/third_party/vk-gl-cts/external/amber/src/src/ |
D | executor_test.cc | 242 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 272 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 302 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 329 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 364 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 395 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 416 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 436 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 466 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() 486 ex.Execute(engine.get(), script.get(), ShaderMap(), &options, nullptr); in TEST_F() [all …]
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D | shader_compiler_test.cc | 112 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 131 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 151 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 168 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 220 std::tie(r, unopt_binary) = sc.Compile(&pipeline, &unoptimized, ShaderMap()); in TEST_F() 224 std::tie(r, opt_binary) = sc.Compile(&pipeline, &optimized, ShaderMap()); in TEST_F() 241 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 260 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() 278 ShaderMap map; in TEST_F() 312 std::tie(r, binary) = sc.Compile(&pipeline, &shader_info, ShaderMap()); in TEST_F() [all …]
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D | executor.h | 38 const ShaderMap& map, 44 const ShaderMap& shader_map,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_glslang_utils.h | 27 gl::ShaderMap<const angle::spirv::Blob *> *spirvBlobsOut, 32 const gl::ShaderMap<const angle::spirv::Blob *> &spirvBlobs, 35 gl::ShaderMap<angle::spirv::Blob> *shaderCodeOut); 45 gl::ShaderMap<angle::spirv::Blob> *spirvShaderCode, 47 gl::ShaderMap<TranslatedShaderInfo> *mslShaderInfoOut,
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D | mtl_glslang_mtl_utils.h | 41 gl::ShaderMap<std::string> *shaderSourcesOut, 47 const gl::ShaderMap<std::string> &shaderSources, 49 gl::ShaderMap<TranslatedShaderInfo> *mslShaderInfoOut, 50 gl::ShaderMap<std::string> *mslCodeOut,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 70 gl::ShaderMap<uint8_t *> mShaderData; 74 gl::ShaderMap<unsigned int> mShaderRegisterIndexes; 96 gl::ShaderMap<unsigned int> mShaderRegisterIndexes; 104 gl::ShaderMap<bool> mUseStructuredBuffers; 105 gl::ShaderMap<unsigned int> mByteWidths; 106 gl::ShaderMap<unsigned int> mStructureByteStrides; 142 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, 172 const gl::ShaderMap<const ShaderD3D *> mAttachedShaders; 538 gl::ShaderMap<std::string> mShaderHLSL; 539 gl::ShaderMap<angle::CompilerWorkaroundsD3D> mShaderWorkarounds; [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateTestCaseUtil.hpp | 55 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef 63 const ShaderMap& shaderPaths) in InstanceFactory() 73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory() 91 for (ShaderMap::const_iterator i = m_shaderPaths.begin(); i != m_shaderPaths.end(); ++i) in initPrograms() 111 const ShaderMap m_shaderPaths;
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D | vktDynamicStateCBTests.cpp | 50 …(Context& context, vk::PipelineConstructionType pipelineConstructionType, const ShaderMap& shaders) in BlendConstantsTestInstance() 218 ShaderMap pathsBase; in init() 224 ShaderMap shaderPaths(pathsBase); in init() 230 ShaderMap shaderPaths(pathsBase); in init()
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D | vktDynamicStateClearTests.cpp | 162 …stance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in ClearTestInstance() 216 …stance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in BlitTestInstance() 289 …stance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in CopyTestInstance() 347 …stance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in ResolveTestInstance() 418 ShaderMap shaderPaths; in init()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
D | vktDynamicStateTestCaseUtil.hpp | 55 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef 63 const ShaderMap& shaderPaths) in InstanceFactory() 73 const ShaderMap& shaderPaths, const Support& support) in InstanceFactory() 91 for (ShaderMap::const_iterator i = m_shaderPaths.begin(); i != m_shaderPaths.end(); ++i) in initPrograms() 111 const ShaderMap m_shaderPaths;
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D | vktDynamicStateCBTests.cpp | 50 …(Context& context, vk::PipelineConstructionType pipelineConstructionType, const ShaderMap& shaders) in BlendConstantsTestInstance() 218 ShaderMap pathsBase; in init() 224 ShaderMap shaderPaths(pathsBase); in init() 230 ShaderMap shaderPaths(pathsBase); in init()
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D | vktDynamicStateClearTests.cpp | 162 …stance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in ClearTestInstance() 216 …stance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in BlitTestInstance() 289 …stance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in CopyTestInstance() 347 …stance (Context& context, vk::PipelineConstructionType pipelineConstructionType, ShaderMap shaders) in ResolveTestInstance() 418 ShaderMap shaderPaths; in init()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.h | 45 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut); 130 gl::ShaderMap<DefaultUniformBlock> &getDefaultUniformBlocks() { return mDefaultUniformBlocks; } in getDefaultUniformBlocks() 141 gl::ShaderMap<VkDeviceSize> &uniformOffsets) const; 179 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, 180 gl::ShaderMap<size_t> &requiredBufferSize); 181 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap); 183 gl::ShaderMap<size_t> &requiredBufferSize); 216 gl::ShaderMap<DefaultUniformBlock> mDefaultUniformBlocks;
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D | ProgramExecutableVk.h | 33 const gl::ShaderMap<const angle::spirv::Blob *> &spirvBlobs, 39 const gl::ShaderMap<angle::spirv::Blob> &getSpirvBlobs() const { return mSpirvBlobs; } in getSpirvBlobs() 46 gl::ShaderMap<angle::spirv::Blob> mSpirvBlobs; 87 gl::ShaderMap<vk::RefCounted<vk::ShaderAndSerial>> mShaders; 131 gl::ShaderMap<const gl::ProgramState *> *programStatesOut); 168 gl::ShaderMap<DefaultUniformBlock> &defaultUniformBlocks,
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D | ProgramVk.cpp | 169 gl::ShaderMap<size_t> requiredBufferSize; in load() 243 void ProgramVk::fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut) in fillProgramStateMap() 271 gl::ShaderMap<const angle::spirv::Blob *> spirvBlobs; in link() 314 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks() 315 gl::ShaderMap<size_t> requiredBufferSize; in initDefaultUniformBlocks() 325 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping() 326 gl::ShaderMap<size_t> &requiredBufferSize) in generateUniformLayoutMapping() 343 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping() 351 gl::ShaderMap<sh::BlockMemberInfo> layoutInfo; in initDefaultUniformLayoutMapping() 391 gl::ShaderMap<size_t> &requiredBufferSize) in resizeUniformBlockMemory() [all …]
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D | ProgramPipelineVk.h | 40 void fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *programStatesOut); 54 gl::ShaderMap<VkDeviceSize> *uniformOffsets) const;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Caps.h | 252 ShaderMap<GLint> maxShaderUniformBlocks = {}; 253 ShaderMap<GLint> maxShaderTextureImageUnits = {}; 254 ShaderMap<GLint> maxShaderStorageBlocks = {}; 255 ShaderMap<GLint> maxShaderUniformComponents = {}; 256 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; 257 ShaderMap<GLint> maxShaderAtomicCounters = {}; 258 ShaderMap<GLint> maxShaderImageUniforms = {}; 263 ShaderMap<GLint64> maxCombinedShaderUniformComponents = {};
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D | VaryingPacking.h | 242 const ShaderMap<std::vector<std::string>> &getInactiveVaryingMappedNames() const in getInactiveVaryingMappedNames() 247 const ShaderMap<std::vector<std::string>> &getActiveOutputBuiltInNames() const in getActiveOutputBuiltInNames() 255 using VaryingUniqueFullNames = ShaderMap<std::set<std::string>>; 296 ShaderMap<std::vector<std::string>> mInactiveVaryingMappedNames; 297 ShaderMap<std::vector<std::string>> mActiveOutputBuiltIns; 319 ShaderMap<VaryingPacking> mVaryingPackings; 322 ShaderMap<ShaderType> mBackToFrontStageMap;
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D | ProgramLinkedResources.h | 133 ShaderMap<const std::vector<sh::InterfaceBlock> *> mShaderBlocks = {}; 246 ShaderMap<std::vector<sh::ShaderVariable>> outputVaryings; 247 ShaderMap<std::vector<sh::ShaderVariable>> inputVaryings; 248 ShaderMap<std::vector<sh::ShaderVariable>> uniforms; 249 ShaderMap<std::vector<sh::InterfaceBlock>> uniformBlocks;
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D | ProgramExecutable.h | 455 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedOutputVaryings; 456 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedInputVaryings; 457 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedUniforms; 458 ShaderMap<std::vector<sh::InterfaceBlock>> mLinkedUniformBlocks; 460 ShaderMap<int> mLinkedShaderVersions;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 176 gl::ShaderMap<std::vector<SamplerMetadata>> mShaderSamplerMetadata; 177 gl::ShaderMap<int> mNumActiveShaderSamplers; 178 gl::ShaderMap<std::vector<ImageMetadata>> mShaderReadonlyImageMetadata; 179 gl::ShaderMap<int> mNumActiveShaderReadonlyImages; 180 gl::ShaderMap<std::vector<ImageMetadata>> mShaderImageMetadata; 181 gl::ShaderMap<int> mNumActiveShaderImages; 568 gl::ShaderMap<SRVCache> mCurShaderSRVs; 598 gl::ShaderMap<ResourceSerial> mAppliedShaders; 601 gl::ShaderMap<std::vector<bool>> mForceSetShaderSamplerStates; 602 gl::ShaderMap<std::vector<gl::SamplerState>> mCurShaderSamplerStates; [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawTestCaseUtil.hpp | 46 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef 50 ShaderMap shaders; 80 for (ShaderMap::const_iterator i = m_testSpec.shaders.begin(); i != m_testSpec.shaders.end(); ++i) in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
D | vktDrawTestCaseUtil.hpp | 46 typedef std::map<glu::ShaderType, const char*> ShaderMap; typedef 50 ShaderMap shaders; 80 for (ShaderMap::const_iterator i = m_testSpec.shaders.begin(); i != m_testSpec.shaders.end(); ++i) in initPrograms()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.h | 20 constexpr gl::ShaderMap<const char *> kDefaultUniformNames = { 178 gl::ShaderMap<VariableNameToInfoMap> mData; 208 gl::ShaderMap<const angle::spirv::Blob *> *spirvBlobsOut,
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/third_party/vk-gl-cts/external/amber/src/include/amber/ |
D | amber.h | 32 typedef std::map<std::string, std::vector<uint32_t> > ShaderMap; typedef 161 const ShaderMap& shader_data);
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