Searched defs:finishedCallback (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/src/gpu/ |
D | GrDirectContext.cpp | 578 sk_sp<GrRefCntedCallback> finishedCallback, in create_and_clear_backend_texture() 601 sk_sp<GrRefCntedCallback> finishedCallback) { in update_texture_with_pixmaps() 646 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local 671 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local 704 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local 747 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture() local 761 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture() local 788 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture() local 823 sk_sp<GrRefCntedCallback> finishedCallback, in create_and_update_compressed_backend_texture() 851 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createCompressedBackendTexture() local [all …]
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D | GrGpu.h | 571 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendTextureState() 578 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendRenderTargetState()
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D | GrGpu.cpp | 846 sk_sp<GrRefCntedCallback> finishedCallback, in clearBackendTexture() 889 sk_sp<GrRefCntedCallback> finishedCallback, in updateCompressedBackendTexture()
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/third_party/skia/src/gpu/mock/ |
D | GrMockGpu.h | 182 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture() 193 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
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/third_party/skia/src/gpu/vk/ |
D | GrVkGpu.cpp | 1614 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture() 1713 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture() 1825 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendSurfaceState() 1852 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendTextureState() 1866 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendRenderTargetState() 2111 void GrVkGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedCallback()
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D | GrVkResourceProvider.cpp | 464 sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedProcToActiveCommandBuffers()
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DGpu.cpp | 239 void GrD3DGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedCallback() 1390 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture() 1491 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnGpu.cpp | 388 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture() 447 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
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/third_party/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 1542 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture() 3672 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
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