1// Copyright 2021 The Khronos Group, Inc. 2// 3// SPDX-License-Identifier: CC-BY-4.0 4 5= VK_KHR_dynamic_rendering 6:toc: left 7:refpage: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/ 8:sectnums: 9 10This document details API design ideas for the VK_KHR_dynamic_rendering extension, which adds a more dynamic and flexible way to use draw commands, as a straightforward replacement for single pass render passes. 11 12 13== Problem Statement 14 15Render passes are the number one complaint from developers about Vulkan and have been almost since launch. Some of the most pointed issues are as follows: 16 17 . Other APIs have much more flexible APIs for the same functionality 18 . Most of the render pass API in Vulkan goes unused 19 . Most applications do not or cannot use subpasses, but still pay the cost of setting them up 20 . The API does not fit into most existing software architectures 21 . Fundamentally, other than load/store actions, they do not address real issues for IHVs or ISVs 22 . When teaching Vulkan as an API, this is a huge place where people trip up 23 24An additional problem came up recently that having this state baked into pipeline creation actively contributes to the pipeline compilation time problem and having the ability to separate out most of this state would help enormously. 25 26This proposal _only_ addresses single pass render passes; additional functionality to replace multiple subpasses will be in a separate proposal. 27 28 29== Solution Space 30 31The following rough options exist for addressing this issue: 32 33 . Drastically expand the render pass compatibility options 34 . Allow render pass objects to be “VK_NULL_HANDLE” until record time 35 . Create a new API that pares down the information required to the bare minimum 36 37Option 1 has the advantage of being the least invasive in terms of API changes – it only really affects a handful of VUs, whilst still solving some of the flexibility issues. 38The disadvantage of this is that applications still have to manage render pass objects, and it does not really address any of the points in the problem statement directly. 39 40Option 2 effectively allows applications to provide the same information to applications again without any real API change, and addresses point 4 in the problem statement directly as it allows the render pass information to provided fairly late. 41 42Option 3 is a much more drastic change in terms of the API, requiring additional paths through the API/driver that are generally somewhat annoying to manage. This has the advantage of being able to address all points in the problem statement, however. 43Render pass objects also carry a lot of baggage in terms of developer opinion, and an overhaul replacement is likely to be better received for that reason. 44 45Developers and the Vulkan WG seems to be more enthusiastic about Option 3 than other approaches, and so it is the approach proposed here. 46 47 48== Proposal 49 50=== Begin/End Render Pass 51 52This extension introduces new commands to begin and end a render pass: 53 54[source,c] 55---- 56VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderingKHR( 57 VkCommandBuffer commandBuffer, 58 const VkRenderingInfoKHR* pRenderingInfo); 59 60VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderingKHR( 61 VkCommandBuffer commandBuffer); 62---- 63 64Neither of these commands make any reference to a render pass object – render passes are now fully dynamic. 65These commands may be called inside secondary command buffers, but `vkCmdEndRenderingKHR` and `vkCmdBeginRenderingKHR` must always appear as a pair in the same command buffer. 66Note that render passes can still span multiple command buffers via <<suspending-and-resuming,suspended render passes>>. 67 68[source,c] 69---- 70typedef struct VkRenderingInfoKHR { 71 VkStructureType sType; 72 const void* pNext; 73 VkRenderingFlagsKHR flags; 74 VkRect2D renderArea; 75 uint32_t layerCount; 76 uint32_t viewMask; 77 uint32_t colorAttachmentCount; 78 const VkRenderingAttachmentInfoKHR* pColorAttachments; 79 const VkRenderingAttachmentInfoKHR* pDepthAttachment; 80 const VkRenderingAttachmentInfoKHR* pStencilAttachment; 81} VkRenderingInfoKHR; 82---- 83 84The rendering info provided to `vkCmdBeginRenderingKHR` is the essential information needed to begin rendering, based on what is and is not currently inside the compatibility rules for render passes. 85Notably, this is not a synchronization command – there is no replacement for subpass external dependencies. 86Applications should use other synchronization primitives (barriers, events) to manage synchronization. 87 88If `viewMask` is `0`, then multiview is disabled for this render pass, and `layerCount` indicates the number of layers used in each attachment. 89If `viewMask` is non-zero, then multiview is enabled for this render pass, and each bit in `viewMask` indicates a layer index in each element that will rendered. 90 91==== Attachments 92 93Depth and stencil image info are separated for API clarity (since everything else is applied independently), but they must point to the same image. 94The same restriction applies to their respective resolve images. 95For each attachment, the information provided is a the image view to bind, layout information, resolve information, and load/store ops (including a clear color). 96 97[source,c] 98---- 99typedef struct VkRenderingAttachmentInfoKHR { 100 VkStructureType sType; 101 const void* pNext; 102 VkImageView imageView; 103 VkImageLayout imageLayout; 104 VkResolveModeFlagBits resolveMode; 105 VkImageView resolveImageView; 106 VkImageLayout resolveImageLayout; 107 VkAttachmentLoadOp loadOp; 108 VkAttachmentStoreOp storeOp; 109 VkClearValue clearValue; 110} VkRenderingAttachmentInfoKHR; 111---- 112 113There are no layout transitions or other synchronization info for images – synchronization is done exclusively by existing synchronization commands - the layouts provided are those that the image must already be in when rendering. 114 115Image views for any attachment may be link:{refpage}VK_NULL_HANDLE.html[VK_NULL_HANDLE], indicating that writes to the attachment are discarded, and reads return undefined values. 116 117Note that the resolve images do not have their own load/store operations; they are treated as if they are implicitly `VK_ATTACHMENT_LOAD_OP_DONT_CARE` and `VK_ATTACHMENT_STORE_OP_STORE` – other combinations in the existing API do not really carry any useful meaning. 118 119`resolveMode` for color attachments must be `VK_RESOLVE_MODE_NONE` or `VK_RESOLVE_MODE_AVERAGE_BIT`. 120 121===== Store Op None 122 123A new store operation is provided as originally described by link:{refpage}VK_QCOM_render_pass_store_ops.html[VK_QCOM_render_pass_store_ops]: 124 125[source,c] 126---- 127VK_ATTACHMENT_STORE_OP_NONE_KHR = 1000301000, 128---- 129 130This store operation works largely like DONT_CARE but guarantees that the store op does not access the attachment. 131When a render pass accesses an attachment as read only, this can be useful in avoiding a potential write operation during the store operation, and removing the need for synchronization in some cases. 132 133 134==== Rendering Flags 135 136Rendering flags cover the following functionality: 137 138[source,c] 139---- 140typedef enum VkRenderingFlagsKHR { 141 VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = 0x00000001, 142 VK_RENDERING_SUSPENDING_BIT_KHR = 0x00000002, 143 VK_RENDERING_RESUMING_BIT_KHR = 0x00000004, 144} VkRenderingFlagsKHR; 145---- 146 147 148===== Secondary Command Buffer Contents 149 150`VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR` works more or less identically to `VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS`, indicating that the contents of the render pass will be entirely recorded inside a secondary command buffer and replayed. 151If it is absent, the commands must be wholly recorded inside the command buffer that starts it. 152 153This requires the introduction of a new inheritance info when dynamic rendering is used, as the renderpass will no longer provide information required by implementations: 154 155[source,c] 156---- 157typedef struct VkCommandBufferInheritanceRenderingInfoKHR { 158 VkStructureType sType; 159 const void* pNext; 160 VkRenderingFlagsKHR flags; 161 uint32_t viewMask; 162 uint32_t colorAttachmentCount; 163 const VkFormat* pColorAttachmentFormats; 164 VkFormat depthAttachmentFormat; 165 VkFormat stencilAttachmentFormat; 166 VkSampleCountFlagBits rasterizationSamples; 167} VkCommandBufferInheritanceRenderingInfoKHR; 168---- 169 170Information here must match that in the render pass being executed. 171If no color attachments are used or the formats are all `VK_FORMAT_UNDEFINED`, and the `variableMultisampleRate` feature is supported, the rasterization sample count is ignored. 172If either `depthAttachmentFormat` or `stencilAttachmentFormat` are not `VK_FORMAT_UNDEFINED`, they must have the same value. 173 174This allows applications to use secondary command buffers with dynamic rendering as they would have done in the existing render pass API. 175 176However, an alternative method of recording commands across multiple command buffers is also provided by <<suspending-and-resuming,suspending render passes>>. 177 178[[command-buffer-inheritance-mixed-samples]] 179====== Mixed Samples 180 181If either of link:{refpage}VK_NV_framebuffer_mixed_samples.html[VK_NV_framebuffer_mixed_samples] or link:{refpage}VK_AMD_mixed_attachment_samples.html[VK_AMD_mixed_attachment_samples] are enabled, the sample counts of color and depth attachments may vary from the `rasterizationSamples`. 182In this case, the sample count of each attachment can be specified by including the `VkAttachmentSampleInfoAMD`/`VkAttachmentSampleCountInfoNV` structure in the same `pNext` chain. 183 184[source,c] 185---- 186typedef struct VkAttachmentSampleCountInfoAMD { 187 VkStructureType sType; 188 const void* pNext; 189 VkRenderingFlagsKHR flags; 190 uint32_t colorAttachmentCount; 191 const VkSampleCountFlagBits* pColorAttachmentSamples; 192 VkSampleCountFlagBits depthStencilAttachmentSamples; 193} VkAttachmentSampleCountInfoAMD; 194 195typedef VkAttachmentSampleCountInfoAMD VkAttachmentSampleCountInfoNV; 196---- 197 198[[command-buffer-inheritance-multiview-per-view-attributes]] 199====== Multiview Per-View Attributes 200 201If link:{refpage}VK_NVX_multiview_per_view_attributes.html[VK_NVX_multiview_per_view_attributes] is enabled, the multiview per-view attributes can be specified by including the `VkMultiviewPerViewAttributesInfoNVX` structure in the same `pNext` chain. 202 203 204[[suspending-and-resuming]] 205===== Suspending and Resuming 206 207`VK_RENDERING_SUSPENDING_BIT_KHR` and `VK_RENDERING_RESUMING_BIT_KHR` allow an alternative method of recording across multiple command buffers. 208Applications can suspend a render pass in one command buffer using `VK_RENDERING_SUSPENDING_BIT_KHR`, and resume it in another command buffer by starting an identical render pass with `VK_RENDERING_RESUMING_BIT_KHR`. 209Suspended render passes must be resumed by a render pass with identical begin parameters, other than the presence absence of `VK_RENDERING_SUSPENDING_BIT_KHR`, `VK_RENDERING_RESUMING_BIT_KHR`, and `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR`. 210 211It is invalid to use action commands, synchronization commands, or record additional render passes, between a suspended render pass and the render pass which resumes it. 212All pairs of resuming and suspending render passes must be submitted in the same batch. 213Applications can resume a dynamic render pass in the same command buffer as it was suspended. 214Applications can record a dynamic render pass wholly inside secondary command buffers. 215A dynamic render pass can be both suspending and resuming. 216 217 218==== Device Groups 219 220The link:{refpage}VkDeviceGroupRenderPassBeginInfo.html[VkDeviceGroupRenderPassBeginInfo] structure can be chained from `VkRenderingInfoKHR`, with the same effect as when chained to link:{refpage}VkRenderPassBeginInfo.html[VkRenderPassBeginInfo] - setting the device mask and setting independent render areas per device. 221 222 223==== Fragment Shading Rate 224 225If link:{refpage}VK_KHR_fragment_shading_rate.html[VK_KHR_fragment_shading_rate] is enabled, when calling `vkCmdBeginRenderingKHR`, the following structure should be chained to `VkRenderingInfoKHR` to include a fragment shading rate attachment: 226 227[source,c] 228---- 229typedef struct VkRenderingFragmentShadingRateAttachmentInfoKHR { 230 VkStructureType sType; 231 const void* pNext; 232 VkImageView imageView; 233 VkImageLayout imageLayout; 234} VkRenderingFragmentShadingRateAttachmentInfoKHR; 235---- 236 237 238==== Fragment Density Map 239 240If link:{refpage}VK_EXT_fragment_density_map.html[VK_EXT_fragment_density_map] is enabled, when calling `vkCmdBeginRenderingKHR`, the following structure should be chained to `VkRenderingInfoKHR` to include a fragment density map attachment: 241 242[source,c] 243---- 244typedef struct VkRenderingFragmentDensityMapAttachmentInfoEXT { 245 VkStructureType sType; 246 const void* pNext; 247 VkImageView imageView; 248 VkImageLayout imageLayout; 249} VkRenderingFragmentDensityMapAttachmentInfoEXT; 250---- 251 252 253=== Pipeline Creation 254 255With the removal of render pass objects, it is now necessary to provide some of that same information to applications at pipeline creation. 256This structure is chained from link:{refpage}VkGraphicsPipelineCreateInfo.html[VkGraphicsPipelineCreateInfo]: 257 258[source,c] 259---- 260typedef struct VkPipelineRenderingCreateInfoKHR { 261 VkStructureType sType; 262 const void* pNext; 263 uint32_t colorAttachmentCount; 264 const VkFormat* pColorAttachmentFormats; 265 VkFormat depthAttachmentFormat; 266 VkFormat stencilAttachmentFormat; 267 uint32_t viewMask; 268} VkPipelineRenderingCreateInfoKHR; 269---- 270 271If a color or depth/stencil attachment is specified in `vkCmdBeginRenderingKHR`, its format must match that provided here. 272If any format here is `VK_FORMAT_UNDEFINED`, no attachment must be specified for that attachment in `vkCmdBeginRenderingKHR`. 273Applications can provide a valid format here and then not specify an attachment in `vkCmdBeginRenderingKHR`. 274If either `depthAttachmentFormat` or `stencilAttachmentFormat` are not `VK_FORMAT_UNDEFINED`, they must have the same value. 275 276The value of `viewMask` must match the value of the `viewMask` member of `VkRenderingInfoKHR`. 277 278===== Multiview Per-View Attributes 279 280If link:{refpage}VK_NVX_multiview_per_view_attributes.html[VK_NVX_multiview_per_view_attributes] is enabled, the multiview per-view attributes can be specified by including the `VkMultiviewPerViewAttributesInfoNVX` structure in the same `pNext` chain. 281 282==== Mixed Sample Attachments 283 284If either of link:{refpage}VK_NV_framebuffer_mixed_samples.html[VK_NV_framebuffer_mixed_samples] or link:{refpage}VK_AMD_mixed_attachment_samples.html[VK_AMD_mixed_attachment_samples] are enabled, the sample counts of color and depth attachments must be specified at pipeline creation as well. 285As with <<command-buffer-inheritance-mixed-samples,command buffer inheritance>>, the sample count of each attachment can be specified by including the `VkAttachmentSampleInfoAMD`/`VkAttachmentSampleCountInfoNV` structure in the `pNext` chain. 286If the structure is omitted, the sample count for each attachment is considered equal to link:{refpage}VkPipelineMultisampleStateCreateInfo.html[`VkPipelineMultisampleStateCreateInfo::rasterizationSamples`]. 287 288 289==== Fragment Shading Rate 290 291If link:{refpage}VK_KHR_fragment_shading_rate.html[VK_KHR_fragment_shading_rate] is enabled, a new rasterization state pipeline creation flag must be provided if a shading rate attachment will be used: 292 293[source,c] 294---- 295VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR 296---- 297 298 299==== Fragment Density Map 300 301If link:{refpage}VK_EXT_fragment_density_map.html[VK_EXT_fragment_density_map] is enabled, a new rasterization state pipeline creation flag must be provided if a fragment density map will be used: 302 303[source,c] 304---- 305VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT 306---- 307 308 309=== Features 310 311The following features are exposed by this extension: 312 313[source,c] 314---- 315typedef struct VkPhysicalDeviceDynamicRenderingFeaturesKHR { 316 VkStructureType sType; 317 void* pNext; 318 VkBool32 dynamicRendering; 319} VkPhysicalDeviceDynamicRenderingFeaturesKHR 320---- 321 322`dynamicRendering` is the core feature enabling this extension's functionality. 323 324 325== Examples 326 327 328=== Creating a Pipeline 329 330[source,c] 331---- 332VkFormat colorRenderingFormats[2] = { 333 VK_FORMAT_R8G8B8A8_UNORM, 334 VK_FORMAT_R32_UINT }; 335 336VkPipelineRenderingCreateInfoKHR rfInfo = { 337 .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_FORMAT_CREATE_INFO_KHR, 338 .pNext = NULL, 339 .colorAttachmentCount = 2, 340 .pColorAttachmentFormats = colorRenderingFormats, 341 .depthAttachmentFormat = VK_FORMAT_D32_SFLOAT_S8_UINT, 342 .stencilAttachmentFormat = VK_FORMAT_D32_SFLOAT_S8_UINT }; 343 344VkGraphicsPipelineCreateInfo createInfo = { 345 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, 346 .pNext = &rfInfo, 347 .renderPass = VK_NULL_HANDLE, 348 .... }; 349 350VkPipeline graphicsPipeline; 351 352vkCreateGraphicsPipelines(device, pipelineCache, 1, &createInfo, NULL, &graphicsPipeline); 353---- 354 355=== Rendering with a dynamic render pass 356 357[source,c] 358---- 359VkRenderingAttachmentInfoKHR colorAttachments[2] = { 360 { 361 .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR 362 .pNext = NULL, 363 .imageView = colorImageViews[0], 364 .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, 365 .resolveMode = VK_RESOLVE_MODE_AVERAGE_BIT, 366 .resolveImageView = resolveColorImageView, 367 .resolveImageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, 368 .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, 369 .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, 370 .clearValue = {.color = {.float32 = {0.0f,0.0f,0.0f,0.0f} } } 371 }, { 372 .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR 373 .pNext = NULL, 374 .imageView = colorImageViews[0], 375 .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, 376 .resolveMode = VK_RESOLVE_MODE_NONE, 377 .loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, 378 .storeOp = VK_ATTACHMENT_STORE_OP_STORE_KHR 379 } }; 380 381// A single depth stencil attachment info can be used, but they can also be specified separately. 382// When both are specified separately, the only requirement is that the image view is identical. 383VkRenderingAttachmentInfoKHR depthStencilAttachment = { 384 .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR 385 .pNext = NULL, 386 .imageView = depthStencilImageView, 387 .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, 388 .resolveMode = VK_RESOLVE_MODE_NONE, 389 .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, 390 .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, 391 .clearValue = {.depthStencil = {.depth = 0.0f, .stencil = 0 } } }; 392 393VkRenderingInfoKHR renderingInfo = { 394 .sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR, 395 .pNext = NULL, 396 .flags = 0, 397 .renderArea = { ... }, 398 .layerCount = 1, 399 .colorAttachmentCount = 2, 400 .pColorAttachments = colorAttachments, 401 .pDepthAttachment = &depthStencilAttachment, 402 .pStencilAttachment = &depthStencilAttachment }; 403 404vkCmdBeginRenderingKHR(commandBuffer, &renderingInfo); 405 406vkCmdDraw(commandBuffer, ...); 407 408... 409 410vkCmdDraw(commandBuffer, ...); 411 412vkCmdEndRenderingKHR(commandBuffer); 413---- 414 415 416== Issues 417 418This section describes issues with the existing proposal – including both open issues that you have not addressed, and closed issues that are not self-evident from the proposal description. 419 420 421=== RESOLVED: Should we support multiview? 422 423Yes, its complexity is much reduced compared to render pass objects, and it is probably worth preserving in this limited form for compatibility reasons. 424 425 426=== RESOLVED: Should there be a view mask for multiview? 427 428Yes. 429Without multiple subpasses the view mask is significantly less useful; the layer count provided is sufficient to describe the number of views. 430However, the mask allows specification of a non-contiguous array, and while it is unclear if any applications use this, it has been included to maintain compatibility with existing APIs. 431 432 433=== RESOLVED: Should we have functionality to replace the on-chip storage aspect of subpasses? 434 435No - this will be designed as a separate extension. 436 437 438=== RESOLVED: Should pipeline barriers work inside these limited render passes? 439 440No - without input attachments or a solution for on-chip storage these are currently functionally useless. 441