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Searched refs:CoreIDARM (Results 1 – 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_ARM_shader_core_builtins.adoc32 A typical optimisation example would be to use code:CoreIDARM to select a
42 * <<interfaces-builtin-variables-coreidarm,code:CoreIDARM>>
/third_party/glslang/Test/baseResults/
Dspv.ARMCoreBuiltIns.vert.out29 Decorate 18(gl_CoreIDARM) BuiltIn CoreIDARM
Dspv.ARMCoreBuiltIns.frag.out27 Decorate 15(gl_CoreIDARM) BuiltIn CoreIDARM
/third_party/spirv-headers/include/spirv/unified1/
Dspirv.cs614 CoreIDARM = 4160, enumerator
Dspirv.lua588 CoreIDARM = 4160,
Dspirv.bf615 CoreIDARM = 4160,
Dspirv.hpp11616 CoreIDARM = 4160,
/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/
Dinterfaces.adoc5233 [open,refpage='CoreIDARM',desc='Core ID on which a shader invocation is running',type='builtins']
5235 :refpage: CoreIDARM
5237 code:CoreIDARM::
5239 Decorating a variable with the code:CoreIDARM built-in decoration will make
5246 * [[VUID-{refpage}-CoreIDARM-07599]]
5247 The variable decorated with code:CoreIDARM must: be declared using the
5249 * [[VUID-{refpage}-CoreIDARM-07600]]
5250 The variable decorated with code:CoreIDARM must: be declared as a scalar