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1# dEQP-VK
2
3set(DEQP_INL_DIR ${PROJECT_BINARY_DIR}/external/vulkancts/framework/vulkan)
4
5add_subdirectory(api)
6add_subdirectory(pipeline)
7add_subdirectory(binding_model)
8add_subdirectory(spirv_assembly)
9add_subdirectory(shaderrender)
10add_subdirectory(shaderexecutor)
11add_subdirectory(memory)
12add_subdirectory(ubo)
13add_subdirectory(dynamic_state)
14add_subdirectory(ssbo)
15add_subdirectory(query_pool)
16add_subdirectory(conditional_rendering)
17add_subdirectory(draw)
18add_subdirectory(device_group)
19add_subdirectory(compute)
20add_subdirectory(image)
21add_subdirectory(wsi)
22add_subdirectory(sparse_resources)
23add_subdirectory(tessellation)
24add_subdirectory(rasterization)
25add_subdirectory(synchronization)
26add_subdirectory(clipping)
27add_subdirectory(fragment_ops)
28add_subdirectory(geometry)
29add_subdirectory(texture)
30add_subdirectory(robustness)
31add_subdirectory(renderpass)
32add_subdirectory(multiview)
33add_subdirectory(subgroups)
34add_subdirectory(ycbcr)
35add_subdirectory(protected_memory)
36add_subdirectory(memory_model)
37add_subdirectory(transform_feedback)
38add_subdirectory(util)
39add_subdirectory(amber)
40add_subdirectory(imageless_framebuffer)
41add_subdirectory(descriptor_indexing)
42add_subdirectory(fragment_shader_interlock)
43add_subdirectory(modifiers)
44add_subdirectory(ray_tracing)
45add_subdirectory(ray_query)
46add_subdirectory(postmortem)
47add_subdirectory(fragment_shading_rate)
48add_subdirectory(reconvergence)
49add_subdirectory(mesh_shader)
50
51
52include_directories(
53	api
54	pipeline
55	binding_model
56	spirv_assembly
57	shaderrender
58	shaderexecutor
59	memory
60	ubo
61	dynamic_state
62	ssbo
63	query_pool
64	conditional_rendering
65	draw
66	device_group
67	compute
68	image
69	wsi
70	sparse_resources
71	tessellation
72	rasterization
73	synchronization
74	clipping
75	fragment_ops
76	texture
77	geometry
78	robustness
79	renderpass
80	multiview
81	subgroups
82	ycbcr
83	protected_memory
84	memory_model
85	transform_feedback
86	util
87	amber
88	imageless_framebuffer
89	descriptor_indexing
90	fragment_shader_interlock
91	fragment_shading_rate
92	modifiers
93	ray_tracing
94	ray_query
95	postmortem
96	reconvergence
97	mesh_shader
98	${DEQP_INL_DIR}
99	)
100
101set(DEQP_VK_SRCS
102	vktTestCaseDefs.hpp
103	vktTestCase.cpp
104	vktTestCase.hpp
105	vktTestCaseUtil.cpp
106	vktTestCaseUtil.hpp
107	vktTestPackage.cpp
108	vktTestPackage.hpp
109	vktShaderLibrary.cpp
110	vktShaderLibrary.hpp
111	vktTestGroupUtil.cpp
112	vktTestGroupUtil.hpp
113	vktInfoTests.cpp
114	vktInfoTests.hpp
115	vktCustomInstancesDevices.cpp
116	vktCustomInstancesDevices.hpp
117	)
118
119set(DEQP_VK_LIBS
120	tcutil
121	vkutil
122	glutil
123	deqp-vk-api
124	deqp-vk-pipeline
125	deqp-vk-binding-model
126	deqp-vk-spirv-assembly
127	deqp-vk-shaderrender
128	deqp-vk-shaderexecutor
129	deqp-vk-memory
130	deqp-vk-ubo
131	deqp-vk-dynamic-state
132	deqp-vk-ssbo
133	deqp-vk-query-pool
134	deqp-vk-conditional-rendering
135	deqp-vk-draw
136	deqp-vk-device-group
137	deqp-vk-compute
138	deqp-vk-image
139	deqp-vk-wsi
140	deqp-vk-sparse-resources
141	deqp-vk-tessellation
142	deqp-vk-rasterization
143	deqp-vk-synchronization
144	deqp-vk-clipping
145	deqp-vk-fragment-ops
146	deqp-vk-texture
147	deqp-vk-geometry
148	deqp-vk-robustness
149	deqp-vk-render-pass
150	deqp-vk-multiview
151	deqp-vk-subgroups
152	deqp-vk-ycbcr
153	deqp-vk-protected-memory
154	deqp-vk-memory-model
155	deqp-vk-amber
156	deqp-vk-imageless-framebuffer
157	deqp-vk-transform-feedback
158	deqp-vk-descriptor-indexing
159	deqp-vk-fragment-shader-interlock
160	deqp-vk-modifiers
161	deqp-vk-ray-tracing
162	deqp-vk-ray-query
163	deqp-vk-postmortem
164	deqp-vk-fragment-shading-rate
165	deqp-vk-reconvergence
166	deqp-vk-mesh-shader
167	)
168
169if (DE_COMPILER_IS_MSC AND (DE_PTR_SIZE EQUAL 4))
170	set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE")
171endif ()
172
173PCH(DEQP_VK_SRCS pch.cpp)
174
175add_deqp_module(deqp-vk "${DEQP_VK_SRCS}" "${DEQP_VK_LIBS}" vktTestPackageEntry.cpp)
176
177
178add_data_dir(deqp-vk ../../data/vulkan vulkan)
179add_data_dir(deqp-vk ../../mustpass/master/vk-default vk-default)
180
181# add all directories containing android mustpass
182file(GLOB PATHS_MATCHING_PATTERN ${CMAKE_SOURCE_DIR}/android/cts/master/vk-*/)
183FOREACH(FOUND_PATH ${PATHS_MATCHING_PATTERN})
184	IF(IS_DIRECTORY ${FOUND_PATH})
185		SET(LAST_DIRECTORY "")
186		file(RELATIVE_PATH LAST_DIRECTORY ${CMAKE_SOURCE_DIR}/android/cts/master ${FOUND_PATH})
187		add_data_dir(deqp-vk ../../../../android/cts/master/${LAST_DIRECTORY} ${LAST_DIRECTORY})
188	ENDIF()
189ENDFOREACH()
190
191if (DE_OS_IS_WIN32 OR DE_OS_IS_UNIX OR DE_OS_IS_OSX)
192	add_executable(vk-build-programs vktBuildPrograms.cpp)
193	target_link_libraries(vk-build-programs deqp-vk${MODULE_LIB_TARGET_POSTFIX})
194endif ()
195