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1# -------------------------------------------------
2# drawElements Quality Program OpenGL ES 3.2 Module
3# -------------------------------------------------
4#
5# Copyright 2016 The Android Open Source Project
6#
7# Licensed under the Apache License, Version 2.0 (the "License");
8# you may not use this file except in compliance with the License.
9# You may obtain a copy of the License at
10#
11#      http://www.apache.org/licenses/LICENSE-2.0
12#
13# Unless required by applicable law or agreed to in writing, software
14# distributed under the License is distributed on an "AS IS" BASIS,
15# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16# See the License for the specific language governing permissions and
17# limitations under the License.
18
19
20case duplicate_location
21	expect compile_or_link_fail
22	version 320 es
23	values { output float out0 = 0.0; }
24
25	both ""
26		#version 320 es
27		precision highp float;
28		layout(location = 0) uniform float uni0;
29		layout(location = 0) uniform float uni1;
30		${DECLARATIONS}
31
32		void main()
33		{
34			out0 = uni0 + uni1;
35			${OUTPUT}
36		}
37	""
38end
39
40case duplicate_location_unused
41	expect compile_or_link_fail
42	version 320 es
43	values { output float out0 = 0.0; }
44
45	both ""
46		#version 320 es
47		precision highp float;
48		layout(location = 0) uniform float uni0;
49		layout(location = 0) uniform float uni1;
50		${DECLARATIONS}
51
52		void main()
53		{
54			out0 = 0.0;
55			${OUTPUT}
56		}
57	""
58end
59
60case duplicate_location_split
61	expect compile_or_link_fail
62	version 320 es
63	values{ output float out0 = 0.0; }
64
65	vertex ""
66		#version 320 es
67		precision highp float;
68		layout(location = 0) uniform float uni0;
69
70		in highp vec4 dEQP_Position;
71
72		void main()
73		{
74			gl_Position = dEQP_Position;
75		}
76	""
77
78	fragment ""
79		#version 320 es
80		precision highp float;
81		layout(location = 0) uniform float uni1;
82
83		layout(location = 0) out mediump vec4 dEQP_FragColor;
84
85		void main()
86		{
87			dEQP_FragColor = vec4(1);
88		}
89	""
90end
91
92case array_overlap
93	expect compile_or_link_fail
94	version 320 es
95	values { output float out0 = 0.0; }
96
97	both ""
98		#version 320 es
99		precision highp float;
100		layout(location = 0) uniform float uni0[8];
101		layout(location = 5) uniform float uni1;
102		${DECLARATIONS}
103
104		void main()
105		{
106			out0 = uni0[0] + uni1;
107			${OUTPUT}
108		}
109	""
110end
111
112case array_overlap_unused
113	expect compile_or_link_fail
114	version 320 es
115	values { output float out0 = 0.0; }
116
117	both ""
118		#version 320 es
119		precision highp float;
120		layout(location = 0) uniform float uni0[8];
121		layout(location = 5) uniform float uni1;
122		${DECLARATIONS}
123
124		void main()
125		{
126			out0 = 0.0;
127			${OUTPUT}
128		}
129	""
130end
131
132case array_overlap_split
133	expect compile_or_link_fail
134	version 320 es
135	values{ output float out0 = 0.0; }
136
137	vertex ""
138		#version 320 es
139		precision highp float;
140		layout(location = 0) uniform float uni0[8];
141
142		in highp vec4 dEQP_Position;
143
144		void main()
145		{
146			gl_Position = dEQP_Position;
147		}
148	""
149
150	fragment ""
151		#version 320 es
152		precision highp float;
153		layout(location = 7) uniform float uni1[4];
154
155		layout(location = 0) out mediump vec4 dEQP_FragColor;
156
157		void main()
158		{
159			dEQP_FragColor = vec4(1);
160		}
161	""
162end
163
164case struct_overlap
165	expect compile_or_link_fail
166	version 320 es
167	values { output float out0 = 0.0; }
168
169	both ""
170		#version 320 es
171		precision highp float;
172
173		struct S
174		{
175			vec4 a;
176			int  b;
177			mat4 c;
178		};
179
180		layout(location = 0) uniform S uni0;
181		layout(location = 2) uniform float uni1;
182		${DECLARATIONS}
183
184		void main()
185		{
186			out0 = uni0.a.x + uni1;
187			${OUTPUT}
188		}
189	""
190end
191
192case struct_overlap_unused
193	expect compile_or_link_fail
194	version 320 es
195	values { output float out0 = 0.0; }
196
197	both ""
198		#version 320 es
199		precision highp float;
200
201		struct S
202		{
203			vec4 a;
204			int  b;
205			mat4 c;
206		};
207
208		layout(location = 0) uniform S uni0;
209		layout(location = 2) uniform float uni1;
210		${DECLARATIONS}
211
212		void main()
213		{
214			out0 = 0.0;
215			${OUTPUT}
216		}
217	""
218end
219
220case struct_overlap_split
221	expect compile_or_link_fail
222	version 320 es
223	values{ output float out0 = 0.0; }
224
225	vertex ""
226		#version 320 es
227		precision highp float;
228
229		struct S
230		{
231			vec4 a;
232			int  b;
233			uint c;
234			vec2 d;
235		};
236
237		layout(location = 7) uniform S uni0;
238		layout(location = 12) uniform float uni2;
239
240		in highp vec4 dEQP_Position;
241
242		void main()
243		{
244			gl_Position = dEQP_Position;
245		}
246	""
247
248	fragment ""
249		#version 320 es
250		precision highp float;
251		layout(location = 9) uniform float uni1[4];
252
253		layout(location = 0) out mediump vec4 dEQP_FragColor;
254
255		void main()
256		{
257			dEQP_FragColor = vec4(1);
258		}
259	""
260end
261
262case complex_overlap
263	expect compile_or_link_fail
264	version 320 es
265	values { output float out0 = 0.0; }
266
267	both ""
268		#version 320 es
269		precision highp float;
270
271		struct S // size 2
272		{
273			vec3 a;
274			float b;
275		};
276
277		struct T // size 5
278		{
279			S s[2];
280			mat2 a;
281		};
282
283		struct U // size 6
284		{
285			S s;
286			float a[4];
287		};
288
289		layout(location = 0) uniform S  uni0; // good
290		layout(location = 1) uniform T  uni1; // bad
291		layout(location = 6) uniform T  uni2; // good
292		layout(location = 11) uniform U uni3[3]; // good
293		layout(location = 20) uniform S uni4; // bad
294		layout(location = 28) uniform int uni5; // bad
295		${DECLARATIONS}
296
297		void main()
298		{
299			out0 = 0.0;
300			${OUTPUT}
301		}
302	""
303end
304
305case atomic
306	# \todo [2014-02-14 otto] invalid layout qualifier is generally a compiler error but spec does not yet say that this should be an error. Verify & fix once final 3.1 spec is out
307	expect compile_fail
308	version 320 es
309	values { output float out0 = 0.0; }
310
311	both ""
312		#version 320 es
313		precision highp float;
314		layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0;
315		${DECLARATIONS}
316
317		void main()
318		{
319			out0 = 0.0;
320			${OUTPUT}
321		}
322	""
323end
324