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1#!amber
2# Copyright 2021 Google LLC
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8#     http://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15
16SHADER compute compute_shader GLSL
17#version 450
18layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
19
20layout(binding = 0) buffer block0
21{
22    int data;
23} ssbo_array[20];
24
25void main()
26{
27  // Zero constants
28  int ival = ssbo_array[0].data;
29  float val = float(ival);
30
31  // int div
32  ssbo_array[1].data = 7 / ival;
33  // float div
34  ssbo_array[2].data = int(7.0 / val);
35  // normalize float
36  ssbo_array[3].data = int(normalize(val));
37  // normalize vec2
38  ssbo_array[4].data = int(normalize(vec2(val))[ival]);
39  // normalize vec3
40  ssbo_array[5].data = int(normalize(vec3(val))[ival]);
41  // normalize vec4
42  ssbo_array[6].data = int(normalize(vec4(val))[ival]);
43  // integer mod
44  ssbo_array[7].data = 7 % ival;
45  // float mod
46  ssbo_array[8].data = int(mod(7.0, val));
47  // vec2 mod
48  ssbo_array[9].data = int(mod(vec2(7.0), vec2(val))[ival]);
49  // vec3 mod
50  ssbo_array[10].data = int(mod(vec3(7.0), vec3(val))[ival]);
51  // vec4 mod
52  ssbo_array[11].data = int(mod(vec4(7.0), vec4(val))[ival]);
53  // float smoothstep
54  ssbo_array[12].data = int(smoothstep(val, val, 0.3));
55  // vec2 smoothstep
56  ssbo_array[13].data = int(smoothstep(vec2(val), vec2(val), vec2(0.3))[ival]);
57  // vec3 smoothstep
58  ssbo_array[14].data = int(smoothstep(vec3(val), vec3(val), vec3(0.3))[ival]);
59  // vec4 smoothstep
60  ssbo_array[15].data = int(smoothstep(vec4(val), vec4(val), vec4(0.3))[ival]);
61  // float atan2
62  ssbo_array[16].data = int(atan(7.0, val));
63  // vec2 atan2
64  ssbo_array[17].data = int(atan(vec2(7.0), vec2(val))[ival]);
65  // vec3 atan2
66  ssbo_array[18].data = int(atan(vec3(7.0), vec3(val))[ival]);
67  // vec4 atan2
68  ssbo_array[19].data = int(atan(vec4(7.0), vec4(val))[ival]);
69
70  // Known good value
71  ssbo_array[0].data = 42;
72}
73END
74
75BUFFER buf0 DATA_TYPE int32 DATA
760
77END
78BUFFER buf1 DATA_TYPE int32 DATA
790
80END
81BUFFER buf2 DATA_TYPE int32 DATA
820
83END
84BUFFER buf3 DATA_TYPE int32 DATA
850
86END
87BUFFER buf4 DATA_TYPE int32 DATA
880
89END
90BUFFER buf5 DATA_TYPE int32 DATA
910
92END
93BUFFER buf6 DATA_TYPE int32 DATA
940
95END
96BUFFER buf7 DATA_TYPE int32 DATA
970
98END
99BUFFER buf8 DATA_TYPE int32 DATA
1000
101END
102BUFFER buf9 DATA_TYPE int32 DATA
1030
104END
105BUFFER buf10 DATA_TYPE int32 DATA
1060
107END
108BUFFER buf11 DATA_TYPE int32 DATA
1090
110END
111BUFFER buf12 DATA_TYPE int32 DATA
1120
113END
114BUFFER buf13 DATA_TYPE int32 DATA
1150
116END
117BUFFER buf14 DATA_TYPE int32 DATA
1180
119END
120BUFFER buf15 DATA_TYPE int32 DATA
1210
122END
123BUFFER buf16 DATA_TYPE int32 DATA
1240
125END
126BUFFER buf17 DATA_TYPE int32 DATA
1270
128END
129BUFFER buf18 DATA_TYPE int32 DATA
1300
131END
132BUFFER buf19 DATA_TYPE int32 DATA
1330
134END
135
136PIPELINE compute pipeline
137  ATTACH compute_shader
138
139  BIND BUFFER_ARRAY buf0 buf1 buf2 buf3 buf4 buf5 buf6 buf7 buf8 buf9 buf10 buf11 buf12 buf13 buf14 buf15 buf16 buf17 buf18 buf19 AS storage DESCRIPTOR_SET 0 BINDING 0
140END
141
142RUN pipeline 1 1 1
143
144EXPECT buf0 IDX 0 EQ 42
145