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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/packing/
Dmatrix-multiply-unpacked-row-major-2.comp18 kernel void main0(device SSBO& _11 [[buffer(0)]])
20_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * flo…
21_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * fl…
22_11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.…
23_11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.…
Dmatrix-multiply-unpacked-col-major-2.comp18 kernel void main0(device SSBO& _11 [[buffer(0)]])
20_11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.…
21_11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.…
22_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * fl…
23_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * flo…
Dmatrix-multiply-unpacked-col-major.comp16 kernel void main0(device SSBO& _11 [[buffer(0)]])
18 _11.v0 = (float2x2(_11.m0[0].xy, _11.m0[1].xy) * float2x2(_11.m1[0].xy, _11.m1[1].xy)) * _11.v1;
19 _11.v0 = float2x2(_11.m0[0].xy, _11.m0[1].xy) * (float2x2(_11.m1[0].xy, _11.m1[1].xy) * _11.v1);
20 _11.v0 = (_11.v1 * float2x2(_11.m0[0].xy, _11.m0[1].xy)) * float2x2(_11.m1[0].xy, _11.m1[1].xy);
21 _11.v0 = _11.v1 * (float2x2(_11.m0[0].xy, _11.m0[1].xy) * float2x2(_11.m1[0].xy, _11.m1[1].xy));
Dmatrix-multiply-unpacked-row-major.comp16 kernel void main0(device SSBO& _11 [[buffer(0)]])
18 _11.v0 = _11.v1 * (float2x2(_11.m1[0].xy, _11.m1[1].xy) * float2x2(_11.m0[0].xy, _11.m0[1].xy));
19 _11.v0 = (_11.v1 * float2x2(_11.m1[0].xy, _11.m1[1].xy)) * float2x2(_11.m0[0].xy, _11.m0[1].xy);
20 _11.v0 = float2x2(_11.m1[0].xy, _11.m1[1].xy) * (float2x2(_11.m0[0].xy, _11.m0[1].xy) * _11.v1);
21 _11.v0 = (float2x2(_11.m1[0].xy, _11.m1[1].xy) * float2x2(_11.m0[0].xy, _11.m0[1].xy)) * _11.v1;
Dmatrix-multiply-row-major.comp16 kernel void main0(device SSBO& _11 [[buffer(0)]])
18 _11.v0 = _11.v1 * (_11.m1 * _11.m0);
19 _11.v0 = (_11.v1 * _11.m1) * _11.m0;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/
Drmw-matrix.comp3 RWByteAddressBuffer _11 : register(u0);
7 _11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96))));
8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112))));
9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176)));
10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
12 _11.Store4(32, asuint(_38[0]));
13 _11.Store4(48, asuint(_38[1]));
14 _11.Store4(64, asuint(_38[2]));
15 _11.Store4(80, asuint(_38[3]));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/
Drmw-matrix.comp3 RWByteAddressBuffer _11 : register(u0);
7 _11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96))));
8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112))));
9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176)));
10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
12 _11.Store4(32, asuint(_38[0]));
13 _11.Store4(48, asuint(_38[1]));
14 _11.Store4(64, asuint(_38[2]));
15 _11.Store4(80, asuint(_38[3]));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Dcfg.comp7 } _11;
11 if (!(_11.data == 0.0))
14 _11.data = tmp;
19 _11.data = tmp_1;
21 if (!(_11.data == 0.0))
24 if (!(_11.data == 5.0))
26 if (!(_11.data == 6.0))
36 switch (int(_11.data))
41 _11.data = tmp_2;
47 _11.data = tmp_3;
[all …]
Drmw-matrix.comp12 } _11;
16 _11.a *= _11.a1;
17 _11.b *= _11.b1;
18 _11.c = _11.c * _11.c1;
Dssbo-array-length.comp8 } _11;
12 _11.size = uint(int(uint(_11.v.length())));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Drmw-matrix.comp12 } _11;
16 _11.a *= _11.a1;
17 _11.b *= _11.b1;
18 _11.c = _11.c * _11.c1;
Dcfg.comp7 } _11;
13 if (!(_11.data == 0.0))
15 _11.data = 10.0;
19 _11.data = 15.0;
21 switch (int(_11.data))
25 _11.data = 20.0;
30 _11.data = 30.0;
42 _11.data = _185;
Dssbo-array-length.comp8 } _11;
12 _11.size = uint(int(uint(_11.v.length())));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/
Drmw-matrix.comp18 kernel void main0(device SSBO& _11 [[buffer(0)]])
20 _11.a *= _11.a1;
21 _11.b *= _11.b1;
22 _11.c = _11.c * _11.c1;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Drmw-matrix.comp18 kernel void main0(device SSBO& _11 [[buffer(0)]])
20 _11.a *= _11.a1;
21 _11.b *= _11.b1;
22 _11.c = _11.c * _11.c1;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Dnonuniform-bracket-handling.vk.nocompat.asm.comp.vk45 uint _11 = registers._m4 + (gl_GlobalInvocationID.z + 0u);
46_11)], int((_99 < _7._m0[_11].y) ? (_99 + _7._m0[_11].x) : 4294967295u), vec4(imageLoad(_9[nonunif…
48 …imageStore(_9[nonuniformEXT(_11)], int((_117 < _7._m0[_11].y) ? (_117 + _7._m0[_11].x) : 429496729…
52 …._m4], int((2u < _7._m0[_71].y) ? (2u + _7._m0[_71].x) : 4294967295u), vec4(float(_7._m0[_11].y)));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dvector-shuffle-oom.asm.frag54 } _11;
114 vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0);
128 vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0);
142 vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0);
156 vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0);
170 vec3 _297 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _285, 0.0).w * _7._m1, 0.0, 1.0);
184 vec3 _344 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _332, 0.0).w * _7._m1, 0.0, 1.0);
198 vec3 _391 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _379, 0.0).w * _7._m1, 0.0, 1.0);
212 vec3 _438 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _426, 0.0).w * _7._m1, 0.0, 1.0);
226 vec3 _485 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _473, 0.0).w * _7._m1, 0.0, 1.0);
[all …]
/third_party/skia/third_party/externals/d3d12allocator/src/
DCommon.h161 float _11, _12, _13, _14; member
172 float _11, float _12, float _13, float _14, in mat4()
176 _11(_11), _12(_12), _13(_13), _14(_14), in mat4()
188 _11(row1.x), _12(row1.y), _13(row1.z), _14(row1.w), in mat4()
196 _11(data[ 0]), _12(data[ 1]), _13(data[ 2]), _14(data[ 3]), in mat4()
206 _11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41,
207 _11 * rhs._12 + _12 * rhs._22 + _13 * rhs._32 + _14 * rhs._42,
208 _11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43,
209 _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44,
211 _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41,
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/
Dvector-shuffle-oom.asm.frag98 fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _…
106 … float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0);
119 … float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0);
132 … float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0);
145 … float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0);
158 … float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0);
171 … float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0);
184 … float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0);
197 … float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0);
210 … float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0);
[all …]
Dextract-packed-from-composite.asm.frag23 fragment main0_out main0(constant buf& _11 [[buffer(0)]], float4 gl_FragCoord [[position]])
27 …out._entryPointOutput = float4(dot(float3(_11.results[_68].a), _11.bar.xyz), _11.results[_68].b, 0…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dvector-shuffle-oom.asm.frag54 } _11;
114 vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0);
131 vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0);
148 vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0);
165 vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0);
182 vec3 _297 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _285, 0.0).w * _7._m1, 0.0, 1.0);
199 vec3 _344 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _332, 0.0).w * _7._m1, 0.0, 1.0);
216 vec3 _391 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _379, 0.0).w * _7._m1, 0.0, 1.0);
233 vec3 _438 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _426, 0.0).w * _7._m1, 0.0, 1.0);
250 vec3 _485 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _473, 0.0).w * _7._m1, 0.0, 1.0);
[all …]
Dloop-body-dominator-continue-access.asm.frag20 } _11;
29 if (_11.test == 0)
39 for (uint cascadeIndex = 0u; cascadeIndex < _11.shadowCascadesNum; cascadeIndex++)
41 … mat4 worldToShadowMap = GetClip2TexMatrix() * spvWorkaroundRowMajor(_11.lightVP[cascadeIndex]);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/masking/
Dwrite-outputs-block.mask-location-0.msl2.tesc33 void write_in_function(threadgroup P& _11, device main0_patchOut& patchOut, device main0_out* threa…
35 _11.a = 1.0;
44 threadgroup P _11;
47 write_in_function(_11, patchOut, gl_out, gl_InvocationID);
Dwrite-outputs-block.mask-location-0.multi-patch.msl2.tesc33 void write_in_function(threadgroup P& _11, device main0_patchOut& patchOut, device main0_out* threa…
35 _11.a = 1.0;
47 threadgroup P (&_11) = spvStorage_11[(gl_GlobalInvocationID.x / 4) % 8];
50 write_in_function(_11, patchOut, gl_out, gl_InvocationID);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/
Dvector-shuffle-oom.asm.frag128 fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _…
136 … float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0);
152 … float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0);
168 … float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0);
184 … float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0);
200 … float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0);
216 … float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0);
232 … float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0);
248 … float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0);
264 … float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0);
[all …]

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