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1 /*
2  * Texture block compression and decompression
3  * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  *
21  */
22 
TEXTUREDSP_FUNC_NAME(AVCodecContext * avctx,void * arg,int slice,int thread_nb)23 int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
24                          int slice, int thread_nb)
25 {
26     TextureDSPThreadContext *ctx = arg;
27     uint8_t *d = ctx->tex_data.out;
28     int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
29     int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
30     int x, y;
31     int start_slice, end_slice;
32     int base_blocks_per_slice = h_block / ctx->slice_count;
33     int remainder_blocks = h_block % ctx->slice_count;
34 
35     /* When the frame height (in blocks) doesn't divide evenly between the
36      * number of slices, spread the remaining blocks evenly between the first
37      * operations */
38     start_slice = slice * base_blocks_per_slice;
39     /* Add any extra blocks (one per slice) that have been added before this slice */
40     start_slice += FFMIN(slice, remainder_blocks);
41 
42     end_slice = start_slice + base_blocks_per_slice;
43     /* Add an extra block if there are still remainder blocks to be accounted for */
44     if (slice < remainder_blocks)
45         end_slice++;
46 
47     for (y = start_slice; y < end_slice; y++) {
48         uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H;
49         int off = y * w_block;
50         for (x = 0; x < w_block; x++) {
51             ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride,
52                                      d + (off + x) * ctx->tex_ratio);
53         }
54     }
55 
56     return 0;
57 }
58