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1# Build Instructions
2
3Instructions for building this repository on Linux, Windows, and MacOS.
4
5## Table Of Contents
6
7- [Contributing to the Repository](#contributing-to-the-repository)
8- [Repository Content](#repository-content)
9  - [Installed Files](#installed-files)
10- [Repository Set-Up](#repository-set-up)
11  - [Display Drivers](#display-drivers)
12  - [Download the Repository](#download-the-repository)
13  - [Repository Dependencies](#repository-dependencies)
14  - [Build and Install Directories](#build-and-install-directories)
15  - [Building Dependent Repositories with Known-Good Revisions](#building-dependent-repositories-with-known-good-revisions)
16  - [Generated source code](#generated-source-code)
17  - [Build Options](#build-options)
18- [Building On Windows](#building-on-windows)
19  - [Windows Development Environment Requirements](#windows-development-environment-requirements)
20  - [Windows Build - Microsoft Visual Studio](#windows-build---microsoft-visual-studio)
21  - [Windows Notes](#windows-notes)
22    - [CMake Visual Studio Generators](#cmake-visual-studio-generators)
23    - [Using The Vulkan Loader Library in this Repository on Windows](#using-the-vulkan-loader-library-in-this-repository-on-windows)
24- [Building On Linux](#building-on-linux)
25  - [Linux Development Environment Requirements](#linux-development-environment-requirements)
26  - [Linux Build](#linux-build)
27- [Building on MacOS](#building-on-macos)
28  - [MacOS Development Environment Requirements](#macos-development-environment-requirements)
29  - [Clone the Repository](#clone-the-repository)
30  - [MacOS build](#macos-build)
31- [Building on Fuchsia](#building-on-fuchsia)
32- [Building on QNX](#building-on-qnx)
33  - [SDK Symbols](#sdk-symbols)
34
35
36## Contributing to the Repository
37
38If you intend to contribute, the preferred work flow is for you to develop
39your contribution in a fork of this repository in your GitHub account and then
40submit a pull request. Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file
41in this repository for more details.
42
43## Repository Content
44
45This repository contains the source code necessary to build the desktop Vulkan
46loader and its tests.
47
48### Installed Files
49
50The `install` target installs the following files under the directory
51indicated by *install_dir*:
52
53- *install_dir*`/lib` : The Vulkan loader library
54- *install_dir*`/bin` : The Vulkan loader library DLL (Windows)
55
56The `uninstall` target can be used to remove the above files from the install
57directory.
58
59## Repository Set-Up
60
61### Display Drivers
62
63This repository does not contain a Vulkan-capable driver. You will need to
64obtain and install a Vulkan driver from your graphics hardware vendor or from
65some other suitable source if you intend to run Vulkan applications.
66
67### Download the Repository
68
69To create your local git repository:
70
71    git clone https://github.com/KhronosGroup/Vulkan-Loader.git
72
73### Repository Dependencies
74
75This repository attempts to resolve some of its dependencies by using
76components found from the following places, in this order:
77
781. CMake or Environment variable overrides (e.g., -DVULKAN_HEADERS_INSTALL_DIR)
791. LunarG Vulkan SDK, located by the `VULKAN_SDK` environment variable
801. System-installed packages, mostly applicable on Linux
81
82Dependencies that cannot be resolved by the SDK or installed packages must be
83resolved with the "install directory" override and are listed below. The
84"install directory" override can also be used to force the use of a specific
85version of that dependency.
86
87#### Vulkan-Headers
88
89This repository has a required dependency on the [Vulkan Headers repository](https://github.com/KhronosGroup/Vulkan-Headers).
90You must clone the headers repository and build its `install` target before
91building this repository. The Vulkan-Headers repository is required because it
92contains the Vulkan API definition files (registry) that are required to build
93the loader. You must also take note of the headers install directory and pass
94it on the CMake command line for building this repository, as described below.
95
96#### Test Dependencies
97
98The loader tests depend on the [Google Test](https://github.com/google/googletest) library and
99on Windows platforms depends on the [Microsoft Detours](https://github.com/microsoft/Detours) library.
100
101To build the tests, pass the `-DUPDATE_DEPS=ON` and `-DBUILD_TESTS=ON` options when generating the project:
102```bash
103cmake ... -DUPDATE_DEPS=ON -DBUILD_TESTS=ON ...
104```
105This will ensure googletest and detours is downloaded and the appropriate version is used.
106
107### Build and Install Directories
108
109A common convention is to place the `build` directory in the top directory of
110the repository and place the `install` directory as a child of the `build`
111directory. The remainder of these instructions follow this convention,
112although you can place these directories in any location.
113
114### Building Dependent Repositories with Known-Good Revisions
115
116There is a Python utility script, `scripts/update_deps.py`, that you can use
117to gather and build the dependent repositories mentioned above.
118This program also uses information stored in the `scripts/known-good.json` file
119to checkout dependent repository revisions that are known to be compatible with
120the revision of this repository that you currently have checked out.
121
122You can choose to do this manually or automatically.
123The first step to either is cloning the Vulkan-Loader repo and stepping into
124that newly cloned folder:
125
126```
127  git clone git@github.com:KhronosGroup/Vulkan-Loader.git
128  cd Vulkan-Loader
129```
130
131#### Manually
132
133To manually update the dependencies you now must create the build folder, and
134run the update deps script followed by the necessary CMake build commands:
135
136```
137  mkdir build
138  cd build
139  ../scripts/update_deps.py
140  cmake -C helper.cmake ..
141  cmake --build .
142```
143
144##### Notes About the Manual Option
145
146- You may need to adjust some of the CMake options based on your platform. See
147  the platform-specific sections later in this document.
148- The `update_deps.py` script fetches and builds the dependent repositories in
149  the current directory when it is invoked. In this case, they are built in
150  the `build` directory.
151- The `build` directory is also being used to build this
152  (Vulkan-ValidationLayers) repository. But there shouldn't be any conflicts
153  inside the `build` directory between the dependent repositories and the
154  build files for this repository.
155- The `--dir` option for `update_deps.py` can be used to relocate the
156  dependent repositories to another arbitrary directory using an absolute or
157  relative path.
158- The `update_deps.py` script generates a file named `helper.cmake` and places
159  it in the same directory as the dependent repositories (`build` in this
160  case). This file contains CMake commands to set the CMake `*_INSTALL_DIR`
161  variables that are used to point to the install artifacts of the dependent
162  repositories. You can use this file with the `cmake -C` option to set these
163  variables when you generate your build files with CMake. This lets you avoid
164  entering several `*_INSTALL_DIR` variable settings on the CMake command line.
165- If using "MINGW" (Git For Windows), you may wish to run
166  `winpty update_deps.py` in order to avoid buffering all of the script's
167  "print" output until the end and to retain the ability to interrupt script
168  execution.
169- Please use `update_deps.py --help` to list additional options and read the
170  internal documentation in `update_deps.py` for further information.
171
172
173#### Automatically
174
175On the other hand, if you choose to let the CMake scripts do all the
176heavy-lifting, you may just trigger the following CMake commands:
177
178```
179  cmake -S. -Bbuild -DUPDATE_DEPS=On
180  cmake --build build
181```
182
183##### Notes About the Automatic Option
184
185- You may need to adjust some of the CMake options based on your platform. See
186  the platform-specific sections later in this document.
187- The `build` directory is also being used to build this
188  (Vulkan-ValidationLayers) repository. But there shouldn't be any conflicts
189  inside the `build` directory between the dependent repositories and the
190  build files for this repository.
191
192
193### Generated source code
194
195This repository contains generated source code in the `loader/generated`
196directory which is not intended to be modified directly. Instead, changes should be
197made to the corresponding generator in the `scripts` directory. The source files can
198then be regenerated using `scripts/generate_source.py`:
199
200    python3 scripts/generate_source.py PATH_TO_VULKAN_HEADERS_REGISTRY_DIR
201
202A helper CMake target `VulkanLoader_generated_source` is also provided to simplify
203the invocation of `scripts/generate_source.py` from the build directory:
204
205    cmake --build . --target VulkanLoader_generated_source
206
207### Build Options
208
209When generating native platform build files through CMake, several options can
210be specified to customize the build. Some of the options are binary on/off
211options, while others take a string as input. The following is a table of all
212on/off options currently supported by this repository:
213
214| Option                       | Platform | Default | Description                                                                                                                                                                       |
215| ---------------------------- | -------- | ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
216| BUILD_TESTS                  | All      | `OFF`   | Controls whether or not the loader tests are built.                                                                                                                               |
217| BUILD_WSI_XCB_SUPPORT        | Linux    | `ON`    | Build the loader with the XCB entry points enabled. Without this, the XCB headers should not be needed, but the extension `VK_KHR_xcb_surface` won't be available.                |
218| BUILD_WSI_XLIB_SUPPORT       | Linux    | `ON`    | Build the loader with the Xlib entry points enabled. Without this, the X11 headers should not be needed, but the extension `VK_KHR_xlib_surface` won't be available.              |
219| BUILD_WSI_WAYLAND_SUPPORT    | Linux    | `ON`    | Build the loader with the Wayland entry points enabled. Without this, the Wayland headers should not be needed, but the extension `VK_KHR_wayland_surface` won't be available.    |
220| BUILD_WSI_DIRECTFB_SUPPORT   | Linux    | `OFF`   | Build the loader with the DirectFB entry points enabled. Without this, the DirectFB headers should not be needed, but the extension `VK_EXT_directfb_surface` won't be available. |
221| BUILD_WSI_SCREEN_QNX_SUPPORT | QNX      | `OFF`   | Build the loader with the QNX Screen entry points enabled. Without this the extension `VK_QNX_screen_surface` won't be available.                                                 |
222| ENABLE_WIN10_ONECORE         | Windows  | `OFF`   | Link the loader to the [OneCore](https://msdn.microsoft.com/en-us/library/windows/desktop/mt654039.aspx) umbrella library, instead of the standard Win32 ones.                    |
223| USE_CCACHE                   | Linux    | `OFF`   | Enable caching with the CCache program.                                                                                                                                           |
224| USE_GAS                      | Linux    | `ON`    | Controls whether to build assembly files with the GNU assembler, else fallback to C code.                                                                                         |
225| USE_MASM                     | Windows  | `ON`    | Controls whether to build assembly files with MS assembler, else fallback to C code                                                                                               |
226| BUILD_STATIC_LOADER          | macOS    | `OFF`   | This allows the loader to be built as a static library on macOS. Not tested, use at your own risk.                                                                                |
227The following is a table of all string options currently supported by this repository:
228
229| Option                      | Platform    | Default                       | Description                                                                                                                                          |
230| --------------------------- | ----------- | ----------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- |
231| CMAKE_OSX_DEPLOYMENT_TARGET | MacOS       | `10.12`                       | The minimum version of MacOS for loader deployment.                                                                                                  |
232| FALLBACK_CONFIG_DIRS        | Linux/MacOS | `/etc/xdg`                    | Configuration path(s) to use instead of `XDG_CONFIG_DIRS` if that environment variable is unavailable. The default setting is freedesktop compliant. |
233| FALLBACK_DATA_DIRS          | Linux/MacOS | `/usr/local/share:/usr/share` | Configuration path(s) to use instead of `XDG_DATA_DIRS` if that environment variable is unavailable. The default setting is freedesktop compliant.   |
234| BUILD_DLL_VERSIONINFO       | Windows     | `""` (empty string)           | Allows setting the Windows specific version information for the Loader DLL. Format is "major.minor.patch.build".                                     |
235
236These variables should be set using the `-D` option when invoking CMake to generate the native platform files.
237
238## Building On Windows
239
240### Windows Development Environment Requirements
241
242- Windows
243  - Any Personal Computer version supported by Microsoft
244- Microsoft [Visual Studio](https://www.visualstudio.com/)
245  - Versions
246    - [2015](https://www.visualstudio.com/vs/older-downloads/)
247    - [2017](https://www.visualstudio.com/vs/older-downloads/)
248    - [2019](https://www.visualstudio.com/vs/downloads/)
249  - The Community Edition of each of the above versions is sufficient, as
250    well as any more capable edition.
251- [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-win64-x64.zip) is recommended.
252  - Use the installer option to add CMake to the system PATH
253- Git Client Support
254  - [Git for Windows](http://git-scm.com/download/win) is a popular solution
255    for Windows
256  - Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/),
257    [GitHub Desktop](https://desktop.github.com/)) have integrated
258    Git client support
259
260### Windows Build - Microsoft Visual Studio
261
262The general approach is to run CMake to generate the Visual Studio project
263files. Then either run CMake with the `--build` option to build from the
264command line or use the Visual Studio IDE to open the generated solution and
265work with the solution interactively.
266
267#### Windows Quick Start
268
269Open a developer command prompt and enter:
270
271    cd Vulkan-Loader
272    mkdir build
273    cd build
274    cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir ..
275    cmake --build .
276
277The above commands instruct CMake to find and use the default Visual Studio
278installation to generate a Visual Studio solution and projects for the x64
279architecture. The second CMake command builds the Debug (default)
280configuration of the solution.
281
282Note that if you do not wish to use a developer command prompt, you may either
283run either `vcvars64.bat` or `vcvars32.bat` to set the required environment
284variables.
285
286#### Use `CMake` to Create the Visual Studio Project Files
287
288Change your current directory to the top of the cloned repository directory,
289create a build directory and generate the Visual Studio project files:
290
291    cd Vulkan-Loader
292    mkdir build
293    cd build
294    cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir ..
295
296> Note: The `..` parameter tells `cmake` the location of the top of the
297> repository. If you place your build directory someplace else, you'll need to
298> specify the location of the repository top differently.
299
300The `-A` option is used to select either the "Win32" or "x64" architecture.
301
302If a generator for a specific version of Visual Studio is required, you can
303specify it for Visual Studio 2015, for example, with:
304
305    64-bit: -G "Visual Studio 14 2015 Win64"
306    32-bit: -G "Visual Studio 14 2015"
307
308See this [list](#cmake-visual-studio-generators) of other possible generators
309for Visual Studio.
310
311When generating the project files, the absolute path to a Vulkan-Headers
312install directory must be provided. This can be done by setting the
313`VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
314`VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
315either case, the variable should point to the installation directory of a
316Vulkan-Headers repository built with the install target.
317
318The above steps create a Windows solution file named `Vulkan-Loader.sln` in
319the build directory.
320
321At this point, you can build the solution from the command line or open the
322generated solution with Visual Studio.
323
324#### Build the Solution From the Command Line
325
326While still in the build directory:
327
328    cmake --build .
329
330to build the Debug configuration (the default), or:
331
332    cmake --build . --config Release
333
334to make a Release build.
335
336#### Build the Solution With Visual Studio
337
338Launch Visual Studio and open the "Vulkan-Loader.sln" solution file in the
339build folder. You may select "Debug" or "Release" from the Solution
340Configurations drop-down list. Start a build by selecting the Build->Build
341Solution menu item.
342
343#### Windows Install Target
344
345The CMake project also generates an "install" target that you can use to copy
346the primary build artifacts to a specific location using a "bin, include, lib"
347style directory structure. This may be useful for collecting the artifacts and
348providing them to another project that is dependent on them.
349
350The default location is `$CMAKE_BINARY_DIR\install`, but can be changed with
351the `CMAKE_INSTALL_PREFIX` variable when first generating the project build
352files with CMake.
353
354You can build the install target from the command line with:
355
356    cmake --build . --config Release --target install
357
358or build the `INSTALL` target from the Visual Studio solution explorer.
359
360### Windows Tests
361
362The Vulkan-Loader repository contains some simple unit tests for the loader
363but no other test clients.
364
365To run the loader test script, open a Powershell Console, change to the
366`build\tests` directory, and run:
367
368For Release builds:
369
370    .\run_all_tests.ps1
371
372For Debug builds:
373
374    .\run_all_tests.ps1 -Debug
375
376This script will run the following tests:
377
378- `vk_loader_validation_tests`:
379  Vulkan loader handle wrapping, allocation callback, and loader/layer interface tests
380
381You can also change to either `build\tests\Debug` or `build\tests\Release`
382(depending on which one you built) and run the executable tests (`*.exe`)
383files from there.
384
385### Windows Notes
386
387#### CMake Visual Studio Generators
388
389The chosen generator should match one of the Visual Studio versions that you
390have installed. Generator strings that correspond to versions of Visual Studio
391include:
392
393| Build Platform               | 64-bit Generator              | 32-bit Generator        |
394| ---------------------------- | ----------------------------- | ----------------------- |
395| Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" |
396| Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" |
397| Microsoft Visual Studio 2019 | "Visual Studio 16 2019"       | "Visual Studio 16 2019" |
398
399Note that with Visual Studio 2019, the architecture will need to be specified with the `-A`
400flag for 64-bit builds.
401
402#### Using The Vulkan Loader Library in this Repository on Windows
403
404Vulkan programs must be able to find and use the Vulkan loader
405(`vulkan-1.dll`) library as well as any other libraries the program requires.
406One convenient way to do this is to copy the required libraries into the same
407directory as the program. The projects in this solution copy the Vulkan loader
408library and the "googletest" libraries to the `build\tests\Debug` or the
409`build\tests\Release` directory, which is where the
410`vk_loader_validation_test.exe` executable is found, depending on what
411configuration you built. (The loader validation tests use the "googletest"
412testing framework.)
413
414Other techniques include placing the library in a system folder
415(C:\Windows\System32) or in a directory that appears in the `PATH` environment
416variable.
417
418See the `LoaderAndLayerInterface` document in the `loader` folder in this
419repository for more information on how the loader finds driver libraries and
420layer libraries. The document also describes both how ICDs and layers should
421be packaged, and how developers can point to ICDs and layers within their
422builds.
423
424## Building On Linux
425
426### Linux Development Environment Requirements
427
428This repository has been built and tested on the two most recent Ubuntu LTS
429versions. Currently, the oldest supported version is Ubuntu 16.04, meaning
430that the minimum officially supported C++11 compiler version is GCC 5.4.0,
431although earlier versions may work. It should be straightforward to adapt this
432repository to other Linux distributions.
433
434[CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Linux-x86_64.tar.gz) is recommended.
435
436#### Required Package List
437
438    sudo apt-get install git build-essential libx11-xcb-dev \
439        libxkbcommon-dev libwayland-dev libxrandr-dev
440
441### Linux Build
442
443The general approach is to run CMake to generate make files. Then either run
444CMake with the `--build` option or `make` to build from the command line.
445
446#### Linux Quick Start
447
448    cd Vulkan-Loader
449    mkdir build
450    cd build
451    cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir ..
452    make
453
454See below for the details.
455
456#### Use CMake to Create the Make Files
457
458Change your current directory to the top of the cloned repository directory,
459create a build directory and generate the make files.
460
461    cd Vulkan-Loader
462    mkdir build
463    cd build
464    cmake -DCMAKE_BUILD_TYPE=Debug \
465          -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
466          -DCMAKE_INSTALL_PREFIX=install ..
467
468> Note: The `..` parameter tells `cmake` the location of the top of the
469> repository. If you place your `build` directory someplace else, you'll need
470> to specify the location of the repository top differently.
471
472Use `-DCMAKE_BUILD_TYPE` to specify a Debug or Release build.
473
474When generating the project files, the absolute path to a Vulkan-Headers
475install directory must be provided. This can be done by setting the
476`VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
477`VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
478either case, the variable should point to the installation directory of a
479Vulkan-Headers repository built with the install target.
480
481> Note: For Linux, the default value for `CMAKE_INSTALL_PREFIX` is
482> `/usr/local`, which would be used if you do not specify
483> `CMAKE_INSTALL_PREFIX`. In this case, you may need to use `sudo` to install
484> to system directories later when you run `make install`.
485
486#### Build the Project
487
488You can just run `make` to begin the build.
489
490To speed up the build on a multi-core machine, use the `-j` option for `make`
491to specify the number of cores to use for the build. For example:
492
493    make -j4
494
495You can also use
496
497    cmake --build .
498
499If your build system supports ccache, you can enable that via CMake option
500`-DUSE_CCACHE=On`
501
502### Linux Notes
503
504#### Using The Vulkan Loader Library in this Repository on Linux
505
506The `vk_loader_validation_tests` executable is linked with an RPATH setting to
507allow it to find the Vulkan loader library in the repository's build
508directory. This allows the test executable to run and find this Vulkan loader
509library without installing the loader library to a directory searched by the
510system loader or in the `LD_LIBRARY_PATH`.
511
512If you want to test a Vulkan application that is not built within this
513repository with the loader you just built from this repository, you can direct
514the application to load it from your build directory:
515
516    export LD_LIBRARY_PATH=<path to your repository root>/build/loader
517
518#### WSI Support Build Options
519
520By default, the Vulkan Loader is built with support for the Vulkan-defined WSI
521display servers: Xcb, Xlib, and Wayland. It is recommended to build the
522repository components with support for these display servers to maximize their
523usability across Linux platforms. If it is necessary to build these modules
524without support for one of the display servers, the appropriate CMake option
525of the form `BUILD_WSI_xxx_SUPPORT` can be set to `OFF`.
526
527#### Linux Install to System Directories
528
529Installing the files resulting from your build to the systems directories is
530optional since environment variables can usually be used instead to locate the
531binaries. There are also risks with interfering with binaries installed by
532packages. If you are certain that you would like to install your binaries to
533system directories, you can proceed with these instructions.
534
535Assuming that you've built the code as described above and the current
536directory is still `build`, you can execute:
537
538    sudo make install
539
540This command installs files to `/usr/local` if no `CMAKE_INSTALL_PREFIX` is
541specified when creating the build files with CMake:
542
543- `/usr/local/lib`:  Vulkan loader library and package config files
544
545You may need to run `ldconfig` in order to refresh the system loader search
546cache on some Linux systems.
547
548You can further customize the installation location by setting additional
549CMake variables to override their defaults. For example, if you would like to
550install to `/tmp/build` instead of `/usr/local`, on your CMake command line
551specify:
552
553    -DCMAKE_INSTALL_PREFIX=/tmp/build
554
555Then run `make install` as before. The install step places the files in
556`/tmp/build`. This may be useful for collecting the artifacts and providing
557them to another project that is dependent on them.
558
559Using the `CMAKE_INSTALL_PREFIX` to customize the install location also
560modifies the loader search paths to include searching for layers in the
561specified install location. In this example, setting `CMAKE_INSTALL_PREFIX` to
562`/tmp/build` causes the loader to search
563`/tmp/build/etc/vulkan/explicit_layer.d` and
564`/tmp/build/share/vulkan/explicit_layer.d` for the layer JSON files. The
565loader also searches the "standard" system locations of
566`/etc/vulkan/explicit_layer.d` and `/usr/share/vulkan/explicit_layer.d` after
567searching the two locations under `/tmp/build`.
568
569You can further customize the installation directories by using the CMake
570variables `CMAKE_INSTALL_SYSCONFDIR` to rename the `etc` directory and
571`CMAKE_INSTALL_DATADIR` to rename the `share` directory.
572
573See the CMake documentation for more details on using these variables to
574further customize your installation.
575
576Also see the `LoaderAndLayerInterface` document in the `loader` folder in this
577repository for more information about loader operation.
578
579Note that some executables in this repository (e.g.,
580`vk_loader_validation_tests`) use the RPATH linker directive to load the
581Vulkan loader from the build directory, `build` in this example. This means
582that even after installing the loader to the system directories, these
583executables still use the loader from the build directory.
584
585#### Linux Uninstall
586
587To uninstall the files from the system directories, you can execute:
588
589    sudo make uninstall
590
591#### Linux Tests
592
593The Vulkan-Loader repository contains some simple unit tests for the loader
594but no other test clients.
595
596To run the loader test script, change to the `build/tests` directory, and run:
597
598    ./run_all_tests.sh
599
600This script will run the following tests:
601
602- `vk_loader_validation_tests`: Vulkan loader handle wrapping, allocation
603  callback, and loader/layer interface tests
604
605#### Linux 32-bit support
606
607Usage of this repository's contents in 32-bit Linux environments is not
608officially supported. However, since this repository is supported on 32-bit
609Windows, these modules should generally work on 32-bit Linux.
610
611Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference"
612platform:
613
614If not already installed, install the following 32-bit development libraries:
615
616`gcc-multilib g++-multilib libx11-dev:i386`
617
618This list may vary depending on your distribution and which windowing systems
619you are building for.
620
621Set up your environment for building 32-bit targets:
622
623    export ASFLAGS=--32
624    export CFLAGS=-m32
625    export CXXFLAGS=-m32
626    export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu
627
628Again, your PKG_CONFIG configuration may be different, depending on your
629distribution.
630
631Finally, rebuild the repository using `cmake` and `make`, as explained above.
632
633## Building on MacOS
634
635### MacOS Development Environment Requirements
636
637Tested on OSX version 10.12.6
638
639Setup Homebrew and components
640
641- Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.
642
643      /usr/bin/ruby -e "$(curl -fsSL \
644          https://raw.githubusercontent.com/Homebrew/install/master/install)"
645
646- Ensure Homebrew is at the beginning of your PATH:
647
648      export PATH=/usr/local/bin:$PATH
649
650- Add packages with the following (may need refinement)
651
652      brew install python python3 git
653
654### Clone the Repository
655
656Clone the Vulkan-ValidationLayers repository:
657
658    git clone https://github.com/KhronosGroup/Vulkan-ValidationLayers.git
659
660### MacOS build
661
662[CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Darwin-x86_64.tar.gz) is recommended.
663
664#### CMake Generators
665
666This repository uses CMake to generate build or project files that are then
667used to build the repository. The CMake generators explicitly supported in
668this repository are:
669
670- Unix Makefiles
671- Xcode
672
673#### Building with the Unix Makefiles Generator
674
675This generator is the default generator.
676
677When generating the project files, the absolute path to a Vulkan-Headers
678install directory must be provided. This can be done by setting the
679`VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
680`VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
681either case, the variable should point to the installation directory of a
682Vulkan-Headers repository built with the install target.
683
684    mkdir build
685    cd build
686    cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir -DCMAKE_BUILD_TYPE=Debug ..
687    make
688
689To speed up the build on a multi-core machine, use the `-j` option for `make`
690to specify the number of cores to use for the build. For example:
691
692    make -j4
693
694#### Building with the Xcode Generator
695
696To create and open an Xcode project:
697
698    mkdir build-xcode
699    cd build-xcode
700    cmake -GXcode ..
701    open Vulkan-Loader.xcodeproj
702
703Within Xcode, you can select Debug or Release builds in the project's Build
704Settings.
705
706### Using the new macOS loader
707
708If you want to test a Vulkan application with the loader you just built, you
709can direct the application to load it from your build directory:
710
711    export DYLD_LIBRARY_PATH=<path to your repository>/build/loader
712
713### MacOS Tests
714
715The Vulkan-Loader repository contains some simple unit tests for the loader
716but no other test clients.
717
718Before you run these tests, you will need to clone and build the
719[MoltenVK](https://github.com/KhronosGroup/MoltenVK) repository.
720
721You will also need to direct your new loader to the MoltenVK ICD:
722
723    export VK_DRIVER_FILES=<path to MoltenVK repository>/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json
724
725To run the loader test script, change to the `build/tests` directory in your
726Vulkan-Loader repository, and run:
727
728    ./vk_loader_validation_tests
729
730## Building on Fuchsia
731
732Fuchsia uses the project's GN build system to integrate with the Fuchsia platform build.
733
734## Building on QNX
735
736QNX is using its own build system. The proper build environment must be set
737under the QNX host development system (Linux, Win64, MacOS) by invoking
738the shell/batch script provided with QNX installation.
739
740Then change working directory to the "build-qnx" in this project and type "make".
741It will build the ICD loader for all CPU targets supported by QNX.
742
743### SDK Symbols
744
745The Vulkan Loader is a component of the Fuchsia SDK, so it must explicitly declare its exported symbols in
746the file vulkan.symbols.api; see [SDK](https://fuchsia.dev/fuchsia-src/development/sdk).
747