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Searched refs:GL_INVERT (Results 1 – 25 of 66) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/performance/
Des2pStateChangeCallTests.cpp565 GL_INVERT, in init()
576 GL_INVERT, in init()
587 GL_INVERT, in init()
710 GL_INVERT, in init()
721 GL_INVERT, in init()
732 GL_INVERT, in init()
/third_party/vk-gl-cts/modules/gles3/performance/
Des3pStateChangeCallTests.cpp627 GL_INVERT, in init()
638 GL_INVERT, in init()
649 GL_INVERT, in init()
772 GL_INVERT, in init()
783 GL_INVERT, in init()
794 GL_INVERT, in init()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthStencilTests.cpp748 GL_INVERT, in randomDepthStencilState()
810 { "invert", GL_INVERT }, in init()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init()
986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
[all …]
Des2fStencilTests.cpp489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init()
498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
506 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
507 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
560 …::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fDepthStencilTests.cpp748 GL_INVERT, in randomDepthStencilState()
810 { "invert", GL_INVERT }, in init()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init()
986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
[all …]
Des3fStencilTests.cpp492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init()
501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
509 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
510 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
563 …::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
DStencilOperations.cpp178 glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP); in draw()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_depth.c68 case GL_INVERT: in gl_stencil_op_to_pipe()
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceUtils.cpp244 case GL_INVERT: return rr::STENCILOP_INVERT; in mapGLStencilOp()
/third_party/vk-gl-cts/modules/glshared/
DglsInteractionTestUtil.cpp91 GL_INVERT, in computeRandomRenderState()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DRenderPipelineGL.cpp162 return GL_INVERT; in OpenGLStencilOperation()
/third_party/mesa3d/src/mesa/main/
Dstencil.c69 case GL_INVERT: in validate_stencil_op()
/third_party/skia/third_party/externals/angle2/src/common/
DPackedGLEnums_autogen.cpp955 case GL_INVERT: in FromGLenum()
997 return GL_INVERT; in ToGLenum()
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
Dgl.h368 #define GL_INVERT 0x150A macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
Dgl.h364 #define GL_INVERT 0x150A macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
Dgl.h289 #define GL_INVERT 0x150A macro
/third_party/openGLES/api/GLSC/1.0.1/
Dgl.h368 #define GL_INVERT 0x150A macro
/third_party/openGLES/api/GLSC/1.0/
Dgl.h364 #define GL_INVERT 0x150A macro
/third_party/openGLES/api/GLES/1.0/
Dgl.h289 #define GL_INVERT 0x150A macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
Dglsc2.h232 #define GL_INVERT 0x150A macro
/third_party/openGLES/api/GLSC2/
Dglsc2.h211 #define GL_INVERT 0x150A macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp179 case GL_INVERT: in ConvertStencilOp()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h74 #define GL_INVERT 0x150A macro
/third_party/mesa3d/include/GLES/
Dgl.h274 #define GL_INVERT 0x150A macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
Dgl.h274 #define GL_INVERT 0x150A macro

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