1 /*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/d3d/GrD3DGpu.h"
9
10 #include "include/gpu/GrBackendSurface.h"
11 #include "include/gpu/d3d/GrD3DBackendContext.h"
12 #include "src/core/SkConvertPixels.h"
13 #include "src/core/SkMipmap.h"
14 #include "src/gpu/GrBackendUtils.h"
15 #include "src/gpu/GrDataUtils.h"
16 #include "src/gpu/GrTexture.h"
17 #include "src/gpu/GrThreadSafePipelineBuilder.h"
18 #include "src/gpu/d3d/GrD3DAMDMemoryAllocator.h"
19 #include "src/gpu/d3d/GrD3DAttachment.h"
20 #include "src/gpu/d3d/GrD3DBuffer.h"
21 #include "src/gpu/d3d/GrD3DCaps.h"
22 #include "src/gpu/d3d/GrD3DOpsRenderPass.h"
23 #include "src/gpu/d3d/GrD3DSemaphore.h"
24 #include "src/gpu/d3d/GrD3DTexture.h"
25 #include "src/gpu/d3d/GrD3DTextureRenderTarget.h"
26 #include "src/gpu/d3d/GrD3DUtil.h"
27 #include "src/sksl/SkSLCompiler.h"
28
29 #if GR_TEST_UTILS
30 #include <DXProgrammableCapture.h>
31 #endif
32
pipelineBuilder()33 GrThreadSafePipelineBuilder* GrD3DGpu::pipelineBuilder() {
34 return nullptr;
35 }
36
refPipelineBuilder()37 sk_sp<GrThreadSafePipelineBuilder> GrD3DGpu::refPipelineBuilder() {
38 return nullptr;
39 }
40
41
Make(const GrD3DBackendContext & backendContext,const GrContextOptions & contextOptions,GrDirectContext * direct)42 sk_sp<GrGpu> GrD3DGpu::Make(const GrD3DBackendContext& backendContext,
43 const GrContextOptions& contextOptions, GrDirectContext* direct) {
44 sk_sp<GrD3DMemoryAllocator> memoryAllocator = backendContext.fMemoryAllocator;
45 if (!memoryAllocator) {
46 // We were not given a memory allocator at creation
47 memoryAllocator = GrD3DAMDMemoryAllocator::Make(
48 backendContext.fAdapter.get(), backendContext.fDevice.get());
49 }
50 if (!memoryAllocator) {
51 SkDEBUGFAIL("No supplied Direct3D memory allocator and unable to create one internally.");
52 return nullptr;
53 }
54
55 return sk_sp<GrGpu>(new GrD3DGpu(direct, contextOptions, backendContext, memoryAllocator));
56 }
57
58 // This constant determines how many OutstandingCommandLists are allocated together as a block in
59 // the deque. As such it needs to balance allocating too much memory vs. incurring
60 // allocation/deallocation thrashing. It should roughly correspond to the max number of outstanding
61 // command lists we expect to see.
62 static const int kDefaultOutstandingAllocCnt = 8;
63
64 // constants have to be aligned to 256
65 constexpr int kConstantAlignment = 256;
66
GrD3DGpu(GrDirectContext * direct,const GrContextOptions & contextOptions,const GrD3DBackendContext & backendContext,sk_sp<GrD3DMemoryAllocator> allocator)67 GrD3DGpu::GrD3DGpu(GrDirectContext* direct, const GrContextOptions& contextOptions,
68 const GrD3DBackendContext& backendContext,
69 sk_sp<GrD3DMemoryAllocator> allocator)
70 : INHERITED(direct)
71 , fDevice(backendContext.fDevice)
72 , fQueue(backendContext.fQueue)
73 , fMemoryAllocator(std::move(allocator))
74 , fResourceProvider(this)
75 , fStagingBufferManager(this)
76 , fConstantsRingBuffer(this, 128 * 1024, kConstantAlignment, GrGpuBufferType::kVertex)
77 , fOutstandingCommandLists(sizeof(OutstandingCommandList), kDefaultOutstandingAllocCnt) {
78 this->initCapsAndCompiler(sk_make_sp<GrD3DCaps>(contextOptions,
79 backendContext.fAdapter.get(),
80 backendContext.fDevice.get()));
81
82 fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList();
83 SkASSERT(fCurrentDirectCommandList);
84
85 SkASSERT(fCurrentFenceValue == 0);
86 GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fCurrentFenceValue, D3D12_FENCE_FLAG_NONE,
87 IID_PPV_ARGS(&fFence)));
88
89 #if GR_TEST_UTILS
90 HRESULT getAnalysis = DXGIGetDebugInterface1(0, IID_PPV_ARGS(&fGraphicsAnalysis));
91 if (FAILED(getAnalysis)) {
92 fGraphicsAnalysis = nullptr;
93 }
94 #endif
95 }
96
~GrD3DGpu()97 GrD3DGpu::~GrD3DGpu() {
98 this->destroyResources();
99 }
100
destroyResources()101 void GrD3DGpu::destroyResources() {
102 if (fCurrentDirectCommandList) {
103 fCurrentDirectCommandList->close();
104 fCurrentDirectCommandList->reset();
105 }
106
107 // We need to make sure everything has finished on the queue.
108 this->waitForQueueCompletion();
109
110 SkDEBUGCODE(uint64_t fenceValue = fFence->GetCompletedValue();)
111
112 // We used a placement new for each object in fOutstandingCommandLists, so we're responsible
113 // for calling the destructor on each of them as well.
114 while (!fOutstandingCommandLists.empty()) {
115 OutstandingCommandList* list = (OutstandingCommandList*)fOutstandingCommandLists.front();
116 SkASSERT(list->fFenceValue <= fenceValue);
117 // No reason to recycle the command lists since we are destroying all resources anyways.
118 list->~OutstandingCommandList();
119 fOutstandingCommandLists.pop_front();
120 }
121
122 fStagingBufferManager.reset();
123
124 fResourceProvider.destroyResources();
125 }
126
onGetOpsRenderPass(GrRenderTarget * rt,bool,GrAttachment *,GrSurfaceOrigin origin,const SkIRect & bounds,const GrOpsRenderPass::LoadAndStoreInfo & colorInfo,const GrOpsRenderPass::StencilLoadAndStoreInfo & stencilInfo,const SkTArray<GrSurfaceProxy *,true> & sampledProxies,GrXferBarrierFlags renderPassXferBarriers)127 GrOpsRenderPass* GrD3DGpu::onGetOpsRenderPass(
128 GrRenderTarget* rt,
129 bool /*useMSAASurface*/,
130 GrAttachment*,
131 GrSurfaceOrigin origin,
132 const SkIRect& bounds,
133 const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
134 const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo,
135 const SkTArray<GrSurfaceProxy*, true>& sampledProxies,
136 GrXferBarrierFlags renderPassXferBarriers) {
137 if (!fCachedOpsRenderPass) {
138 fCachedOpsRenderPass.reset(new GrD3DOpsRenderPass(this));
139 }
140
141 if (!fCachedOpsRenderPass->set(rt, origin, bounds, colorInfo, stencilInfo, sampledProxies)) {
142 return nullptr;
143 }
144 return fCachedOpsRenderPass.get();
145 }
146
submitDirectCommandList(SyncQueue sync)147 bool GrD3DGpu::submitDirectCommandList(SyncQueue sync) {
148 SkASSERT(fCurrentDirectCommandList);
149
150 fResourceProvider.prepForSubmit();
151 for (int i = 0; i < fMipmapCPUDescriptors.count(); ++i) {
152 fResourceProvider.recycleShaderView(fMipmapCPUDescriptors[i]);
153 }
154 fMipmapCPUDescriptors.reset();
155
156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get());
157 if (result == GrD3DDirectCommandList::SubmitResult::kFailure) {
158 fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList();
159 return false;
160 } else if (result == GrD3DDirectCommandList::SubmitResult::kNoWork) {
161 if (sync == SyncQueue::kForce) {
162 this->waitForQueueCompletion();
163 this->checkForFinishedCommandLists();
164 }
165 return true;
166 }
167
168 // We just submitted the command list so make sure all GrD3DPipelineState's mark their cached
169 // uniform data as dirty.
170 fResourceProvider.markPipelineStateUniformsDirty();
171
172 GrFence fence = this->insertFence();
173 new (fOutstandingCommandLists.push_back()) OutstandingCommandList(
174 std::move(fCurrentDirectCommandList), fence);
175
176 if (sync == SyncQueue::kForce) {
177 this->waitForQueueCompletion();
178 }
179
180 fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList();
181
182 // This should be done after we have a new command list in case the freeing of any resources
183 // held by a finished command list causes us send a new command to the gpu (like changing the
184 // resource state.
185 this->checkForFinishedCommandLists();
186
187 SkASSERT(fCurrentDirectCommandList);
188 return true;
189 }
190
checkForFinishedCommandLists()191 void GrD3DGpu::checkForFinishedCommandLists() {
192 uint64_t currentFenceValue = fFence->GetCompletedValue();
193
194 // Iterate over all the outstanding command lists to see if any have finished. The commands
195 // lists are in order from oldest to newest, so we start at the front to check if their fence
196 // value is less than the last signaled value. If so we pop it off and move onto the next.
197 // Repeat till we find a command list that has not finished yet (and all others afterwards are
198 // also guaranteed to not have finished).
199 OutstandingCommandList* front = (OutstandingCommandList*)fOutstandingCommandLists.front();
200 while (front && front->fFenceValue <= currentFenceValue) {
201 std::unique_ptr<GrD3DDirectCommandList> currList(std::move(front->fCommandList));
202 // Since we used placement new we are responsible for calling the destructor manually.
203 front->~OutstandingCommandList();
204 fOutstandingCommandLists.pop_front();
205 fResourceProvider.recycleDirectCommandList(std::move(currList));
206 front = (OutstandingCommandList*)fOutstandingCommandLists.front();
207 }
208 }
209
waitForQueueCompletion()210 void GrD3DGpu::waitForQueueCompletion() {
211 if (fFence->GetCompletedValue() < fCurrentFenceValue) {
212 HANDLE fenceEvent;
213 fenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
214 SkASSERT(fenceEvent);
215 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fCurrentFenceValue, fenceEvent));
216 WaitForSingleObject(fenceEvent, INFINITE);
217 CloseHandle(fenceEvent);
218 }
219 }
220
submit(GrOpsRenderPass * renderPass)221 void GrD3DGpu::submit(GrOpsRenderPass* renderPass) {
222 SkASSERT(fCachedOpsRenderPass.get() == renderPass);
223
224 fCachedOpsRenderPass->submit();
225 fCachedOpsRenderPass.reset();
226 }
227
endRenderPass(GrRenderTarget * target,GrSurfaceOrigin origin,const SkIRect & bounds)228 void GrD3DGpu::endRenderPass(GrRenderTarget* target, GrSurfaceOrigin origin,
229 const SkIRect& bounds) {
230 this->didWriteToSurface(target, origin, &bounds);
231 }
232
addFinishedProc(GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)233 void GrD3DGpu::addFinishedProc(GrGpuFinishedProc finishedProc,
234 GrGpuFinishedContext finishedContext) {
235 SkASSERT(finishedProc);
236 this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext));
237 }
238
addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback)239 void GrD3DGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) {
240 SkASSERT(finishedCallback);
241 // Besides the current command list, we also add the finishedCallback to the newest outstanding
242 // command list. Our contract for calling the proc is that all previous submitted command lists
243 // have finished when we call it. However, if our current command list has no work when it is
244 // flushed it will drop its ref to the callback immediately. But the previous work may not have
245 // finished. It is safe to only add the proc to the newest outstanding commandlist cause that
246 // must finish after all previously submitted command lists.
247 OutstandingCommandList* back = (OutstandingCommandList*)fOutstandingCommandLists.back();
248 if (back) {
249 back->fCommandList->addFinishedCallback(finishedCallback);
250 }
251 fCurrentDirectCommandList->addFinishedCallback(std::move(finishedCallback));
252 }
253
createD3DTexture(SkISize dimensions,DXGI_FORMAT dxgiFormat,GrRenderable renderable,int renderTargetSampleCnt,SkBudgeted budgeted,GrProtected isProtected,int mipLevelCount,GrMipmapStatus mipmapStatus)254 sk_sp<GrD3DTexture> GrD3DGpu::createD3DTexture(SkISize dimensions,
255 DXGI_FORMAT dxgiFormat,
256 GrRenderable renderable,
257 int renderTargetSampleCnt,
258 SkBudgeted budgeted,
259 GrProtected isProtected,
260 int mipLevelCount,
261 GrMipmapStatus mipmapStatus) {
262 D3D12_RESOURCE_FLAGS usageFlags = D3D12_RESOURCE_FLAG_NONE;
263 if (renderable == GrRenderable::kYes) {
264 usageFlags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
265 }
266
267 // This desc refers to a texture that will be read by the client. Thus even if msaa is
268 // requested, this describes the resolved texture. Therefore we always have samples set
269 // to 1.
270 SkASSERT(mipLevelCount > 0);
271 D3D12_RESOURCE_DESC resourceDesc = {};
272 resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
273 // TODO: will use 4MB alignment for MSAA textures and 64KB for everything else
274 // might want to manually set alignment to 4KB for smaller textures
275 resourceDesc.Alignment = 0;
276 resourceDesc.Width = dimensions.fWidth;
277 resourceDesc.Height = dimensions.fHeight;
278 resourceDesc.DepthOrArraySize = 1;
279 resourceDesc.MipLevels = mipLevelCount;
280 resourceDesc.Format = dxgiFormat;
281 resourceDesc.SampleDesc.Count = 1;
282 resourceDesc.SampleDesc.Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN;
283 resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // use driver-selected swizzle
284 resourceDesc.Flags = usageFlags;
285
286 if (renderable == GrRenderable::kYes) {
287 return GrD3DTextureRenderTarget::MakeNewTextureRenderTarget(
288 this, budgeted, dimensions, renderTargetSampleCnt, resourceDesc, isProtected,
289 mipmapStatus);
290 } else {
291 return GrD3DTexture::MakeNewTexture(this, budgeted, dimensions, resourceDesc, isProtected,
292 mipmapStatus);
293 }
294 }
295
onCreateTexture(SkISize dimensions,const GrBackendFormat & format,GrRenderable renderable,int renderTargetSampleCnt,SkBudgeted budgeted,GrProtected isProtected,int mipLevelCount,uint32_t levelClearMask)296 sk_sp<GrTexture> GrD3DGpu::onCreateTexture(SkISize dimensions,
297 const GrBackendFormat& format,
298 GrRenderable renderable,
299 int renderTargetSampleCnt,
300 SkBudgeted budgeted,
301 GrProtected isProtected,
302 int mipLevelCount,
303 uint32_t levelClearMask) {
304 DXGI_FORMAT dxgiFormat;
305 SkAssertResult(format.asDxgiFormat(&dxgiFormat));
306 SkASSERT(!GrDxgiFormatIsCompressed(dxgiFormat));
307
308 GrMipmapStatus mipmapStatus = mipLevelCount > 1 ? GrMipmapStatus::kDirty
309 : GrMipmapStatus::kNotAllocated;
310
311 sk_sp<GrD3DTexture> tex = this->createD3DTexture(dimensions, dxgiFormat, renderable,
312 renderTargetSampleCnt, budgeted, isProtected,
313 mipLevelCount, mipmapStatus);
314 if (!tex) {
315 return nullptr;
316 }
317
318 if (levelClearMask) {
319 // TODO
320 }
321
322 return std::move(tex);
323 }
324
copy_compressed_data(char * mapPtr,DXGI_FORMAT dxgiFormat,D3D12_PLACED_SUBRESOURCE_FOOTPRINT * placedFootprints,UINT * numRows,UINT64 * rowSizeInBytes,const void * compressedData,int numMipLevels)325 static void copy_compressed_data(char* mapPtr, DXGI_FORMAT dxgiFormat,
326 D3D12_PLACED_SUBRESOURCE_FOOTPRINT* placedFootprints,
327 UINT* numRows, UINT64* rowSizeInBytes,
328 const void* compressedData, int numMipLevels) {
329 SkASSERT(compressedData && numMipLevels);
330 SkASSERT(GrDxgiFormatIsCompressed(dxgiFormat));
331 SkASSERT(mapPtr);
332
333 const char* src = static_cast<const char*>(compressedData);
334 for (int currentMipLevel = 0; currentMipLevel < numMipLevels; currentMipLevel++) {
335 // copy data into the buffer, skipping any trailing bytes
336 char* dst = mapPtr + placedFootprints[currentMipLevel].Offset;
337 SkRectMemcpy(dst, placedFootprints[currentMipLevel].Footprint.RowPitch,
338 src, rowSizeInBytes[currentMipLevel], rowSizeInBytes[currentMipLevel],
339 numRows[currentMipLevel]);
340 src += numRows[currentMipLevel] * rowSizeInBytes[currentMipLevel];
341 }
342 }
343
onCreateCompressedTexture(SkISize dimensions,const GrBackendFormat & format,SkBudgeted budgeted,GrMipmapped mipMapped,GrProtected isProtected,const void * data,size_t dataSize)344 sk_sp<GrTexture> GrD3DGpu::onCreateCompressedTexture(SkISize dimensions,
345 const GrBackendFormat& format,
346 SkBudgeted budgeted,
347 GrMipmapped mipMapped,
348 GrProtected isProtected,
349 const void* data, size_t dataSize) {
350 DXGI_FORMAT dxgiFormat;
351 SkAssertResult(format.asDxgiFormat(&dxgiFormat));
352 SkASSERT(GrDxgiFormatIsCompressed(dxgiFormat));
353
354 SkDEBUGCODE(SkImage::CompressionType compression = GrBackendFormatToCompressionType(format));
355 SkASSERT(dataSize == SkCompressedFormatDataSize(compression, dimensions,
356 mipMapped == GrMipmapped::kYes));
357
358 int mipLevelCount = 1;
359 if (mipMapped == GrMipmapped::kYes) {
360 mipLevelCount = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
361 }
362 GrMipmapStatus mipmapStatus = mipLevelCount > 1 ? GrMipmapStatus::kValid
363 : GrMipmapStatus::kNotAllocated;
364
365 sk_sp<GrD3DTexture> d3dTex = this->createD3DTexture(dimensions, dxgiFormat, GrRenderable::kNo,
366 1, budgeted, isProtected,
367 mipLevelCount, mipmapStatus);
368 if (!d3dTex) {
369 return nullptr;
370 }
371
372 ID3D12Resource* d3dResource = d3dTex->d3dResource();
373 SkASSERT(d3dResource);
374 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
375 // Either upload only the first miplevel or all miplevels
376 SkASSERT(1 == mipLevelCount || mipLevelCount == (int)desc.MipLevels);
377
378 SkAutoTMalloc<D3D12_PLACED_SUBRESOURCE_FOOTPRINT> placedFootprints(mipLevelCount);
379 SkAutoTMalloc<UINT> numRows(mipLevelCount);
380 SkAutoTMalloc<UINT64> rowSizeInBytes(mipLevelCount);
381 UINT64 combinedBufferSize;
382 // We reset the width and height in the description to match our subrectangle size
383 // so we don't end up allocating more space than we need.
384 desc.Width = dimensions.width();
385 desc.Height = dimensions.height();
386 fDevice->GetCopyableFootprints(&desc, 0, mipLevelCount, 0, placedFootprints.get(),
387 numRows.get(), rowSizeInBytes.get(), &combinedBufferSize);
388 SkASSERT(combinedBufferSize);
389
390 GrStagingBufferManager::Slice slice = fStagingBufferManager.allocateStagingBufferSlice(
391 combinedBufferSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
392 if (!slice.fBuffer) {
393 return nullptr;
394 }
395
396 char* bufferData = (char*)slice.fOffsetMapPtr;
397
398 copy_compressed_data(bufferData, desc.Format, placedFootprints.get(), numRows.get(),
399 rowSizeInBytes.get(), data, mipLevelCount);
400
401 // Update the offsets in the footprints to be relative to the slice's offset
402 for (int i = 0; i < mipLevelCount; ++i) {
403 placedFootprints[i].Offset += slice.fOffset;
404 }
405
406 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
407 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, d3dTex.get(), mipLevelCount,
408 placedFootprints.get(), 0, 0);
409
410 return std::move(d3dTex);
411 }
412
get_surface_sample_cnt(GrSurface * surf)413 static int get_surface_sample_cnt(GrSurface* surf) {
414 if (const GrRenderTarget* rt = surf->asRenderTarget()) {
415 return rt->numSamples();
416 }
417 return 0;
418 }
419
onCopySurface(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)420 bool GrD3DGpu::onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
421 const SkIPoint& dstPoint) {
422
423 if (src->isProtected() && !dst->isProtected()) {
424 SkDebugf("Can't copy from protected memory to non-protected");
425 return false;
426 }
427
428 int dstSampleCnt = get_surface_sample_cnt(dst);
429 int srcSampleCnt = get_surface_sample_cnt(src);
430
431 GrD3DTextureResource* dstTexResource;
432 GrD3DTextureResource* srcTexResource;
433 GrRenderTarget* dstRT = dst->asRenderTarget();
434 if (dstRT) {
435 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(dstRT);
436 dstTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT;
437 } else {
438 SkASSERT(dst->asTexture());
439 dstTexResource = static_cast<GrD3DTexture*>(dst->asTexture());
440 }
441 GrRenderTarget* srcRT = src->asRenderTarget();
442 if (srcRT) {
443 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(srcRT);
444 srcTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT;
445 } else {
446 SkASSERT(src->asTexture());
447 srcTexResource = static_cast<GrD3DTexture*>(src->asTexture());
448 }
449
450 DXGI_FORMAT dstFormat = dstTexResource->dxgiFormat();
451 DXGI_FORMAT srcFormat = srcTexResource->dxgiFormat();
452
453 if (this->d3dCaps().canCopyAsResolve(dstFormat, dstSampleCnt, srcFormat, srcSampleCnt)) {
454 this->copySurfaceAsResolve(dst, src, srcRect, dstPoint);
455 return true;
456 }
457
458 if (this->d3dCaps().canCopyTexture(dstFormat, dstSampleCnt, srcFormat, srcSampleCnt)) {
459 this->copySurfaceAsCopyTexture(dst, src, dstTexResource, srcTexResource, srcRect, dstPoint);
460 return true;
461 }
462
463 return false;
464 }
465
copySurfaceAsCopyTexture(GrSurface * dst,GrSurface * src,GrD3DTextureResource * dstResource,GrD3DTextureResource * srcResource,const SkIRect & srcRect,const SkIPoint & dstPoint)466 void GrD3DGpu::copySurfaceAsCopyTexture(GrSurface* dst, GrSurface* src,
467 GrD3DTextureResource* dstResource,
468 GrD3DTextureResource* srcResource,
469 const SkIRect& srcRect, const SkIPoint& dstPoint) {
470 #ifdef SK_DEBUG
471 int dstSampleCnt = get_surface_sample_cnt(dst);
472 int srcSampleCnt = get_surface_sample_cnt(src);
473 DXGI_FORMAT dstFormat = dstResource->dxgiFormat();
474 DXGI_FORMAT srcFormat;
475 SkAssertResult(dst->backendFormat().asDxgiFormat(&srcFormat));
476 SkASSERT(this->d3dCaps().canCopyTexture(dstFormat, dstSampleCnt, srcFormat, srcSampleCnt));
477 #endif
478 if (src->isProtected() && !dst->isProtected()) {
479 SkDebugf("Can't copy from protected memory to non-protected");
480 return;
481 }
482
483 dstResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST);
484 srcResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE);
485
486 D3D12_TEXTURE_COPY_LOCATION dstLocation = {};
487 dstLocation.pResource = dstResource->d3dResource();
488 dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
489 dstLocation.SubresourceIndex = 0;
490
491 D3D12_TEXTURE_COPY_LOCATION srcLocation = {};
492 srcLocation.pResource = srcResource->d3dResource();
493 srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
494 srcLocation.SubresourceIndex = 0;
495
496 D3D12_BOX srcBox = {};
497 srcBox.left = srcRect.fLeft;
498 srcBox.top = srcRect.fTop;
499 srcBox.right = srcRect.fRight;
500 srcBox.bottom = srcRect.fBottom;
501 srcBox.front = 0;
502 srcBox.back = 1;
503 // TODO: use copyResource if copying full resource and sizes match
504 fCurrentDirectCommandList->copyTextureRegionToTexture(dstResource->resource(),
505 &dstLocation,
506 dstPoint.fX, dstPoint.fY,
507 srcResource->resource(),
508 &srcLocation,
509 &srcBox);
510
511 SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
512 srcRect.width(), srcRect.height());
513 // The rect is already in device space so we pass in kTopLeft so no flip is done.
514 this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect);
515 }
516
copySurfaceAsResolve(GrSurface * dst,GrSurface * src,const SkIRect & srcRect,const SkIPoint & dstPoint)517 void GrD3DGpu::copySurfaceAsResolve(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
518 const SkIPoint& dstPoint) {
519 GrD3DRenderTarget* srcRT = static_cast<GrD3DRenderTarget*>(src->asRenderTarget());
520 SkASSERT(srcRT);
521
522 this->resolveTexture(dst, dstPoint.fX, dstPoint.fY, srcRT, srcRect);
523 SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
524 srcRect.width(), srcRect.height());
525 // The rect is already in device space so we pass in kTopLeft so no flip is done.
526 this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect);
527 }
528
resolveTexture(GrSurface * dst,int32_t dstX,int32_t dstY,GrD3DRenderTarget * src,const SkIRect & srcIRect)529 void GrD3DGpu::resolveTexture(GrSurface* dst, int32_t dstX, int32_t dstY,
530 GrD3DRenderTarget* src, const SkIRect& srcIRect) {
531 SkASSERT(dst);
532 SkASSERT(src && src->numSamples() > 1 && src->msaaTextureResource());
533
534 D3D12_RECT srcRect = { srcIRect.fLeft, srcIRect.fTop, srcIRect.fRight, srcIRect.fBottom };
535
536 GrD3DTextureResource* dstTextureResource;
537 GrRenderTarget* dstRT = dst->asRenderTarget();
538 if (dstRT) {
539 dstTextureResource = static_cast<GrD3DRenderTarget*>(dstRT);
540 } else {
541 SkASSERT(dst->asTexture());
542 dstTextureResource = static_cast<GrD3DTexture*>(dst->asTexture());
543 }
544
545 dstTextureResource->setResourceState(this, D3D12_RESOURCE_STATE_RESOLVE_DEST);
546 src->msaaTextureResource()->setResourceState(this, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
547
548 fCurrentDirectCommandList->resolveSubresourceRegion(dstTextureResource, dstX, dstY,
549 src->msaaTextureResource(), &srcRect);
550 }
551
onResolveRenderTarget(GrRenderTarget * target,const SkIRect & resolveRect)552 void GrD3DGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) {
553 SkASSERT(target->numSamples() > 1);
554 GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(target);
555 SkASSERT(rt->msaaTextureResource() && rt != rt->msaaTextureResource());
556
557 this->resolveTexture(target, resolveRect.fLeft, resolveRect.fTop, rt, resolveRect);
558 }
559
onReadPixels(GrSurface * surface,SkIRect rect,GrColorType surfaceColorType,GrColorType dstColorType,void * buffer,size_t rowBytes)560 bool GrD3DGpu::onReadPixels(GrSurface* surface,
561 SkIRect rect,
562 GrColorType surfaceColorType,
563 GrColorType dstColorType,
564 void* buffer,
565 size_t rowBytes) {
566 SkASSERT(surface);
567
568 if (surfaceColorType != dstColorType) {
569 return false;
570 }
571
572 GrD3DTextureResource* texResource = nullptr;
573 GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(surface->asRenderTarget());
574 if (rt) {
575 texResource = rt;
576 } else {
577 texResource = static_cast<GrD3DTexture*>(surface->asTexture());
578 }
579
580 if (!texResource) {
581 return false;
582 }
583
584 D3D12_RESOURCE_DESC desc = texResource->d3dResource()->GetDesc();
585 D3D12_PLACED_SUBRESOURCE_FOOTPRINT placedFootprint;
586 UINT64 transferTotalBytes;
587 fDevice->GetCopyableFootprints(&desc, 0, 1, 0, &placedFootprint,
588 nullptr, nullptr, &transferTotalBytes);
589 SkASSERT(transferTotalBytes);
590 // TODO: implement some way of reusing buffers instead of making a new one every time.
591 sk_sp<GrGpuBuffer> transferBuffer = this->createBuffer(transferTotalBytes,
592 GrGpuBufferType::kXferGpuToCpu,
593 kDynamic_GrAccessPattern);
594
595 this->readOrTransferPixels(texResource, rect, transferBuffer, placedFootprint);
596 this->submitDirectCommandList(SyncQueue::kForce);
597
598 // Copy back to CPU buffer
599 size_t bpp = GrColorTypeBytesPerPixel(dstColorType);
600 if (GrDxgiFormatBytesPerBlock(texResource->dxgiFormat()) != bpp) {
601 return false;
602 }
603 size_t tightRowBytes = bpp * rect.width();
604
605 const void* mappedMemory = transferBuffer->map();
606
607 SkRectMemcpy(buffer,
608 rowBytes,
609 mappedMemory,
610 placedFootprint.Footprint.RowPitch,
611 tightRowBytes,
612 rect.height());
613
614 transferBuffer->unmap();
615
616 return true;
617 }
618
readOrTransferPixels(GrD3DTextureResource * texResource,SkIRect rect,sk_sp<GrGpuBuffer> transferBuffer,const D3D12_PLACED_SUBRESOURCE_FOOTPRINT & placedFootprint)619 void GrD3DGpu::readOrTransferPixels(GrD3DTextureResource* texResource,
620 SkIRect rect,
621 sk_sp<GrGpuBuffer> transferBuffer,
622 const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& placedFootprint) {
623 // Set up src location and box
624 D3D12_TEXTURE_COPY_LOCATION srcLocation = {};
625 srcLocation.pResource = texResource->d3dResource();
626 SkASSERT(srcLocation.pResource);
627 srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
628 srcLocation.SubresourceIndex = 0;
629
630 D3D12_BOX srcBox = {};
631 srcBox.left = rect.left();
632 srcBox.top = rect.top();
633 srcBox.right = rect.right();
634 srcBox.bottom = rect.bottom();
635 srcBox.front = 0;
636 srcBox.back = 1;
637
638 // Set up dst location
639 D3D12_TEXTURE_COPY_LOCATION dstLocation = {};
640 dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
641 dstLocation.PlacedFootprint = placedFootprint;
642 GrD3DBuffer* d3dBuf = static_cast<GrD3DBuffer*>(transferBuffer.get());
643 dstLocation.pResource = d3dBuf->d3dResource();
644
645 // Need to change the resource state to COPY_SOURCE in order to download from it
646 texResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE);
647
648 fCurrentDirectCommandList->copyTextureRegionToBuffer(transferBuffer, &dstLocation, 0, 0,
649 texResource->resource(), &srcLocation,
650 &srcBox);
651 }
652
onWritePixels(GrSurface * surface,SkIRect rect,GrColorType surfaceColorType,GrColorType srcColorType,const GrMipLevel texels[],int mipLevelCount,bool prepForTexSampling)653 bool GrD3DGpu::onWritePixels(GrSurface* surface,
654 SkIRect rect,
655 GrColorType surfaceColorType,
656 GrColorType srcColorType,
657 const GrMipLevel texels[],
658 int mipLevelCount,
659 bool prepForTexSampling) {
660 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(surface->asTexture());
661 if (!d3dTex) {
662 return false;
663 }
664
665 // Make sure we have at least the base level
666 if (!mipLevelCount || !texels[0].fPixels) {
667 return false;
668 }
669
670 SkASSERT(!GrDxgiFormatIsCompressed(d3dTex->dxgiFormat()));
671 bool success = false;
672
673 // Need to change the resource state to COPY_DEST in order to upload to it
674 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST);
675
676 SkASSERT(mipLevelCount <= d3dTex->maxMipmapLevel() + 1);
677 success = this->uploadToTexture(d3dTex, rect, srcColorType, texels, mipLevelCount);
678
679 if (prepForTexSampling) {
680 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
681 }
682
683 return success;
684 }
685
uploadToTexture(GrD3DTexture * tex,SkIRect rect,GrColorType colorType,const GrMipLevel * texels,int mipLevelCount)686 bool GrD3DGpu::uploadToTexture(GrD3DTexture* tex,
687 SkIRect rect,
688 GrColorType colorType,
689 const GrMipLevel* texels,
690 int mipLevelCount) {
691 SkASSERT(this->d3dCaps().isFormatTexturable(tex->dxgiFormat()));
692 // The assumption is either that we have no mipmaps, or that our rect is the entire texture
693 SkASSERT(mipLevelCount == 1 || rect == SkIRect::MakeSize(tex->dimensions()));
694
695 // We assume that if the texture has mip levels, we either upload to all the levels or just the
696 // first.
697 SkASSERT(mipLevelCount == 1 || mipLevelCount == (tex->maxMipmapLevel() + 1));
698
699 if (rect.isEmpty()) {
700 return false;
701 }
702
703 SkASSERT(this->d3dCaps().surfaceSupportsWritePixels(tex));
704 SkASSERT(this->d3dCaps().areColorTypeAndFormatCompatible(colorType, tex->backendFormat()));
705
706 ID3D12Resource* d3dResource = tex->d3dResource();
707 SkASSERT(d3dResource);
708 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
709 // Either upload only the first miplevel or all miplevels
710 SkASSERT(1 == mipLevelCount || mipLevelCount == (int)desc.MipLevels);
711
712 if (1 == mipLevelCount && !texels[0].fPixels) {
713 return true; // no data to upload
714 }
715
716 for (int i = 0; i < mipLevelCount; ++i) {
717 // We do not allow any gaps in the mip data
718 if (!texels[i].fPixels) {
719 return false;
720 }
721 }
722
723 SkAutoTMalloc<D3D12_PLACED_SUBRESOURCE_FOOTPRINT> placedFootprints(mipLevelCount);
724 UINT64 combinedBufferSize;
725 // We reset the width and height in the description to match our subrectangle size
726 // so we don't end up allocating more space than we need.
727 desc.Width = rect.width();
728 desc.Height = rect.height();
729 fDevice->GetCopyableFootprints(&desc, 0, mipLevelCount, 0, placedFootprints.get(),
730 nullptr, nullptr, &combinedBufferSize);
731 size_t bpp = GrColorTypeBytesPerPixel(colorType);
732 SkASSERT(combinedBufferSize);
733
734 GrStagingBufferManager::Slice slice = fStagingBufferManager.allocateStagingBufferSlice(
735 combinedBufferSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
736 if (!slice.fBuffer) {
737 return false;
738 }
739
740 char* bufferData = (char*)slice.fOffsetMapPtr;
741
742 int currentWidth = rect.width();
743 int currentHeight = rect.height();
744 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) {
745 if (texels[currentMipLevel].fPixels) {
746
747 const size_t trimRowBytes = currentWidth * bpp;
748 const size_t srcRowBytes = texels[currentMipLevel].fRowBytes;
749
750 char* dst = bufferData + placedFootprints[currentMipLevel].Offset;
751
752 // copy data into the buffer, skipping any trailing bytes
753 const char* src = (const char*)texels[currentMipLevel].fPixels;
754 SkRectMemcpy(dst, placedFootprints[currentMipLevel].Footprint.RowPitch,
755 src, srcRowBytes, trimRowBytes, currentHeight);
756 }
757 currentWidth = std::max(1, currentWidth / 2);
758 currentHeight = std::max(1, currentHeight / 2);
759 }
760
761 // Update the offsets in the footprints to be relative to the slice's offset
762 for (int i = 0; i < mipLevelCount; ++i) {
763 placedFootprints[i].Offset += slice.fOffset;
764 }
765
766 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
767 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer,
768 tex,
769 mipLevelCount,
770 placedFootprints.get(),
771 rect.left(),
772 rect.top());
773
774 if (mipLevelCount < (int)desc.MipLevels) {
775 tex->markMipmapsDirty();
776 }
777
778 return true;
779 }
780
onTransferPixelsTo(GrTexture * texture,SkIRect rect,GrColorType surfaceColorType,GrColorType bufferColorType,sk_sp<GrGpuBuffer> transferBuffer,size_t bufferOffset,size_t rowBytes)781 bool GrD3DGpu::onTransferPixelsTo(GrTexture* texture,
782 SkIRect rect,
783 GrColorType surfaceColorType,
784 GrColorType bufferColorType,
785 sk_sp<GrGpuBuffer> transferBuffer,
786 size_t bufferOffset,
787 size_t rowBytes) {
788 if (!this->currentCommandList()) {
789 return false;
790 }
791
792 if (!transferBuffer) {
793 return false;
794 }
795
796 size_t bpp = GrColorTypeBytesPerPixel(bufferColorType);
797 if (GrBackendFormatBytesPerPixel(texture->backendFormat()) != bpp) {
798 return false;
799 }
800
801 // D3D requires offsets for texture transfers to be aligned to this value
802 if (SkToBool(bufferOffset & (D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT-1))) {
803 return false;
804 }
805
806 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(texture);
807 if (!d3dTex) {
808 return false;
809 }
810
811 SkDEBUGCODE(DXGI_FORMAT format = d3dTex->dxgiFormat());
812
813 // Can't transfer compressed data
814 SkASSERT(!GrDxgiFormatIsCompressed(format));
815
816 SkASSERT(GrDxgiFormatBytesPerBlock(format) == GrColorTypeBytesPerPixel(bufferColorType));
817
818 SkASSERT(SkIRect::MakeSize(texture->dimensions()).contains(rect));
819
820 // Set up copy region
821 D3D12_PLACED_SUBRESOURCE_FOOTPRINT placedFootprint = {};
822 ID3D12Resource* d3dResource = d3dTex->d3dResource();
823 SkASSERT(d3dResource);
824 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
825 desc.Width = rect.width();
826 desc.Height = rect.height();
827 UINT64 totalBytes;
828 fDevice->GetCopyableFootprints(&desc, 0, 1, 0, &placedFootprint,
829 nullptr, nullptr, &totalBytes);
830 placedFootprint.Offset = bufferOffset;
831
832 // Change state of our target so it can be copied to
833 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST);
834
835 // Copy the buffer to the image.
836 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(transferBuffer.get())->d3dResource();
837 fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer,
838 d3dTex,
839 1,
840 &placedFootprint,
841 rect.left(),
842 rect.top());
843 this->currentCommandList()->addGrBuffer(std::move(transferBuffer));
844
845 d3dTex->markMipmapsDirty();
846 return true;
847 }
848
onTransferPixelsFrom(GrSurface * surface,SkIRect rect,GrColorType surfaceColorType,GrColorType bufferColorType,sk_sp<GrGpuBuffer> transferBuffer,size_t offset)849 bool GrD3DGpu::onTransferPixelsFrom(GrSurface* surface,
850 SkIRect rect,
851 GrColorType surfaceColorType,
852 GrColorType bufferColorType,
853 sk_sp<GrGpuBuffer> transferBuffer,
854 size_t offset) {
855 if (!this->currentCommandList()) {
856 return false;
857 }
858 SkASSERT(surface);
859 SkASSERT(transferBuffer);
860 // TODO
861 //if (fProtectedContext == GrProtected::kYes) {
862 // return false;
863 //}
864
865 // D3D requires offsets for texture transfers to be aligned to this value
866 if (SkToBool(offset & (D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT-1))) {
867 return false;
868 }
869
870 GrD3DTextureResource* texResource = nullptr;
871 GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(surface->asRenderTarget());
872 if (rt) {
873 texResource = rt;
874 } else {
875 texResource = static_cast<GrD3DTexture*>(surface->asTexture());
876 }
877
878 if (!texResource) {
879 return false;
880 }
881
882 SkDEBUGCODE(DXGI_FORMAT format = texResource->dxgiFormat());
883 SkASSERT(GrDxgiFormatBytesPerBlock(format) == GrColorTypeBytesPerPixel(bufferColorType));
884
885 D3D12_RESOURCE_DESC desc = texResource->d3dResource()->GetDesc();
886 desc.Width = rect.width();
887 desc.Height = rect.height();
888 D3D12_PLACED_SUBRESOURCE_FOOTPRINT placedFootprint;
889 UINT64 transferTotalBytes;
890 fDevice->GetCopyableFootprints(&desc, 0, 1, offset, &placedFootprint,
891 nullptr, nullptr, &transferTotalBytes);
892 SkASSERT(transferTotalBytes);
893
894 this->readOrTransferPixels(texResource, rect, transferBuffer, placedFootprint);
895
896 // TODO: It's not clear how to ensure the transfer is done before we read from the buffer,
897 // other than maybe doing a resource state transition.
898
899 return true;
900 }
901
check_resource_info(const GrD3DTextureResourceInfo & info)902 static bool check_resource_info(const GrD3DTextureResourceInfo& info) {
903 if (!info.fResource.get()) {
904 return false;
905 }
906 return true;
907 }
908
check_tex_resource_info(const GrD3DCaps & caps,const GrD3DTextureResourceInfo & info)909 static bool check_tex_resource_info(const GrD3DCaps& caps, const GrD3DTextureResourceInfo& info) {
910 if (!caps.isFormatTexturable(info.fFormat)) {
911 return false;
912 }
913 // We don't support sampling from multisampled textures.
914 if (info.fSampleCount != 1) {
915 return false;
916 }
917 return true;
918 }
919
check_rt_resource_info(const GrD3DCaps & caps,const GrD3DTextureResourceInfo & info,int sampleCnt)920 static bool check_rt_resource_info(const GrD3DCaps& caps, const GrD3DTextureResourceInfo& info,
921 int sampleCnt) {
922 if (!caps.isFormatRenderable(info.fFormat, sampleCnt)) {
923 return false;
924 }
925 return true;
926 }
927
onWrapBackendTexture(const GrBackendTexture & tex,GrWrapOwnership,GrWrapCacheable wrapType,GrIOType ioType)928 sk_sp<GrTexture> GrD3DGpu::onWrapBackendTexture(const GrBackendTexture& tex,
929 GrWrapOwnership,
930 GrWrapCacheable wrapType,
931 GrIOType ioType) {
932 GrD3DTextureResourceInfo textureInfo;
933 if (!tex.getD3DTextureResourceInfo(&textureInfo)) {
934 return nullptr;
935 }
936
937 if (!check_resource_info(textureInfo)) {
938 return nullptr;
939 }
940
941 if (!check_tex_resource_info(this->d3dCaps(), textureInfo)) {
942 return nullptr;
943 }
944
945 // TODO: support protected context
946 if (tex.isProtected()) {
947 return nullptr;
948 }
949
950 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState();
951 SkASSERT(state);
952 return GrD3DTexture::MakeWrappedTexture(this, tex.dimensions(), wrapType, ioType, textureInfo,
953 std::move(state));
954 }
955
onWrapCompressedBackendTexture(const GrBackendTexture & tex,GrWrapOwnership ownership,GrWrapCacheable wrapType)956 sk_sp<GrTexture> GrD3DGpu::onWrapCompressedBackendTexture(const GrBackendTexture& tex,
957 GrWrapOwnership ownership,
958 GrWrapCacheable wrapType) {
959 return this->onWrapBackendTexture(tex, ownership, wrapType, kRead_GrIOType);
960 }
961
onWrapRenderableBackendTexture(const GrBackendTexture & tex,int sampleCnt,GrWrapOwnership ownership,GrWrapCacheable cacheable)962 sk_sp<GrTexture> GrD3DGpu::onWrapRenderableBackendTexture(const GrBackendTexture& tex,
963 int sampleCnt,
964 GrWrapOwnership ownership,
965 GrWrapCacheable cacheable) {
966 GrD3DTextureResourceInfo textureInfo;
967 if (!tex.getD3DTextureResourceInfo(&textureInfo)) {
968 return nullptr;
969 }
970
971 if (!check_resource_info(textureInfo)) {
972 return nullptr;
973 }
974
975 if (!check_tex_resource_info(this->d3dCaps(), textureInfo)) {
976 return nullptr;
977 }
978 if (!check_rt_resource_info(this->d3dCaps(), textureInfo, sampleCnt)) {
979 return nullptr;
980 }
981
982 // TODO: support protected context
983 if (tex.isProtected()) {
984 return nullptr;
985 }
986
987 sampleCnt = this->d3dCaps().getRenderTargetSampleCount(sampleCnt, textureInfo.fFormat);
988
989 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState();
990 SkASSERT(state);
991
992 return GrD3DTextureRenderTarget::MakeWrappedTextureRenderTarget(this, tex.dimensions(),
993 sampleCnt, cacheable,
994 textureInfo, std::move(state));
995 }
996
onWrapBackendRenderTarget(const GrBackendRenderTarget & rt)997 sk_sp<GrRenderTarget> GrD3DGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& rt) {
998 GrD3DTextureResourceInfo info;
999 if (!rt.getD3DTextureResourceInfo(&info)) {
1000 return nullptr;
1001 }
1002
1003 if (!check_resource_info(info)) {
1004 return nullptr;
1005 }
1006
1007 if (!check_rt_resource_info(this->d3dCaps(), info, rt.sampleCnt())) {
1008 return nullptr;
1009 }
1010
1011 // TODO: support protected context
1012 if (rt.isProtected()) {
1013 return nullptr;
1014 }
1015
1016 sk_sp<GrD3DResourceState> state = rt.getGrD3DResourceState();
1017
1018 sk_sp<GrD3DRenderTarget> tgt = GrD3DRenderTarget::MakeWrappedRenderTarget(
1019 this, rt.dimensions(), rt.sampleCnt(), info, std::move(state));
1020
1021 // We don't allow the client to supply a premade stencil buffer. We always create one if needed.
1022 SkASSERT(!rt.stencilBits());
1023 if (tgt) {
1024 SkASSERT(tgt->canAttemptStencilAttachment(tgt->numSamples() > 1));
1025 }
1026
1027 return std::move(tgt);
1028 }
1029
is_odd(int x)1030 static bool is_odd(int x) {
1031 return x > 1 && SkToBool(x & 0x1);
1032 }
1033
1034 // TODO: enable when sRGB shader supported
1035 //static bool is_srgb(DXGI_FORMAT format) {
1036 // // the only one we support at the moment
1037 // return (format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
1038 //}
1039
is_bgra(DXGI_FORMAT format)1040 static bool is_bgra(DXGI_FORMAT format) {
1041 // the only one we support at the moment
1042 return (format == DXGI_FORMAT_B8G8R8A8_UNORM);
1043 }
1044
onRegenerateMipMapLevels(GrTexture * tex)1045 bool GrD3DGpu::onRegenerateMipMapLevels(GrTexture * tex) {
1046 auto * d3dTex = static_cast<GrD3DTexture*>(tex);
1047 SkASSERT(tex->textureType() == GrTextureType::k2D);
1048 int width = tex->width();
1049 int height = tex->height();
1050
1051 // determine if we can read from and mipmap this format
1052 const GrD3DCaps & caps = this->d3dCaps();
1053 if (!caps.isFormatTexturable(d3dTex->dxgiFormat()) ||
1054 !caps.mipmapSupport()) {
1055 return false;
1056 }
1057
1058 sk_sp<GrD3DTexture> uavTexture;
1059 sk_sp<GrD3DTexture> bgraAliasTexture;
1060 DXGI_FORMAT originalFormat = d3dTex->dxgiFormat();
1061 D3D12_RESOURCE_DESC originalDesc = d3dTex->d3dResource()->GetDesc();
1062 // if the format is unordered accessible and resource flag is set, use resource for uav
1063 if (caps.isFormatUnorderedAccessible(originalFormat) &&
1064 (originalDesc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) {
1065 uavTexture = sk_ref_sp(d3dTex);
1066 } else {
1067 // need to make a copy and use that for our uav
1068 D3D12_RESOURCE_DESC uavDesc = originalDesc;
1069 uavDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
1070 // if the format is unordered accessible, copy to resource with same format and flag set
1071 if (!caps.isFormatUnorderedAccessible(originalFormat)) {
1072 // for the BGRA and sRGB cases, we find a suitable RGBA format to use instead
1073 if (is_bgra(originalFormat)) {
1074 uavDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
1075 // Technically if this support is not available we should not be doing
1076 // aliasing. However, on Intel the BGRA and RGBA swizzle appears to be
1077 // the same so it still works. We may need to disable BGRA support
1078 // on a case-by-base basis if this doesn't hold true in general.
1079 if (caps.standardSwizzleLayoutSupport()) {
1080 uavDesc.Layout = D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE;
1081 }
1082 // TODO: enable when sRGB shader supported
1083 //} else if (is_srgb(originalFormat)) {
1084 // uavDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
1085 } else {
1086 return false;
1087 }
1088 }
1089 // TODO: make this a scratch texture
1090 GrProtected grProtected = tex->isProtected() ? GrProtected::kYes : GrProtected::kNo;
1091 uavTexture = GrD3DTexture::MakeNewTexture(this, SkBudgeted::kNo, tex->dimensions(),
1092 uavDesc, grProtected, GrMipmapStatus::kDirty);
1093 if (!uavTexture) {
1094 return false;
1095 }
1096
1097 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE);
1098 if (!caps.isFormatUnorderedAccessible(originalFormat) && is_bgra(originalFormat)) {
1099 // for BGRA, we alias this uavTexture with a BGRA texture and copy to that
1100 bgraAliasTexture = GrD3DTexture::MakeAliasingTexture(this, uavTexture, originalDesc,
1101 D3D12_RESOURCE_STATE_COPY_DEST);
1102 // make the BGRA version the active alias
1103 this->currentCommandList()->aliasingBarrier(nullptr,
1104 nullptr,
1105 bgraAliasTexture->resource(),
1106 bgraAliasTexture->d3dResource());
1107 // copy top miplevel to bgraAliasTexture (should already be in COPY_DEST state)
1108 this->currentCommandList()->copyTextureToTexture(bgraAliasTexture.get(), d3dTex, 0);
1109 // make the RGBA version the active alias
1110 this->currentCommandList()->aliasingBarrier(bgraAliasTexture->resource(),
1111 bgraAliasTexture->d3dResource(),
1112 uavTexture->resource(),
1113 uavTexture->d3dResource());
1114 } else {
1115 // copy top miplevel to uavTexture
1116 uavTexture->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST);
1117 this->currentCommandList()->copyTextureToTexture(uavTexture.get(), d3dTex, 0);
1118 }
1119 }
1120
1121 uint32_t levelCount = d3dTex->mipLevels();
1122 // SkMipmap doesn't include the base level in the level count so we have to add 1
1123 SkASSERT((int)levelCount == SkMipmap::ComputeLevelCount(tex->width(), tex->height()) + 1);
1124
1125 sk_sp<GrD3DRootSignature> rootSig = fResourceProvider.findOrCreateRootSignature(1, 1);
1126 this->currentCommandList()->setComputeRootSignature(rootSig);
1127
1128 // TODO: use linear vs. srgb shader based on texture format
1129 sk_sp<GrD3DPipeline> pipeline = this->resourceProvider().findOrCreateMipmapPipeline();
1130 SkASSERT(pipeline);
1131 this->currentCommandList()->setPipelineState(std::move(pipeline));
1132
1133 // set sampler
1134 GrSamplerState samplerState(SkFilterMode::kLinear, SkMipmapMode::kNearest);
1135 std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> samplers(1);
1136 samplers[0] = fResourceProvider.findOrCreateCompatibleSampler(samplerState);
1137 this->currentCommandList()->addSampledTextureRef(uavTexture.get());
1138 sk_sp<GrD3DDescriptorTable> samplerTable = fResourceProvider.findOrCreateSamplerTable(samplers);
1139
1140 // Transition the top subresource to be readable in the compute shader
1141 D3D12_RESOURCE_STATES currentResourceState = uavTexture->currentState();
1142 D3D12_RESOURCE_TRANSITION_BARRIER barrier;
1143 barrier.pResource = uavTexture->d3dResource();
1144 barrier.Subresource = 0;
1145 barrier.StateBefore = currentResourceState;
1146 barrier.StateAfter = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
1147 this->addResourceBarriers(uavTexture->resource(), 1, &barrier);
1148
1149 // Generate the miplevels
1150 for (unsigned int dstMip = 1; dstMip < levelCount; ++dstMip) {
1151 unsigned int srcMip = dstMip - 1;
1152 width = std::max(1, width / 2);
1153 height = std::max(1, height / 2);
1154
1155 unsigned int sampleMode = 0;
1156 if (is_odd(width) && is_odd(height)) {
1157 sampleMode = 1;
1158 } else if (is_odd(width)) {
1159 sampleMode = 2;
1160 } else if (is_odd(height)) {
1161 sampleMode = 3;
1162 }
1163
1164 // set constants
1165 struct {
1166 SkSize inverseSize;
1167 uint32_t mipLevel;
1168 uint32_t sampleMode;
1169 } constantData = { {1.f / width, 1.f / height}, srcMip, sampleMode };
1170
1171 D3D12_GPU_VIRTUAL_ADDRESS constantsAddress =
1172 fResourceProvider.uploadConstantData(&constantData, sizeof(constantData));
1173 this->currentCommandList()->setComputeRootConstantBufferView(
1174 (unsigned int)GrD3DRootSignature::ParamIndex::kConstantBufferView,
1175 constantsAddress);
1176
1177 std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> shaderViews;
1178 // create SRV
1179 GrD3DDescriptorHeap::CPUHandle srvHandle =
1180 fResourceProvider.createShaderResourceView(uavTexture->d3dResource(), srcMip, 1);
1181 shaderViews.push_back(srvHandle.fHandle);
1182 fMipmapCPUDescriptors.push_back(srvHandle);
1183 // create UAV
1184 GrD3DDescriptorHeap::CPUHandle uavHandle =
1185 fResourceProvider.createUnorderedAccessView(uavTexture->d3dResource(), dstMip);
1186 shaderViews.push_back(uavHandle.fHandle);
1187 fMipmapCPUDescriptors.push_back(uavHandle);
1188
1189 // set up shaderView descriptor table
1190 sk_sp<GrD3DDescriptorTable> srvTable =
1191 fResourceProvider.findOrCreateShaderViewTable(shaderViews);
1192
1193 // bind both descriptor tables
1194 this->currentCommandList()->setDescriptorHeaps(srvTable->heap(), samplerTable->heap());
1195 this->currentCommandList()->setComputeRootDescriptorTable(
1196 (unsigned int)GrD3DRootSignature::ParamIndex::kShaderViewDescriptorTable,
1197 srvTable->baseGpuDescriptor());
1198 this->currentCommandList()->setComputeRootDescriptorTable(
1199 static_cast<unsigned int>(GrD3DRootSignature::ParamIndex::kSamplerDescriptorTable),
1200 samplerTable->baseGpuDescriptor());
1201
1202 // Transition resource state of dstMip subresource so we can write to it
1203 barrier.Subresource = dstMip;
1204 barrier.StateBefore = currentResourceState;
1205 barrier.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
1206 this->addResourceBarriers(uavTexture->resource(), 1, &barrier);
1207
1208 // Using the form (x+7)/8 ensures that the remainder is covered as well
1209 this->currentCommandList()->dispatch((width+7)/8, (height+7)/8);
1210
1211 // guarantee UAV writes have completed
1212 this->currentCommandList()->uavBarrier(uavTexture->resource(), uavTexture->d3dResource());
1213
1214 // Transition resource state of dstMip subresource so we can read it in the next stage
1215 barrier.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
1216 barrier.StateAfter = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
1217 this->addResourceBarriers(uavTexture->resource(), 1, &barrier);
1218 }
1219
1220 // copy back if necessary
1221 if (uavTexture.get() != d3dTex) {
1222 d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST);
1223 if (bgraAliasTexture) {
1224 // make the BGRA version the active alias
1225 this->currentCommandList()->aliasingBarrier(uavTexture->resource(),
1226 uavTexture->d3dResource(),
1227 bgraAliasTexture->resource(),
1228 bgraAliasTexture->d3dResource());
1229 // copy from bgraAliasTexture to d3dTex
1230 bgraAliasTexture->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE);
1231 this->currentCommandList()->copyTextureToTexture(d3dTex, bgraAliasTexture.get());
1232 } else {
1233 barrier.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
1234 barrier.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
1235 barrier.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
1236 this->addResourceBarriers(uavTexture->resource(), 1, &barrier);
1237 this->currentCommandList()->copyTextureToTexture(d3dTex, uavTexture.get());
1238 }
1239 } else {
1240 // For simplicity our resource state tracking considers all subresources to have the same
1241 // state. However, we've changed that state one subresource at a time without going through
1242 // the tracking system, so we need to patch up the resource states back to the original.
1243 barrier.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
1244 barrier.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
1245 barrier.StateAfter = currentResourceState;
1246 this->addResourceBarriers(d3dTex->resource(), 1, &barrier);
1247 }
1248
1249 return true;
1250 }
1251
onCreateBuffer(size_t sizeInBytes,GrGpuBufferType type,GrAccessPattern accessPattern,const void * data)1252 sk_sp<GrGpuBuffer> GrD3DGpu::onCreateBuffer(size_t sizeInBytes, GrGpuBufferType type,
1253 GrAccessPattern accessPattern, const void* data) {
1254 sk_sp<GrD3DBuffer> buffer = GrD3DBuffer::Make(this, sizeInBytes, type, accessPattern);
1255 if (data && buffer) {
1256 buffer->updateData(data, sizeInBytes);
1257 }
1258
1259 return std::move(buffer);
1260 }
1261
makeStencilAttachment(const GrBackendFormat &,SkISize dimensions,int numStencilSamples)1262 sk_sp<GrAttachment> GrD3DGpu::makeStencilAttachment(const GrBackendFormat& /*colorFormat*/,
1263 SkISize dimensions, int numStencilSamples) {
1264 DXGI_FORMAT sFmt = this->d3dCaps().preferredStencilFormat();
1265
1266 fStats.incStencilAttachmentCreates();
1267 return GrD3DAttachment::MakeStencil(this, dimensions, numStencilSamples, sFmt);
1268 }
1269
createTextureResourceForBackendSurface(DXGI_FORMAT dxgiFormat,SkISize dimensions,GrTexturable texturable,GrRenderable renderable,GrMipmapped mipMapped,int sampleCnt,GrD3DTextureResourceInfo * info,GrProtected isProtected)1270 bool GrD3DGpu::createTextureResourceForBackendSurface(DXGI_FORMAT dxgiFormat,
1271 SkISize dimensions,
1272 GrTexturable texturable,
1273 GrRenderable renderable,
1274 GrMipmapped mipMapped,
1275 int sampleCnt,
1276 GrD3DTextureResourceInfo* info,
1277 GrProtected isProtected) {
1278 SkASSERT(texturable == GrTexturable::kYes || renderable == GrRenderable::kYes);
1279
1280 if (this->protectedContext() != (isProtected == GrProtected::kYes)) {
1281 return false;
1282 }
1283
1284 if (texturable == GrTexturable::kYes && !this->d3dCaps().isFormatTexturable(dxgiFormat)) {
1285 return false;
1286 }
1287
1288 if (renderable == GrRenderable::kYes && !this->d3dCaps().isFormatRenderable(dxgiFormat, 1)) {
1289 return false;
1290 }
1291
1292 int numMipLevels = 1;
1293 if (mipMapped == GrMipmapped::kYes) {
1294 numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1;
1295 }
1296
1297 // create the texture
1298 D3D12_RESOURCE_FLAGS usageFlags = D3D12_RESOURCE_FLAG_NONE;
1299 if (renderable == GrRenderable::kYes) {
1300 usageFlags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
1301 }
1302
1303 D3D12_RESOURCE_DESC resourceDesc = {};
1304 resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
1305 resourceDesc.Alignment = 0; // use default alignment
1306 resourceDesc.Width = dimensions.fWidth;
1307 resourceDesc.Height = dimensions.fHeight;
1308 resourceDesc.DepthOrArraySize = 1;
1309 resourceDesc.MipLevels = numMipLevels;
1310 resourceDesc.Format = dxgiFormat;
1311 resourceDesc.SampleDesc.Count = sampleCnt;
1312 resourceDesc.SampleDesc.Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN;
1313 resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // use driver-selected swizzle
1314 resourceDesc.Flags = usageFlags;
1315
1316 D3D12_CLEAR_VALUE* clearValuePtr = nullptr;
1317 D3D12_CLEAR_VALUE clearValue = {};
1318 if (renderable == GrRenderable::kYes) {
1319 clearValue.Format = dxgiFormat;
1320 // Assume transparent black
1321 clearValue.Color[0] = 0;
1322 clearValue.Color[1] = 0;
1323 clearValue.Color[2] = 0;
1324 clearValue.Color[3] = 0;
1325 clearValuePtr = &clearValue;
1326 }
1327
1328 D3D12_RESOURCE_STATES initialState = (renderable == GrRenderable::kYes)
1329 ? D3D12_RESOURCE_STATE_RENDER_TARGET
1330 : D3D12_RESOURCE_STATE_COPY_DEST;
1331 if (!GrD3DTextureResource::InitTextureResourceInfo(this, resourceDesc, initialState,
1332 isProtected, clearValuePtr, info)) {
1333 SkDebugf("Failed to init texture resource info\n");
1334 return false;
1335 }
1336
1337 return true;
1338 }
1339
onCreateBackendTexture(SkISize dimensions,const GrBackendFormat & format,GrRenderable renderable,GrMipmapped mipMapped,GrProtected isProtected)1340 GrBackendTexture GrD3DGpu::onCreateBackendTexture(SkISize dimensions,
1341 const GrBackendFormat& format,
1342 GrRenderable renderable,
1343 GrMipmapped mipMapped,
1344 GrProtected isProtected) {
1345 const GrD3DCaps& caps = this->d3dCaps();
1346
1347 if (this->protectedContext() != (isProtected == GrProtected::kYes)) {
1348 return {};
1349 }
1350
1351 DXGI_FORMAT dxgiFormat;
1352 if (!format.asDxgiFormat(&dxgiFormat)) {
1353 return {};
1354 }
1355
1356 // TODO: move the texturability check up to GrGpu::createBackendTexture and just assert here
1357 if (!caps.isFormatTexturable(dxgiFormat)) {
1358 return {};
1359 }
1360
1361 GrD3DTextureResourceInfo info;
1362 if (!this->createTextureResourceForBackendSurface(dxgiFormat, dimensions, GrTexturable::kYes,
1363 renderable, mipMapped, 1, &info,
1364 isProtected)) {
1365 return {};
1366 }
1367
1368 return GrBackendTexture(dimensions.width(), dimensions.height(), info);
1369 }
1370
copy_color_data(const GrD3DCaps & caps,char * mapPtr,DXGI_FORMAT dxgiFormat,SkISize dimensions,D3D12_PLACED_SUBRESOURCE_FOOTPRINT * placedFootprints,std::array<float,4> color)1371 static bool copy_color_data(const GrD3DCaps& caps,
1372 char* mapPtr,
1373 DXGI_FORMAT dxgiFormat,
1374 SkISize dimensions,
1375 D3D12_PLACED_SUBRESOURCE_FOOTPRINT* placedFootprints,
1376 std::array<float, 4> color) {
1377 auto colorType = caps.getFormatColorType(dxgiFormat);
1378 if (colorType == GrColorType::kUnknown) {
1379 return false;
1380 }
1381 GrImageInfo ii(colorType, kUnpremul_SkAlphaType, nullptr, dimensions);
1382 if (!GrClearImage(ii, mapPtr, placedFootprints[0].Footprint.RowPitch, color)) {
1383 return false;
1384 }
1385
1386 return true;
1387 }
1388
onClearBackendTexture(const GrBackendTexture & backendTexture,sk_sp<GrRefCntedCallback> finishedCallback,std::array<float,4> color)1389 bool GrD3DGpu::onClearBackendTexture(const GrBackendTexture& backendTexture,
1390 sk_sp<GrRefCntedCallback> finishedCallback,
1391 std::array<float, 4> color) {
1392 GrD3DTextureResourceInfo info;
1393 SkAssertResult(backendTexture.getD3DTextureResourceInfo(&info));
1394 SkASSERT(!GrDxgiFormatIsCompressed(info.fFormat));
1395
1396 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState();
1397 SkASSERT(state);
1398 sk_sp<GrD3DTexture> texture =
1399 GrD3DTexture::MakeWrappedTexture(this, backendTexture.dimensions(),
1400 GrWrapCacheable::kNo,
1401 kRW_GrIOType, info, std::move(state));
1402 if (!texture) {
1403 return false;
1404 }
1405
1406 GrD3DDirectCommandList* cmdList = this->currentCommandList();
1407 if (!cmdList) {
1408 return false;
1409 }
1410
1411 texture->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST);
1412
1413 ID3D12Resource* d3dResource = texture->d3dResource();
1414 SkASSERT(d3dResource);
1415 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
1416 unsigned int mipLevelCount = 1;
1417 if (backendTexture.fMipmapped == GrMipmapped::kYes) {
1418 mipLevelCount = SkMipmap::ComputeLevelCount(backendTexture.dimensions()) + 1;
1419 }
1420 SkASSERT(mipLevelCount == info.fLevelCount);
1421 SkAutoSTMalloc<15, D3D12_PLACED_SUBRESOURCE_FOOTPRINT> placedFootprints(mipLevelCount);
1422 UINT numRows;
1423 UINT64 rowSizeInBytes;
1424 UINT64 combinedBufferSize;
1425 // We reuse the same top-level buffer area for all levels, hence passing 1 for level count.
1426 fDevice->GetCopyableFootprints(&desc,
1427 /* first resource */ 0,
1428 /* mip level count */ 1,
1429 /* base offset */ 0,
1430 placedFootprints.get(),
1431 &numRows,
1432 &rowSizeInBytes,
1433 &combinedBufferSize);
1434 SkASSERT(combinedBufferSize);
1435
1436 GrStagingBufferManager::Slice slice = fStagingBufferManager.allocateStagingBufferSlice(
1437 combinedBufferSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
1438 if (!slice.fBuffer) {
1439 return false;
1440 }
1441
1442 char* bufferData = (char*)slice.fOffsetMapPtr;
1443 SkASSERT(bufferData);
1444 if (!copy_color_data(this->d3dCaps(),
1445 bufferData,
1446 info.fFormat,
1447 backendTexture.dimensions(),
1448 placedFootprints,
1449 color)) {
1450 return false;
1451 }
1452 // Update the offsets in the footprint to be relative to the slice's offset
1453 placedFootprints[0].Offset += slice.fOffset;
1454 // Since we're sharing data for all the levels, set all the upper level footprints to the base.
1455 UINT w = placedFootprints[0].Footprint.Width;
1456 UINT h = placedFootprints[0].Footprint.Height;
1457 for (unsigned int i = 1; i < mipLevelCount; ++i) {
1458 w = std::max(1U, w/2);
1459 h = std::max(1U, h/2);
1460 placedFootprints[i].Offset = placedFootprints[0].Offset;
1461 placedFootprints[i].Footprint.Format = placedFootprints[0].Footprint.Format;
1462 placedFootprints[i].Footprint.Width = w;
1463 placedFootprints[i].Footprint.Height = h;
1464 placedFootprints[i].Footprint.Depth = 1;
1465 placedFootprints[i].Footprint.RowPitch = placedFootprints[0].Footprint.RowPitch;
1466 }
1467
1468 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
1469 cmdList->copyBufferToTexture(d3dBuffer,
1470 texture.get(),
1471 mipLevelCount,
1472 placedFootprints.get(),
1473 /*left*/ 0,
1474 /*top */ 0);
1475
1476 if (finishedCallback) {
1477 this->addFinishedCallback(std::move(finishedCallback));
1478 }
1479
1480 return true;
1481 }
1482
onCreateCompressedBackendTexture(SkISize dimensions,const GrBackendFormat & format,GrMipmapped mipMapped,GrProtected isProtected)1483 GrBackendTexture GrD3DGpu::onCreateCompressedBackendTexture(
1484 SkISize dimensions, const GrBackendFormat& format, GrMipmapped mipMapped,
1485 GrProtected isProtected) {
1486 return this->onCreateBackendTexture(dimensions, format, GrRenderable::kNo, mipMapped,
1487 isProtected);
1488 }
1489
onUpdateCompressedBackendTexture(const GrBackendTexture & backendTexture,sk_sp<GrRefCntedCallback> finishedCallback,const void * data,size_t size)1490 bool GrD3DGpu::onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture,
1491 sk_sp<GrRefCntedCallback> finishedCallback,
1492 const void* data,
1493 size_t size) {
1494 GrD3DTextureResourceInfo info;
1495 SkAssertResult(backendTexture.getD3DTextureResourceInfo(&info));
1496
1497 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState();
1498 SkASSERT(state);
1499 sk_sp<GrD3DTexture> texture = GrD3DTexture::MakeWrappedTexture(this,
1500 backendTexture.dimensions(),
1501 GrWrapCacheable::kNo,
1502 kRW_GrIOType,
1503 info,
1504 std::move(state));
1505 if (!texture) {
1506 return false;
1507 }
1508
1509 GrD3DDirectCommandList* cmdList = this->currentCommandList();
1510 if (!cmdList) {
1511 return false;
1512 }
1513
1514 texture->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST);
1515
1516 ID3D12Resource* d3dResource = texture->d3dResource();
1517 SkASSERT(d3dResource);
1518 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc();
1519 unsigned int mipLevelCount = 1;
1520 if (backendTexture.hasMipmaps()) {
1521 mipLevelCount = SkMipmap::ComputeLevelCount(backendTexture.dimensions().width(),
1522 backendTexture.dimensions().height()) + 1;
1523 }
1524 SkASSERT(mipLevelCount == info.fLevelCount);
1525 SkAutoTMalloc<D3D12_PLACED_SUBRESOURCE_FOOTPRINT> placedFootprints(mipLevelCount);
1526 UINT64 combinedBufferSize;
1527 SkAutoTMalloc<UINT> numRows(mipLevelCount);
1528 SkAutoTMalloc<UINT64> rowSizeInBytes(mipLevelCount);
1529 fDevice->GetCopyableFootprints(&desc,
1530 0,
1531 mipLevelCount,
1532 0,
1533 placedFootprints.get(),
1534 numRows.get(),
1535 rowSizeInBytes.get(),
1536 &combinedBufferSize);
1537 SkASSERT(combinedBufferSize);
1538 SkASSERT(GrDxgiFormatIsCompressed(info.fFormat));
1539
1540 GrStagingBufferManager::Slice slice = fStagingBufferManager.allocateStagingBufferSlice(
1541 combinedBufferSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
1542 if (!slice.fBuffer) {
1543 return false;
1544 }
1545
1546 char* bufferData = (char*)slice.fOffsetMapPtr;
1547 SkASSERT(bufferData);
1548 copy_compressed_data(bufferData,
1549 info.fFormat,
1550 placedFootprints.get(),
1551 numRows.get(),
1552 rowSizeInBytes.get(),
1553 data,
1554 info.fLevelCount);
1555
1556 // Update the offsets in the footprints to be relative to the slice's offset
1557 for (unsigned int i = 0; i < mipLevelCount; ++i) {
1558 placedFootprints[i].Offset += slice.fOffset;
1559 }
1560
1561 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource();
1562 cmdList->copyBufferToTexture(d3dBuffer,
1563 texture.get(),
1564 mipLevelCount,
1565 placedFootprints.get(),
1566 0,
1567 0);
1568
1569 if (finishedCallback) {
1570 this->addFinishedCallback(std::move(finishedCallback));
1571 }
1572
1573 return true;
1574 }
1575
deleteBackendTexture(const GrBackendTexture & tex)1576 void GrD3DGpu::deleteBackendTexture(const GrBackendTexture& tex) {
1577 SkASSERT(GrBackendApi::kDirect3D == tex.fBackend);
1578 // Nothing to do here, will get cleaned up when the GrBackendTexture object goes away
1579 }
1580
compile(const GrProgramDesc &,const GrProgramInfo &)1581 bool GrD3DGpu::compile(const GrProgramDesc&, const GrProgramInfo&) {
1582 return false;
1583 }
1584
1585 #if GR_TEST_UTILS
isTestingOnlyBackendTexture(const GrBackendTexture & tex) const1586 bool GrD3DGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const {
1587 SkASSERT(GrBackendApi::kDirect3D == tex.backend());
1588
1589 GrD3DTextureResourceInfo info;
1590 if (!tex.getD3DTextureResourceInfo(&info)) {
1591 return false;
1592 }
1593 ID3D12Resource* textureResource = info.fResource.get();
1594 if (!textureResource) {
1595 return false;
1596 }
1597 return !(textureResource->GetDesc().Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE);
1598 }
1599
createTestingOnlyBackendRenderTarget(SkISize dimensions,GrColorType colorType,int sampleCnt,GrProtected isProtected)1600 GrBackendRenderTarget GrD3DGpu::createTestingOnlyBackendRenderTarget(SkISize dimensions,
1601 GrColorType colorType,
1602 int sampleCnt,
1603 GrProtected isProtected) {
1604 if (dimensions.width() > this->caps()->maxRenderTargetSize() ||
1605 dimensions.height() > this->caps()->maxRenderTargetSize()) {
1606 return {};
1607 }
1608
1609 DXGI_FORMAT dxgiFormat = this->d3dCaps().getFormatFromColorType(colorType);
1610
1611 GrD3DTextureResourceInfo info;
1612 if (!this->createTextureResourceForBackendSurface(dxgiFormat, dimensions, GrTexturable::kNo,
1613 GrRenderable::kYes, GrMipmapped::kNo,
1614 sampleCnt, &info, isProtected)) {
1615 return {};
1616 }
1617
1618 return GrBackendRenderTarget(dimensions.width(), dimensions.height(), info);
1619 }
1620
deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget & rt)1621 void GrD3DGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& rt) {
1622 SkASSERT(GrBackendApi::kDirect3D == rt.backend());
1623
1624 GrD3DTextureResourceInfo info;
1625 if (rt.getD3DTextureResourceInfo(&info)) {
1626 this->submitToGpu(true);
1627 // Nothing else to do here, will get cleaned up when the GrBackendRenderTarget
1628 // is deleted.
1629 }
1630 }
1631
testingOnly_startCapture()1632 void GrD3DGpu::testingOnly_startCapture() {
1633 if (fGraphicsAnalysis) {
1634 fGraphicsAnalysis->BeginCapture();
1635 }
1636 }
1637
testingOnly_endCapture()1638 void GrD3DGpu::testingOnly_endCapture() {
1639 if (fGraphicsAnalysis) {
1640 fGraphicsAnalysis->EndCapture();
1641 }
1642 }
1643 #endif
1644
1645 ///////////////////////////////////////////////////////////////////////////////
1646
addResourceBarriers(sk_sp<GrManagedResource> resource,int numBarriers,D3D12_RESOURCE_TRANSITION_BARRIER * barriers) const1647 void GrD3DGpu::addResourceBarriers(sk_sp<GrManagedResource> resource,
1648 int numBarriers,
1649 D3D12_RESOURCE_TRANSITION_BARRIER* barriers) const {
1650 SkASSERT(fCurrentDirectCommandList);
1651 SkASSERT(resource);
1652
1653 fCurrentDirectCommandList->resourceBarrier(std::move(resource), numBarriers, barriers);
1654 }
1655
addBufferResourceBarriers(GrD3DBuffer * buffer,int numBarriers,D3D12_RESOURCE_TRANSITION_BARRIER * barriers) const1656 void GrD3DGpu::addBufferResourceBarriers(GrD3DBuffer* buffer,
1657 int numBarriers,
1658 D3D12_RESOURCE_TRANSITION_BARRIER* barriers) const {
1659 SkASSERT(fCurrentDirectCommandList);
1660 SkASSERT(buffer);
1661
1662 fCurrentDirectCommandList->resourceBarrier(nullptr, numBarriers, barriers);
1663 fCurrentDirectCommandList->addGrBuffer(sk_ref_sp<const GrBuffer>(buffer));
1664 }
1665
1666
prepareSurfacesForBackendAccessAndStateUpdates(SkSpan<GrSurfaceProxy * > proxies,SkSurface::BackendSurfaceAccess access,const GrBackendSurfaceMutableState * newState)1667 void GrD3DGpu::prepareSurfacesForBackendAccessAndStateUpdates(
1668 SkSpan<GrSurfaceProxy*> proxies,
1669 SkSurface::BackendSurfaceAccess access,
1670 const GrBackendSurfaceMutableState* newState) {
1671 // prepare proxies by transitioning to PRESENT renderState
1672 if (!proxies.empty() && access == SkSurface::BackendSurfaceAccess::kPresent) {
1673 GrD3DTextureResource* resource;
1674 for (GrSurfaceProxy* proxy : proxies) {
1675 SkASSERT(proxy->isInstantiated());
1676 if (GrTexture* tex = proxy->peekTexture()) {
1677 resource = static_cast<GrD3DTexture*>(tex);
1678 } else {
1679 GrRenderTarget* rt = proxy->peekRenderTarget();
1680 SkASSERT(rt);
1681 resource = static_cast<GrD3DRenderTarget*>(rt);
1682 }
1683 resource->prepareForPresent(this);
1684 }
1685 }
1686 }
1687
takeOwnershipOfBuffer(sk_sp<GrGpuBuffer> buffer)1688 void GrD3DGpu::takeOwnershipOfBuffer(sk_sp<GrGpuBuffer> buffer) {
1689 fCurrentDirectCommandList->addGrBuffer(std::move(buffer));
1690 }
1691
onSubmitToGpu(bool syncCpu)1692 bool GrD3DGpu::onSubmitToGpu(bool syncCpu) {
1693 if (syncCpu) {
1694 return this->submitDirectCommandList(SyncQueue::kForce);
1695 } else {
1696 return this->submitDirectCommandList(SyncQueue::kSkip);
1697 }
1698 }
1699
makeSemaphore(bool)1700 std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT GrD3DGpu::makeSemaphore(bool) {
1701 return GrD3DSemaphore::Make(this);
1702 }
wrapBackendSemaphore(const GrBackendSemaphore & semaphore,GrSemaphoreWrapType,GrWrapOwnership)1703 std::unique_ptr<GrSemaphore> GrD3DGpu::wrapBackendSemaphore(const GrBackendSemaphore& semaphore,
1704 GrSemaphoreWrapType /* wrapType */,
1705 GrWrapOwnership /* ownership */) {
1706 SkASSERT(this->caps()->semaphoreSupport());
1707 GrD3DFenceInfo fenceInfo;
1708 if (!semaphore.getD3DFenceInfo(&fenceInfo)) {
1709 return nullptr;
1710 }
1711 return GrD3DSemaphore::MakeWrapped(fenceInfo);
1712 }
1713
insertSemaphore(GrSemaphore * semaphore)1714 void GrD3DGpu::insertSemaphore(GrSemaphore* semaphore) {
1715 SkASSERT(semaphore);
1716 GrD3DSemaphore* d3dSem = static_cast<GrD3DSemaphore*>(semaphore);
1717 // TODO: Do we need to track the lifetime of this? How do we know it's done?
1718 fQueue->Signal(d3dSem->fence(), d3dSem->value());
1719 }
1720
waitSemaphore(GrSemaphore * semaphore)1721 void GrD3DGpu::waitSemaphore(GrSemaphore* semaphore) {
1722 SkASSERT(semaphore);
1723 GrD3DSemaphore* d3dSem = static_cast<GrD3DSemaphore*>(semaphore);
1724 // TODO: Do we need to track the lifetime of this?
1725 fQueue->Wait(d3dSem->fence(), d3dSem->value());
1726 }
1727
insertFence()1728 GrFence SK_WARN_UNUSED_RESULT GrD3DGpu::insertFence() {
1729 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue));
1730 return fCurrentFenceValue;
1731 }
1732
waitFence(GrFence fence)1733 bool GrD3DGpu::waitFence(GrFence fence) {
1734 return (fFence->GetCompletedValue() >= fence);
1735 }
1736
finishOutstandingGpuWork()1737 void GrD3DGpu::finishOutstandingGpuWork() {
1738 this->waitForQueueCompletion();
1739 }
1740