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Searched refs:StencilWriteMask (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp467 dsDesc->StencilWriteMask = frontFace.fWriteMask; in fill_in_depth_stencil_state()
473 dsDesc->StencilWriteMask = stencilSettings.singleSidedFace().fWriteMask; in fill_in_depth_stencil_state()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.cpp918 face0->writemask = pDepthStencilDesc->StencilWriteMask; in CreateDepthStencilState()
926 face1->writemask = pDepthStencilDesc->StencilWriteMask; in CreateDepthStencilState()
/third_party/mesa3d/src/intel/vulkan/
Dgfx8_cmd_buffer.c442 ds.StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff; in genX()
508 ds.StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff; in genX()
Dgfx7_cmd_buffer.c161 .StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff, in genX()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp79 depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; in loadResources()
DRenderStateCache.cpp243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState()
DBlit11.cpp663 depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; in initResources()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp291 mDepthStencilDescriptor.StencilWriteMask = in ComputeDepthStencilDesc()
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_meta.c674 desc.DepthStencilState.StencilWriteMask = 0xff; in dzn_meta_blit_create()
Ddzn_pipeline.c1316 out->StencilWriteMask = in translate_stencil_test()
1856 ds->StencilWriteMask = in dzn_graphics_pipeline_get_state()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilStateTests.cpp613 TEST_P(DepthStencilStateTest, StencilWriteMask) { in TEST_P() argument
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp191 outDesc.StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; in SetDefaultDepthStencilDesc()
/third_party/mesa3d/src/intel/blorp/
Dblorp_genX_exec.h1217 ds.StencilWriteMask = params->stencil_mask; in blorp_emit_depth_stencil_state()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.cpp463 … dsa->desc.StencilWriteMask = depth_stencil_alpha->stencil[0].writemask; /* FIXME Back face mask */ in d3d12_create_depth_stencil_alpha_state()
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_state.c1562 wmds.StencilWriteMask = state->stencil[0].writemask; in iris_create_zsa_state()
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_state.c5799 ds->StencilWriteMask = cso->cso.stencil[0].writemask; in set_depth_stencil_bits()