Searched refs:TEXTURE_BLOCK_H (Results 1 – 7 of 7) sorted by relevance
29 int h_block = avctx->coded_height / TEXTURE_BLOCK_H; in TEXTUREDSP_FUNC_NAME()48 uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H; in TEXTUREDSP_FUNC_NAME()
287 *(avctx->coded_height / TEXTURE_BLOCK_H) in hap_decode()302 *(avctx->coded_height / TEXTURE_BLOCK_H) in hap_decode()351 avctx->coded_height = FFALIGN(avctx->height, TEXTURE_BLOCK_H); in hap_init()358 avctx->coded_height / TEXTURE_BLOCK_H); in hap_init()
119 if (avctx->width % TEXTURE_BLOCK_W || avctx->height % TEXTURE_BLOCK_H) { in vbn_decode_frame()160 … ctx->dec.slice_count = av_clip(avctx->thread_count, 1, avctx->coded_height / TEXTURE_BLOCK_H); in vbn_decode_frame()
58 if (frame->width % TEXTURE_BLOCK_W || frame->height % TEXTURE_BLOCK_H) { in vbn_encode()67 ctx->enc.slice_count = av_clip(avctx->thread_count, 1, avctx->height / TEXTURE_BLOCK_H); in vbn_encode()
276 ctx->enc.slice_count = av_clip(avctx->thread_count, 1, avctx->height / TEXTURE_BLOCK_H); in hap_init()281 avctx->height / TEXTURE_BLOCK_H * ctx->enc.tex_ratio; in hap_init()
45 #define TEXTURE_BLOCK_H 4 macro
605 avctx->coded_height = FFALIGN(avctx->height, TEXTURE_BLOCK_H); in dds_decode()624 int size = (avctx->coded_height / TEXTURE_BLOCK_H) * in dds_decode()627 avctx->coded_height / TEXTURE_BLOCK_H); in dds_decode()