337dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
338dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
339dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
340dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
341dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
342dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
343dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
344dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
345dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
346dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
347dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
348dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
349dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
350dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
351dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
352dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
353dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
354dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
355dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
356dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
357dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
358dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
359dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
360dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
361dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
362dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
363dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
364dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
365dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
366dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
367dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
368dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
369dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
370dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
371dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
372dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
373dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
374dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
375dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
376dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
377dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
378dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
379dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
380dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
381dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
382dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
383dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
384dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
385dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
386dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
387dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
388dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
389dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
390dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
391dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
392dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
393dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
394dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
395dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
396dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
397dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
398dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
399dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
400dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
401dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
402dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
403dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
404dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
405dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
406dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
407dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
408dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
409dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
410dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
411dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
412dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
413dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
414dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
415dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
416dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
417dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
418dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
419dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
420dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
421dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
422dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
423dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
424dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
425dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
426dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
427dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
428dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
429dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
430dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
431dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
432dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
433dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
434dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
435dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
436dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
437dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
438dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
439dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
440dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read
441dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read
442dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read
443dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_uniform_read
444dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.memory_barrier.host_write_shader_read
445dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.specific_barrier.host_write_shader_read
446dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_shader_read
447dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_uniform_read
448dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_shader_read
449dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_uniform_read
450dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.memory_barrier.host_write_shader_read
451dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.specific_barrier.host_write_shader_read
452dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_shader_read
453dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read
454dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_shader_read
455dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_uniform_read
456dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.memory_barrier.transfer_write_shader_read
457dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.specific_barrier.transfer_write_shader_read
458dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.memory_barrier.transfer_write_shader_read
459dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.specific_barrier.transfer_write_shader_read
460dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read
461dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.specific_barrier.transfer_write_shader_read
462dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_shader_read
463dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_uniform_read
464dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_shader_read
465dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_uniform_read
466dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.memory_barrier.transfer_write_shader_read
467dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.specific_barrier.transfer_write_shader_read
468dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.memory_barrier.transfer_write_shader_read
469dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.specific_barrier.transfer_write_shader_read
470dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.memory_barrier.transfer_write_shader_read
471dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.specific_barrier.transfer_write_shader_read
472dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read
473dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_image.subpass_dependency.shader_write_shader_read
474dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read
475dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_image.subpass_dependency.shader_write_shader_read
476dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
477dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
478dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
479dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
480dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read
481dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.specific_barrier.shader_write_host_read
482dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read
483dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_image.subpass_dependency.shader_write_shader_read
484dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
485dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
486dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
487dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
488dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read
489dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.specific_barrier.shader_write_host_read
490dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_task
491dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_mesh
492dEQP-VK.mesh_shader.nv.property.max_task_work_group_invocations
493dEQP-VK.mesh_shader.nv.property.max_task_work_group_size
494dEQP-VK.mesh_shader.nv.property.max_task_output_count
495dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_invocations
496dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_size
497dEQP-VK.mesh_shader.nv.property.max_task_total_memory_size
498dEQP-VK.mesh_shader.nv.property.max_mesh_total_memory_size
499dEQP-VK.mesh_shader.nv.builtin.position
500dEQP-VK.mesh_shader.nv.builtin.point_size
501dEQP-VK.mesh_shader.nv.builtin.clip_distance
502dEQP-VK.mesh_shader.nv.builtin.cull_distance
503dEQP-VK.mesh_shader.nv.builtin.primitive_id_glsl
504dEQP-VK.mesh_shader.nv.builtin.primitive_id_spirv
505dEQP-VK.mesh_shader.nv.builtin.layer
506dEQP-VK.mesh_shader.nv.builtin.layer_shared
507dEQP-VK.mesh_shader.nv.builtin.viewport_index
508dEQP-VK.mesh_shader.nv.builtin.viewport_index_shared
509dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_mesh
510dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_task
511dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_mesh
512dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_task
513dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_task
514dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_mesh
515dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_mesh
516dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_task
517dEQP-VK.mesh_shader.nv.builtin.draw_index_in_mesh
518dEQP-VK.mesh_shader.nv.builtin.draw_index_in_task
519dEQP-VK.mesh_shader.nv.misc.complex_task_data
520dEQP-VK.mesh_shader.nv.misc.single_point
521dEQP-VK.mesh_shader.nv.misc.single_line
522dEQP-VK.mesh_shader.nv.misc.single_triangle
523dEQP-VK.mesh_shader.nv.misc.max_points
524dEQP-VK.mesh_shader.nv.misc.max_lines
525dEQP-VK.mesh_shader.nv.misc.max_triangles
526dEQP-VK.mesh_shader.nv.misc.many_task_work_groups
527dEQP-VK.mesh_shader.nv.misc.many_mesh_work_groups
528dEQP-VK.mesh_shader.nv.misc.many_task_mesh_work_groups
529dEQP-VK.mesh_shader.nv.misc.no_points
530dEQP-VK.mesh_shader.nv.misc.no_lines
531dEQP-VK.mesh_shader.nv.misc.no_triangles
532dEQP-VK.mesh_shader.nv.misc.no_points_extra_writes
533dEQP-VK.mesh_shader.nv.misc.no_lines_extra_writes
534dEQP-VK.mesh_shader.nv.misc.no_triangles_extra_writes
535dEQP-VK.mesh_shader.nv.misc.barrier_in_task
536dEQP-VK.mesh_shader.nv.misc.barrier_in_mesh
537dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_task
538dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_mesh
539dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_task
540dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_mesh
541dEQP-VK.mesh_shader.nv.misc.custom_attributes
542dEQP-VK.mesh_shader.nv.misc.custom_attributes_and_task_shader
543dEQP-VK.mesh_shader.nv.misc.push_constant
544dEQP-VK.mesh_shader.nv.misc.push_constant_and_task_shader
545