1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
7 *
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
11 *
12 * http://www.apache.org/licenses/LICENSE-2.0
13 *
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
19 *
20 *//*!
21 * \file
22 * \brief Dynamic CB State Tests
23 *//*--------------------------------------------------------------------*/
24
25 #include "vktDynamicStateCBTests.hpp"
26
27 #include "vktDynamicStateBaseClass.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
29
30 #include "vkImageUtil.hpp"
31 #include "vkCmdUtil.hpp"
32
33 #include "tcuImageCompare.hpp"
34 #include "tcuTextureUtil.hpp"
35 #include "tcuRGBA.hpp"
36
37 namespace vkt
38 {
39 namespace DynamicState
40 {
41
42 using namespace Draw;
43
44 namespace
45 {
46
47 class BlendConstantsTestInstance : public DynamicStateBaseClass
48 {
49 public:
BlendConstantsTestInstance(Context & context,vk::PipelineConstructionType pipelineConstructionType,const ShaderMap & shaders)50 BlendConstantsTestInstance (Context& context, vk::PipelineConstructionType pipelineConstructionType, const ShaderMap& shaders)
51 : DynamicStateBaseClass (context, pipelineConstructionType, shaders.at(glu::SHADERTYPE_VERTEX), shaders.at(glu::SHADERTYPE_FRAGMENT), shaders.at(glu::SHADERTYPE_MESH))
52 {
53 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
54
55 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
56 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
57 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
58 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
59
60 DynamicStateBaseClass::initialize();
61 }
62
initPipeline(const vk::VkDevice device)63 virtual void initPipeline (const vk::VkDevice device)
64 {
65 const auto& binaries = m_context.getBinaryCollection();
66 const vk::Move<vk::VkShaderModule> ms (m_isMesh ? createShaderModule(m_vk, device, binaries.get(m_meshShaderName), 0) : vk::Move<vk::VkShaderModule>());
67 const vk::Move<vk::VkShaderModule> vs (m_isMesh ? vk::Move<vk::VkShaderModule>() : createShaderModule(m_vk, device, binaries.get(m_vertexShaderName), 0));
68 const vk::Move<vk::VkShaderModule> fs (createShaderModule(m_vk, device, binaries.get(m_fragmentShaderName), 0));
69 std::vector<vk::VkViewport> viewports { { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f } };
70 std::vector<vk::VkRect2D> scissors { { { 0u, 0u }, { 0u, 0u } } };
71
72 const PipelineCreateInfo::ColorBlendState::Attachment attachmentState(VK_TRUE,
73 vk::VK_BLEND_FACTOR_SRC_ALPHA, vk::VK_BLEND_FACTOR_CONSTANT_COLOR, vk::VK_BLEND_OP_ADD,
74 vk::VK_BLEND_FACTOR_SRC_ALPHA, vk::VK_BLEND_FACTOR_CONSTANT_ALPHA, vk::VK_BLEND_OP_ADD);
75 const PipelineCreateInfo::ColorBlendState colorBlendState(1, static_cast<const vk::VkPipelineColorBlendAttachmentState*>(&attachmentState));
76 const PipelineCreateInfo::RasterizerState rasterizerState;
77 const PipelineCreateInfo::DepthStencilState depthStencilState;
78 const PipelineCreateInfo::DynamicState dynamicState;
79
80 m_pipeline.setDefaultTopology(m_topology)
81 .setDynamicState(static_cast<const vk::VkPipelineDynamicStateCreateInfo*>(&dynamicState))
82 .setDefaultMultisampleState();
83
84 #ifndef CTS_USES_VULKANSC
85 if (m_isMesh)
86 {
87 m_pipeline
88 .setupPreRasterizationMeshShaderState(viewports,
89 scissors,
90 *m_pipelineLayout,
91 *m_renderPass,
92 0u,
93 DE_NULL,
94 *ms,
95 static_cast<const vk::VkPipelineRasterizationStateCreateInfo*>(&rasterizerState));
96 }
97 else
98 #endif // CTS_USES_VULKANSC
99 {
100 m_pipeline
101 .setupVertexInputState(&m_vertexInputState)
102 .setupPreRasterizationShaderState(viewports,
103 scissors,
104 *m_pipelineLayout,
105 *m_renderPass,
106 0u,
107 *vs,
108 static_cast<const vk::VkPipelineRasterizationStateCreateInfo*>(&rasterizerState));
109 }
110
111 m_pipeline.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const vk::VkPipelineDepthStencilStateCreateInfo*>(&depthStencilState))
112 .setupFragmentOutputState(*m_renderPass, 0u, static_cast<const vk::VkPipelineColorBlendStateCreateInfo*>(&colorBlendState))
113 .setMonolithicPipelineLayout(*m_pipelineLayout)
114 .buildPipeline();
115 }
116
iterate(void)117 virtual tcu::TestStatus iterate (void)
118 {
119 tcu::TestLog& log = m_context.getTestContext().getLog();
120 const vk::VkQueue queue = m_context.getUniversalQueue();
121 const vk::VkDevice device = m_context.getDevice();
122
123 const vk::VkClearColorValue clearColor = { { 1.0f, 1.0f, 1.0f, 1.0f } };
124 beginRenderPassWithClearColor(clearColor);
125
126 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline.getPipeline());
127
128 // bind states here
129 setDynamicViewportState(WIDTH, HEIGHT);
130 setDynamicRasterizationState();
131 setDynamicDepthStencilState();
132 setDynamicBlendState(0.33f, 0.1f, 0.66f, 0.5f);
133
134 #ifndef CTS_USES_VULKANSC
135 if (m_isMesh)
136 {
137 const auto numVert = static_cast<uint32_t>(m_data.size());
138 DE_ASSERT(numVert >= 2u);
139
140 m_vk.cmdBindDescriptorSets(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout.get(), 0u, 1u, &m_descriptorSet.get(), 0u, nullptr);
141 pushVertexOffset(0u, *m_pipelineLayout);
142 m_vk.cmdDrawMeshTasksEXT(*m_cmdBuffer, numVert - 2u, 1u, 1u);
143 }
144 else
145 #endif // CTS_USES_VULKANSC
146 {
147 const vk::VkDeviceSize vertexBufferOffset = 0;
148 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
149
150 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
151 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
152 }
153
154 endRenderPass(m_vk, *m_cmdBuffer);
155 endCommandBuffer(m_vk, *m_cmdBuffer);
156
157 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
158
159 //validation
160 {
161 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
162 referenceFrame.allocLevel(0);
163
164 const deInt32 frameWidth = referenceFrame.getWidth();
165 const deInt32 frameHeight = referenceFrame.getHeight();
166
167 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
168
169 for (int y = 0; y < frameHeight; y++)
170 {
171 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
172
173 for (int x = 0; x < frameWidth; x++)
174 {
175 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
176
177 if ((yCoord >= -1.0f && yCoord <= 1.0f && xCoord >= -1.0f && xCoord <= 1.0f))
178 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.33f, 1.0f, 0.66f, 1.0f), x, y);
179 }
180 }
181
182 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
183 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
184 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
185
186 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
187 referenceFrame.getLevel(0), renderedFrame, 0.05f,
188 tcu::COMPARE_LOG_RESULT))
189 {
190 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
191 }
192
193 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
194 }
195 }
196 };
197
198 #ifndef CTS_USES_VULKANSC
checkMeshShaderSupport(Context & context)199 void checkMeshShaderSupport (Context& context)
200 {
201 context.requireDeviceFunctionality("VK_EXT_mesh_shader");
202 }
203 #endif // CTS_USES_VULKANSC
204
205 } //anonymous
206
DynamicStateCBTests(tcu::TestContext & testCtx,vk::PipelineConstructionType pipelineConstructionType)207 DynamicStateCBTests::DynamicStateCBTests (tcu::TestContext& testCtx, vk::PipelineConstructionType pipelineConstructionType)
208 : TestCaseGroup (testCtx, "cb_state", "Tests for color blend state")
209 , m_pipelineConstructionType (pipelineConstructionType)
210 {
211 /* Left blank on purpose */
212 }
213
~DynamicStateCBTests(void)214 DynamicStateCBTests::~DynamicStateCBTests (void) {}
215
init(void)216 void DynamicStateCBTests::init (void)
217 {
218 ShaderMap pathsBase;
219 pathsBase[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
220 pathsBase[glu::SHADERTYPE_VERTEX] = nullptr;
221 pathsBase[glu::SHADERTYPE_MESH] = nullptr;
222
223 {
224 ShaderMap shaderPaths(pathsBase);
225 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
226 addChild(new InstanceFactory<BlendConstantsTestInstance>(m_testCtx, "blend_constants", "Check if blend constants are working properly", m_pipelineConstructionType, shaderPaths));
227 }
228 #ifndef CTS_USES_VULKANSC
229 {
230 ShaderMap shaderPaths(pathsBase);
231 shaderPaths[glu::SHADERTYPE_MESH] = "vulkan/dynamic_state/VertexFetch.mesh";
232 addChild(new InstanceFactory<BlendConstantsTestInstance, FunctionSupport0>(m_testCtx, "blend_constants_mesh", "Check if blend constants are working properly in mesh shaders", m_pipelineConstructionType, shaderPaths, checkMeshShaderSupport));
233 }
234 #endif // CTS_USES_VULKANSC
235 }
236
237 } // DynamicState
238 } // vkt
239