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Searched refs:DEBUG_SYNC (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_debug.h44 #define DEBUG_SYNC 0x2000 /* sync after every flush */ macro
Dsvga_context.c476 if (SVGA_DEBUG & DEBUG_SYNC) { in svga_context_flush()
Dsvga_screen.c73 { "sync", DEBUG_SYNC, NULL },
/third_party/mesa3d/src/intel/vulkan/
Danv_queue.c44 if (INTEL_DEBUG(DEBUG_SYNC)) { in anv_queue_init()
/third_party/mesa3d/src/intel/dev/
Dintel_debug.h55 #define DEBUG_SYNC (1ull << 7) macro
Dintel_debug.c54 { "sync", DEBUG_SYNC},
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_batch.c996 if (INTEL_DEBUG(DEBUG_SYNC)) { in _crocus_batch_flush()
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_batch.c1089 if (INTEL_DEBUG(DEBUG_SYNC)) { in _iris_batch_flush()
/third_party/ffmpeg/fftools/
Dffplay.c1736 #if defined(DEBUG_SYNC) in queue_picture()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst3566 - anv: implement DEBUG_SYNC