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1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29 
30 #include "anv_private.h"
31 #include "vk_format.h"
32 
33 #include "genxml/gen_macros.h"
34 #include "genxml/genX_pack.h"
35 
36 static uint32_t
get_depth_format(struct anv_cmd_buffer * cmd_buffer)37 get_depth_format(struct anv_cmd_buffer *cmd_buffer)
38 {
39    struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
40 
41    switch (gfx->depth_att.vk_format) {
42    case VK_FORMAT_D16_UNORM:
43    case VK_FORMAT_D16_UNORM_S8_UINT:
44       return D16_UNORM;
45 
46    case VK_FORMAT_X8_D24_UNORM_PACK32:
47    case VK_FORMAT_D24_UNORM_S8_UINT:
48       return D24_UNORM_X8_UINT;
49 
50    case VK_FORMAT_D32_SFLOAT:
51    case VK_FORMAT_D32_SFLOAT_S8_UINT:
52       return D32_FLOAT;
53 
54    default:
55       return D16_UNORM;
56    }
57 }
58 
59 void
genX(cmd_buffer_flush_dynamic_state)60 genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
61 {
62    struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
63    const struct vk_dynamic_graphics_state *dyn =
64       &cmd_buffer->vk.dynamic_graphics_state;
65 
66    if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
67                                        ANV_CMD_DIRTY_RENDER_TARGETS)) ||
68        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY) ||
69        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_CULL_MODE) ||
70        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_FRONT_FACE) ||
71        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_BIAS_ENABLE) ||
72        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_BIAS_FACTORS) ||
73        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_LINE_WIDTH)) {
74       /* Take dynamic primitive topology in to account with
75        *    3DSTATE_SF::MultisampleRasterizationMode
76        */
77       VkPolygonMode dynamic_raster_mode =
78          genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
79                                    dyn->ia.primitive_topology);
80       uint32_t ms_rast_mode =
81          genX(ms_rasterization_mode)(pipeline, dynamic_raster_mode);
82 
83       bool aa_enable = anv_rasterization_aa_mode(dynamic_raster_mode,
84                                                  pipeline->line_mode);
85 
86       uint32_t sf_dw[GENX(3DSTATE_SF_length)];
87       struct GENX(3DSTATE_SF) sf = {
88          GENX(3DSTATE_SF_header),
89          .DepthBufferSurfaceFormat = get_depth_format(cmd_buffer),
90          .LineWidth = dyn->rs.line.width,
91          .AntialiasingEnable = aa_enable,
92          .CullMode     = genX(vk_to_intel_cullmode)[dyn->rs.cull_mode],
93          .FrontWinding = genX(vk_to_intel_front_face)[dyn->rs.front_face],
94          .MultisampleRasterizationMode = ms_rast_mode,
95          .GlobalDepthOffsetEnableSolid       = dyn->rs.depth_bias.enable,
96          .GlobalDepthOffsetEnableWireframe   = dyn->rs.depth_bias.enable,
97          .GlobalDepthOffsetEnablePoint       = dyn->rs.depth_bias.enable,
98          .GlobalDepthOffsetConstant          = dyn->rs.depth_bias.constant,
99          .GlobalDepthOffsetScale             = dyn->rs.depth_bias.slope,
100          .GlobalDepthOffsetClamp             = dyn->rs.depth_bias.clamp,
101       };
102       GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
103 
104       anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gfx7.sf);
105    }
106 
107    if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_REFERENCE) ||
108        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_BLEND_CONSTANTS)) {
109       struct anv_state cc_state =
110          anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
111                                             GENX(COLOR_CALC_STATE_length) * 4,
112                                             64);
113       struct GENX(COLOR_CALC_STATE) cc = {
114          .BlendConstantColorRed = dyn->cb.blend_constants[0],
115          .BlendConstantColorGreen = dyn->cb.blend_constants[1],
116          .BlendConstantColorBlue = dyn->cb.blend_constants[2],
117          .BlendConstantColorAlpha = dyn->cb.blend_constants[3],
118          .StencilReferenceValue = dyn->ds.stencil.front.reference & 0xff,
119          .BackfaceStencilReferenceValue = dyn->ds.stencil.back.reference & 0xff,
120       };
121       GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
122 
123       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
124          ccp.ColorCalcStatePointer = cc_state.offset;
125       }
126    }
127 
128    if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_LINE_STIPPLE)) {
129       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_LINE_STIPPLE), ls) {
130          ls.LineStipplePattern = dyn->rs.line.stipple.pattern;
131          ls.LineStippleInverseRepeatCount =
132             1.0f / MAX2(1, dyn->rs.line.stipple.factor);
133          ls.LineStippleRepeatCount = dyn->rs.line.stipple.factor;
134       }
135    }
136 
137    if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
138                                        ANV_CMD_DIRTY_RENDER_TARGETS)) ||
139        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_TEST_ENABLE) ||
140        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_WRITE_ENABLE) ||
141        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_COMPARE_OP) ||
142        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_TEST_ENABLE) ||
143        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_OP) ||
144        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_COMPARE_MASK) ||
145        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_WRITE_MASK)) {
146       uint32_t depth_stencil_dw[GENX(DEPTH_STENCIL_STATE_length)];
147 
148       VkImageAspectFlags ds_aspects = 0;
149       if (cmd_buffer->state.gfx.depth_att.vk_format != VK_FORMAT_UNDEFINED)
150          ds_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
151       if (cmd_buffer->state.gfx.stencil_att.vk_format != VK_FORMAT_UNDEFINED)
152          ds_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
153 
154       struct vk_depth_stencil_state opt_ds = dyn->ds;
155       vk_optimize_depth_stencil_state(&opt_ds, ds_aspects, true);
156 
157       struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
158          .DoubleSidedStencilEnable = true,
159 
160          .StencilTestMask = opt_ds.stencil.front.compare_mask & 0xff,
161          .StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff,
162 
163          .BackfaceStencilTestMask = opt_ds.stencil.back.compare_mask & 0xff,
164          .BackfaceStencilWriteMask = opt_ds.stencil.back.write_mask & 0xff,
165 
166          .DepthTestEnable = opt_ds.depth.test_enable,
167          .DepthBufferWriteEnable = opt_ds.depth.write_enable,
168          .DepthTestFunction = genX(vk_to_intel_compare_op)[opt_ds.depth.compare_op],
169          .StencilTestEnable = opt_ds.stencil.test_enable,
170          .StencilBufferWriteEnable = opt_ds.stencil.write_enable,
171          .StencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.fail],
172          .StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.pass],
173          .StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.depth_fail],
174          .StencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.front.op.compare],
175          .BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.fail],
176          .BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.pass],
177          .BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.depth_fail],
178          .BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.back.op.compare],
179       };
180       GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
181 
182       struct anv_state ds_state =
183          anv_cmd_buffer_emit_dynamic(cmd_buffer, depth_stencil_dw,
184                                      sizeof(depth_stencil_dw), 64);
185 
186       anv_batch_emit(&cmd_buffer->batch,
187                      GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), dsp) {
188          dsp.PointertoDEPTH_STENCIL_STATE = ds_state.offset;
189       }
190    }
191 
192    if (cmd_buffer->state.gfx.index_buffer &&
193        ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
194                                         ANV_CMD_DIRTY_INDEX_BUFFER)) ||
195         BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_RESTART_ENABLE))) {
196       struct anv_buffer *buffer = cmd_buffer->state.gfx.index_buffer;
197       uint32_t offset = cmd_buffer->state.gfx.index_offset;
198 
199 #if GFX_VERx10 == 75
200       anv_batch_emit(&cmd_buffer->batch, GFX75_3DSTATE_VF, vf) {
201          vf.IndexedDrawCutIndexEnable  = dyn->ia.primitive_restart_enable;
202          vf.CutIndex                   = cmd_buffer->state.gfx.restart_index;
203       }
204 #endif
205 
206       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
207 #if GFX_VERx10 != 75
208          ib.CutIndexEnable        = dyn->ia.primitive_restart_enable;
209 #endif
210          ib.IndexFormat           = cmd_buffer->state.gfx.index_type;
211          ib.MOCS                  = anv_mocs(cmd_buffer->device,
212                                              buffer->address.bo,
213                                              ISL_SURF_USAGE_INDEX_BUFFER_BIT);
214 
215          ib.BufferStartingAddress = anv_address_add(buffer->address, offset);
216          ib.BufferEndingAddress   = anv_address_add(buffer->address,
217                                                     buffer->vk.size);
218       }
219    }
220 
221    /* 3DSTATE_WM in the hope we can avoid spawning fragment shaders
222     * threads or if we have dirty dynamic primitive topology state and
223     * need to toggle 3DSTATE_WM::MultisampleRasterizationMode dynamically.
224     */
225    if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
226        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY) ||
227        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES)) {
228       VkPolygonMode dynamic_raster_mode =
229          genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
230                                    dyn->ia.primitive_topology);
231 
232       uint32_t dwords[GENX(3DSTATE_WM_length)];
233       struct GENX(3DSTATE_WM) wm = {
234          GENX(3DSTATE_WM_header),
235 
236          .ThreadDispatchEnable = anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT) &&
237                                  (pipeline->force_fragment_thread_dispatch ||
238                                   !anv_cmd_buffer_all_color_write_masked(cmd_buffer)),
239          .MultisampleRasterizationMode =
240                                  genX(ms_rasterization_mode)(pipeline,
241                                                              dynamic_raster_mode),
242       };
243       GENX(3DSTATE_WM_pack)(NULL, dwords, &wm);
244 
245       anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gfx7.wm);
246    }
247 
248    if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_RENDER_TARGETS) ||
249        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_MS_SAMPLE_LOCATIONS)) {
250       const uint32_t samples = MAX2(1, cmd_buffer->state.gfx.samples);
251       const struct vk_sample_locations_state *sl = dyn->ms.sample_locations;
252       genX(emit_multisample)(&cmd_buffer->batch, samples,
253                              sl->per_pixel == samples ? sl : NULL);
254    }
255 
256    if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
257        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_LOGIC_OP) ||
258        BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES)) {
259       const uint8_t color_writes = dyn->cb.color_write_enables;
260 
261       /* Blend states of each RT */
262       uint32_t blend_dws[GENX(BLEND_STATE_length) +
263                          MAX_RTS * GENX(BLEND_STATE_ENTRY_length)];
264       uint32_t *dws = blend_dws;
265       memset(blend_dws, 0, sizeof(blend_dws));
266 
267       /* Skip this part */
268       dws += GENX(BLEND_STATE_length);
269 
270       for (uint32_t i = 0; i < MAX_RTS; i++) {
271          /* Disable anything above the current number of color attachments. */
272          bool write_disabled = i >= cmd_buffer->state.gfx.color_att_count ||
273                                (color_writes & BITFIELD_BIT(i)) == 0;
274          struct GENX(BLEND_STATE_ENTRY) entry = {
275             .WriteDisableAlpha = write_disabled ||
276                                  (pipeline->color_comp_writes[i] &
277                                   VK_COLOR_COMPONENT_A_BIT) == 0,
278             .WriteDisableRed   = write_disabled ||
279                                  (pipeline->color_comp_writes[i] &
280                                   VK_COLOR_COMPONENT_R_BIT) == 0,
281             .WriteDisableGreen = write_disabled ||
282                                  (pipeline->color_comp_writes[i] &
283                                   VK_COLOR_COMPONENT_G_BIT) == 0,
284             .WriteDisableBlue  = write_disabled ||
285                                  (pipeline->color_comp_writes[i] &
286                                   VK_COLOR_COMPONENT_B_BIT) == 0,
287             .LogicOpFunction   = genX(vk_to_intel_logic_op)[dyn->cb.logic_op],
288          };
289          GENX(BLEND_STATE_ENTRY_pack)(NULL, dws, &entry);
290          dws += GENX(BLEND_STATE_ENTRY_length);
291       }
292 
293       uint32_t num_dwords = GENX(BLEND_STATE_length) +
294          GENX(BLEND_STATE_ENTRY_length) * MAX_RTS;
295 
296       struct anv_state blend_states =
297          anv_cmd_buffer_merge_dynamic(cmd_buffer, blend_dws,
298                                       pipeline->gfx7.blend_state, num_dwords, 64);
299       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
300          bsp.BlendStatePointer      = blend_states.offset;
301       }
302    }
303 
304    /* When we're done, there is no more dirty gfx state. */
305    vk_dynamic_graphics_state_clear_dirty(&cmd_buffer->vk.dynamic_graphics_state);
306    cmd_buffer->state.gfx.dirty = 0;
307 }
308 
309 void
genX(cmd_buffer_enable_pma_fix)310 genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer,
311                                 bool enable)
312 {
313    /* The NP PMA fix doesn't exist on gfx7 */
314 }
315