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1#!amber
2# Copyright 2020 The Amber Authors.
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     https://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16SHADER vertex vert_shader GLSL
17#version 430
18
19layout(location = 0) in vec4 position;
20layout(location = 1) flat out vec4 frag_color;
21
22void main() {
23  gl_Position = position;
24  frag_color = position;
25}
26END
27
28SHADER fragment frag_shader GLSL
29#version 430
30layout(location = 0) out vec4 color_out;
31layout(location = 1) flat in vec4 frag_color;
32void main() {
33  ivec2 iv = ivec2(frag_color.xy * 256);
34  if ((iv.x & 64) + ((iv.y / 2) & 64) == 64)
35    color_out = vec4(1, 0, 0, 1);
36  else
37    color_out = vec4(0, 1, 1, 1);
38}
39END
40
41BUFFER framebuffer FORMAT B8G8R8A8_UNORM
42
43PIPELINE graphics my_pipeline
44  ATTACH vert_shader
45  ATTACH frag_shader
46  BIND BUFFER framebuffer AS color LOCATION 0
47END
48
49RUN my_pipeline DRAW_GRID POS 0 0 SIZE 250 250 CELLS 8 4
50EXPECT framebuffer IDX 0 0 SIZE 30 60 EQ_RGBA 0 255 255 255
51EXPECT framebuffer IDX 32 64 SIZE 30 60 EQ_RGBA 0 255 255 255
52EXPECT framebuffer IDX 32 0 SIZE 30 60 EQ_RGBA 255 0 0 255
53EXPECT framebuffer IDX 0 64 SIZE 30 60 EQ_RGBA 255 0 0 255
54
55