/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 565 GL_INVERT, in init() 576 GL_INVERT, in init() 587 GL_INVERT, in init() 710 GL_INVERT, in init() 721 GL_INVERT, in init() 732 GL_INVERT, in init()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 627 GL_INVERT, in init() 638 GL_INVERT, in init() 649 GL_INVERT, in init() 772 GL_INVERT, in init() 783 GL_INVERT, in init() 794 GL_INVERT, in init()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 748 GL_INVERT, in randomDepthStencilState() 810 { "invert", GL_INVERT }, in init() 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init() 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init() 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init() 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init() 986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init() 995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init() 1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init() 1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init() [all …]
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D | es2fStencilTests.cpp | 489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 506 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 507 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 560 …::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 748 GL_INVERT, in randomDepthStencilState() 810 { "invert", GL_INVERT }, in init() 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init() 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init() 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init() 830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init() 986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init() 995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init() 1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init() 1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init() [all …]
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D | es3fStencilTests.cpp | 492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 509 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 510 …sh_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 563 …::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
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/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
D | StencilOperations.cpp | 178 glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP); in draw()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom_depth.c | 68 case GL_INVERT: in gl_stencil_op_to_pipe()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrReferenceUtils.cpp | 244 case GL_INVERT: return rr::STENCILOP_INVERT; in mapGLStencilOp()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 91 GL_INVERT, in computeRandomRenderState()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 162 return GL_INVERT; in OpenGLStencilOperation()
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/third_party/mesa3d/src/mesa/main/ |
D | stencil.c | 69 case GL_INVERT: in validate_stencil_op()
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/third_party/skia/third_party/externals/angle2/src/common/ |
D | PackedGLEnums_autogen.cpp | 955 case GL_INVERT: in FromGLenum() 997 return GL_INVERT; in ToGLenum()
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
D | gl.h | 368 #define GL_INVERT 0x150A macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
D | gl.h | 364 #define GL_INVERT 0x150A macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/ |
D | gl.h | 289 #define GL_INVERT 0x150A macro
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/third_party/openGLES/api/GLSC/1.0.1/ |
D | gl.h | 368 #define GL_INVERT 0x150A macro
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/third_party/openGLES/api/GLSC/1.0/ |
D | gl.h | 364 #define GL_INVERT 0x150A macro
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/third_party/openGLES/api/GLES/1.0/ |
D | gl.h | 289 #define GL_INVERT 0x150A macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
D | glsc2.h | 232 #define GL_INVERT 0x150A macro
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/third_party/openGLES/api/GLSC2/ |
D | glsc2.h | 211 #define GL_INVERT 0x150A macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 179 case GL_INVERT: in ConvertStencilOp()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 74 #define GL_INVERT 0x150A macro
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/third_party/mesa3d/include/GLES/ |
D | gl.h | 274 #define GL_INVERT 0x150A macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES/ |
D | gl.h | 274 #define GL_INVERT 0x150A macro
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