Searched refs:StencilWriteMask (Results 1 – 16 of 16) sorted by relevance
467 dsDesc->StencilWriteMask = frontFace.fWriteMask; in fill_in_depth_stencil_state()473 dsDesc->StencilWriteMask = stencilSettings.singleSidedFace().fWriteMask; in fill_in_depth_stencil_state()
918 face0->writemask = pDepthStencilDesc->StencilWriteMask; in CreateDepthStencilState()926 face1->writemask = pDepthStencilDesc->StencilWriteMask; in CreateDepthStencilState()
442 ds.StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff; in genX()508 ds.StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff; in genX()
161 .StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff, in genX()
79 depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; in loadResources()
243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState()
663 depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; in initResources()
291 mDepthStencilDescriptor.StencilWriteMask = in ComputeDepthStencilDesc()
674 desc.DepthStencilState.StencilWriteMask = 0xff; in dzn_meta_blit_create()
1316 out->StencilWriteMask = in translate_stencil_test()1856 ds->StencilWriteMask = in dzn_graphics_pipeline_get_state()
613 TEST_P(DepthStencilStateTest, StencilWriteMask) { in TEST_P() argument
191 outDesc.StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; in SetDefaultDepthStencilDesc()
1217 ds.StencilWriteMask = params->stencil_mask; in blorp_emit_depth_stencil_state()
463 … dsa->desc.StencilWriteMask = depth_stencil_alpha->stencil[0].writemask; /* FIXME Back face mask */ in d3d12_create_depth_stencil_alpha_state()
1562 wmds.StencilWriteMask = state->stencil[0].writemask; in iris_create_zsa_state()
5799 ds->StencilWriteMask = cso->cso.stencil[0].writemask; in set_depth_stencil_bits()