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1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Object creation utilities
22  *//*--------------------------------------------------------------------*/
23 
24 #include "vktFragmentOperationsMakeUtil.hpp"
25 #include "vkTypeUtil.hpp"
26 #include "vkPrograms.hpp"
27 #include "vkQueryUtil.hpp"
28 #include "vkCmdUtil.hpp"
29 #include <vector>
30 
31 namespace vkt
32 {
33 namespace FragmentOperations
34 {
35 using namespace vk;
36 using de::MovePtr;
37 
makeComputePipeline(const DeviceInterface & vk,const VkDevice device,const VkPipelineLayout pipelineLayout,const VkShaderModule shaderModule,const VkSpecializationInfo * specInfo)38 Move<VkPipeline> makeComputePipeline (const DeviceInterface&		vk,
39 									  const VkDevice				device,
40 									  const VkPipelineLayout		pipelineLayout,
41 									  const VkShaderModule			shaderModule,
42 									  const VkSpecializationInfo*	specInfo)
43 {
44 	const VkPipelineShaderStageCreateInfo shaderStageInfo =
45 	{
46 		VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,	// VkStructureType					sType;
47 		DE_NULL,												// const void*						pNext;
48 		(VkPipelineShaderStageCreateFlags)0,					// VkPipelineShaderStageCreateFlags	flags;
49 		VK_SHADER_STAGE_COMPUTE_BIT,							// VkShaderStageFlagBits			stage;
50 		shaderModule,											// VkShaderModule					module;
51 		"main",													// const char*						pName;
52 		specInfo,												// const VkSpecializationInfo*		pSpecializationInfo;
53 	};
54 	const VkComputePipelineCreateInfo pipelineInfo =
55 	{
56 		VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,		// VkStructureType					sType;
57 		DE_NULL,											// const void*						pNext;
58 		(VkPipelineCreateFlags)0,							// VkPipelineCreateFlags			flags;
59 		shaderStageInfo,									// VkPipelineShaderStageCreateInfo	stage;
60 		pipelineLayout,										// VkPipelineLayout					layout;
61 		DE_NULL,											// VkPipeline						basePipelineHandle;
62 		0,													// deInt32							basePipelineIndex;
63 	};
64 	return createComputePipeline(vk, device, DE_NULL , &pipelineInfo);
65 }
66 
67 } // FragmentOperations
68 } // vkt
69