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Searched defs:finishedCallback (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/src/gpu/
DGrDirectContext.cpp578 sk_sp<GrRefCntedCallback> finishedCallback, in create_and_clear_backend_texture()
601 sk_sp<GrRefCntedCallback> finishedCallback) { in update_texture_with_pixmaps()
646 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
671 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
704 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
747 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture() local
761 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture() local
788 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture() local
823 sk_sp<GrRefCntedCallback> finishedCallback, in create_and_update_compressed_backend_texture()
851 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createCompressedBackendTexture() local
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DGrGpu.h571 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendTextureState()
578 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendRenderTargetState()
DGrGpu.cpp846 sk_sp<GrRefCntedCallback> finishedCallback, in clearBackendTexture()
889 sk_sp<GrRefCntedCallback> finishedCallback, in updateCompressedBackendTexture()
/third_party/skia/src/gpu/mock/
DGrMockGpu.h182 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
193 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
/third_party/skia/src/gpu/vk/
DGrVkGpu.cpp1614 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
1713 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
1825 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendSurfaceState()
1852 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendTextureState()
1866 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendRenderTargetState()
2111 void GrVkGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedCallback()
DGrVkResourceProvider.cpp464 sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedProcToActiveCommandBuffers()
/third_party/skia/src/gpu/d3d/
DGrD3DGpu.cpp239 void GrD3DGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedCallback()
1390 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
1491 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
/third_party/skia/src/gpu/dawn/
DGrDawnGpu.cpp388 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
447 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp1542 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
3672 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()