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Searched refs:MaxImageUniforms (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_extensions.c294 pc->MaxImageUniforms = in st_init_limits()
557 c->Program[MESA_SHADER_VERTEX].MaxImageUniforms + in st_init_limits()
558 c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms + in st_init_limits()
559 c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms + in st_init_limits()
560 c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms + in st_init_limits()
561 c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms + in st_init_limits()
562 c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in st_init_limits()
565 if (c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms && in st_init_limits()
1481 consts->Program[MESA_SHADER_COMPUTE].MaxImageUniforms && in st_init_extensions()
1681 consts->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms && in st_init_extensions()
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/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp175 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; in _mesa_glsl_parse_state()
176 …is->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms; in _mesa_glsl_parse_state()
177 …>Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms; in _mesa_glsl_parse_state()
178 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; in _mesa_glsl_parse_state()
179 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; in _mesa_glsl_parse_state()
180 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in _mesa_glsl_parse_state()
Dstandalone.cpp152 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; in initialize_context()
Dgl_nir_link_uniforms.c1904 consts->Program[shader_type].MaxImageUniforms) { in gl_nir_link_uniforms()
1908 consts->Program[shader_type].MaxImageUniforms); in gl_nir_link_uniforms()
/third_party/mesa3d/src/mesa/main/
Dconsts_exts.h449 GLuint MaxImageUniforms; member
Dversion.c518 consts->Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in compute_version_es2()
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst631 - glsl: Check earlier for MaxTextureImageUnits and MaxImageUniforms
D22.2.0.rst2755 - mesa/st: Clamp MaxImageUniforms to MAX_IMAGE_UNIFORMS