/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/packing/ |
D | matrix-multiply-unpacked-row-major-2.comp | 18 kernel void main0(device SSBO& _11 [[buffer(0)]]) 20 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * flo… 21 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * fl… 22 …_11.v0 = float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.… 23 …_11.v0 = (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.…
|
D | matrix-multiply-unpacked-col-major-2.comp | 18 kernel void main0(device SSBO& _11 [[buffer(0)]]) 20 …_11.v0 = (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.… 21 …_11.v0 = float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.… 22 …_11.v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * fl… 23 …_11.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * flo…
|
D | matrix-multiply-unpacked-col-major.comp | 16 kernel void main0(device SSBO& _11 [[buffer(0)]]) 18 _11.v0 = (float2x2(_11.m0[0].xy, _11.m0[1].xy) * float2x2(_11.m1[0].xy, _11.m1[1].xy)) * _11.v1; 19 _11.v0 = float2x2(_11.m0[0].xy, _11.m0[1].xy) * (float2x2(_11.m1[0].xy, _11.m1[1].xy) * _11.v1); 20 _11.v0 = (_11.v1 * float2x2(_11.m0[0].xy, _11.m0[1].xy)) * float2x2(_11.m1[0].xy, _11.m1[1].xy); 21 _11.v0 = _11.v1 * (float2x2(_11.m0[0].xy, _11.m0[1].xy) * float2x2(_11.m1[0].xy, _11.m1[1].xy));
|
D | matrix-multiply-unpacked-row-major.comp | 16 kernel void main0(device SSBO& _11 [[buffer(0)]]) 18 _11.v0 = _11.v1 * (float2x2(_11.m1[0].xy, _11.m1[1].xy) * float2x2(_11.m0[0].xy, _11.m0[1].xy)); 19 _11.v0 = (_11.v1 * float2x2(_11.m1[0].xy, _11.m1[1].xy)) * float2x2(_11.m0[0].xy, _11.m0[1].xy); 20 _11.v0 = float2x2(_11.m1[0].xy, _11.m1[1].xy) * (float2x2(_11.m0[0].xy, _11.m0[1].xy) * _11.v1); 21 _11.v0 = (float2x2(_11.m1[0].xy, _11.m1[1].xy) * float2x2(_11.m0[0].xy, _11.m0[1].xy)) * _11.v1;
|
D | matrix-multiply-row-major.comp | 16 kernel void main0(device SSBO& _11 [[buffer(0)]]) 18 _11.v0 = _11.v1 * (_11.m1 * _11.m0); 19 _11.v0 = (_11.v1 * _11.m1) * _11.m0;
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/ |
D | rmw-matrix.comp | 3 RWByteAddressBuffer _11 : register(u0); 7 _11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96)))); 8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112)))); 9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176))); 10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80))); 12 _11.Store4(32, asuint(_38[0])); 13 _11.Store4(48, asuint(_38[1])); 14 _11.Store4(64, asuint(_38[2])); 15 _11.Store4(80, asuint(_38[3]));
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/ |
D | rmw-matrix.comp | 3 RWByteAddressBuffer _11 : register(u0); 7 _11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96)))); 8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112)))); 9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176))); 10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80))); 12 _11.Store4(32, asuint(_38[0])); 13 _11.Store4(48, asuint(_38[1])); 14 _11.Store4(64, asuint(_38[2])); 15 _11.Store4(80, asuint(_38[3]));
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | cfg.comp | 7 } _11; 11 if (!(_11.data == 0.0)) 14 _11.data = tmp; 19 _11.data = tmp_1; 21 if (!(_11.data == 0.0)) 24 if (!(_11.data == 5.0)) 26 if (!(_11.data == 6.0)) 36 switch (int(_11.data)) 41 _11.data = tmp_2; 47 _11.data = tmp_3; [all …]
|
D | rmw-matrix.comp | 12 } _11; 16 _11.a *= _11.a1; 17 _11.b *= _11.b1; 18 _11.c = _11.c * _11.c1;
|
D | ssbo-array-length.comp | 8 } _11; 12 _11.size = uint(int(uint(_11.v.length())));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
D | rmw-matrix.comp | 12 } _11; 16 _11.a *= _11.a1; 17 _11.b *= _11.b1; 18 _11.c = _11.c * _11.c1;
|
D | cfg.comp | 7 } _11; 13 if (!(_11.data == 0.0)) 15 _11.data = 10.0; 19 _11.data = 15.0; 21 switch (int(_11.data)) 25 _11.data = 20.0; 30 _11.data = 30.0; 42 _11.data = _185;
|
D | ssbo-array-length.comp | 8 } _11; 12 _11.size = uint(int(uint(_11.v.length())));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/comp/ |
D | rmw-matrix.comp | 18 kernel void main0(device SSBO& _11 [[buffer(0)]]) 20 _11.a *= _11.a1; 21 _11.b *= _11.b1; 22 _11.c = _11.c * _11.c1;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | rmw-matrix.comp | 18 kernel void main0(device SSBO& _11 [[buffer(0)]]) 20 _11.a *= _11.a1; 21 _11.b *= _11.b1; 22 _11.c = _11.c * _11.c1;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
D | nonuniform-bracket-handling.vk.nocompat.asm.comp.vk | 45 uint _11 = registers._m4 + (gl_GlobalInvocationID.z + 0u); 46 …_11)], int((_99 < _7._m0[_11].y) ? (_99 + _7._m0[_11].x) : 4294967295u), vec4(imageLoad(_9[nonunif… 48 …imageStore(_9[nonuniformEXT(_11)], int((_117 < _7._m0[_11].y) ? (_117 + _7._m0[_11].x) : 429496729… 52 …._m4], int((2u < _7._m0[_71].y) ? (2u + _7._m0[_71].x) : 4294967295u), vec4(float(_7._m0[_11].y)));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | vector-shuffle-oom.asm.frag | 54 } _11; 114 vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0); 128 vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0); 142 vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0); 156 vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0); 170 vec3 _297 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _285, 0.0).w * _7._m1, 0.0, 1.0); 184 vec3 _344 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _332, 0.0).w * _7._m1, 0.0, 1.0); 198 vec3 _391 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _379, 0.0).w * _7._m1, 0.0, 1.0); 212 vec3 _438 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _426, 0.0).w * _7._m1, 0.0, 1.0); 226 vec3 _485 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _473, 0.0).w * _7._m1, 0.0, 1.0); [all …]
|
/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | Common.h | 161 float _11, _12, _13, _14; member 172 float _11, float _12, float _13, float _14, in mat4() 176 _11(_11), _12(_12), _13(_13), _14(_14), in mat4() 188 _11(row1.x), _12(row1.y), _13(row1.z), _14(row1.w), in mat4() 196 _11(data[ 0]), _12(data[ 1]), _13(data[ 2]), _14(data[ 3]), in mat4() 206 _11 * rhs._11 + _12 * rhs._21 + _13 * rhs._31 + _14 * rhs._41, 207 _11 * rhs._12 + _12 * rhs._22 + _13 * rhs._32 + _14 * rhs._42, 208 _11 * rhs._13 + _12 * rhs._23 + _13 * rhs._33 + _14 * rhs._43, 209 _11 * rhs._14 + _12 * rhs._24 + _13 * rhs._34 + _14 * rhs._44, 211 _21 * rhs._11 + _22 * rhs._21 + _23 * rhs._31 + _24 * rhs._41, [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/ |
D | vector-shuffle-oom.asm.frag | 98 fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _… 106 … float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0); 119 … float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0); 132 … float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0); 145 … float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0); 158 … float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0); 171 … float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0); 184 … float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0); 197 … float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0); 210 … float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0); [all …]
|
D | extract-packed-from-composite.asm.frag | 23 fragment main0_out main0(constant buf& _11 [[buffer(0)]], float4 gl_FragCoord [[position]]) 27 …out._entryPointOutput = float4(dot(float3(_11.results[_68].a), _11.bar.xyz), _11.results[_68].b, 0…
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | vector-shuffle-oom.asm.frag | 54 } _11; 114 vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0); 131 vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0); 148 vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0); 165 vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0); 182 vec3 _297 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _285, 0.0).w * _7._m1, 0.0, 1.0); 199 vec3 _344 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _332, 0.0).w * _7._m1, 0.0, 1.0); 216 vec3 _391 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _379, 0.0).w * _7._m1, 0.0, 1.0); 233 vec3 _438 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _426, 0.0).w * _7._m1, 0.0, 1.0); 250 vec3 _485 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _473, 0.0).w * _7._m1, 0.0, 1.0); [all …]
|
D | loop-body-dominator-continue-access.asm.frag | 20 } _11; 29 if (_11.test == 0) 39 for (uint cascadeIndex = 0u; cascadeIndex < _11.shadowCascadesNum; cascadeIndex++) 41 … mat4 worldToShadowMap = GetClip2TexMatrix() * spvWorkaroundRowMajor(_11.lightVP[cascadeIndex]);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/masking/ |
D | write-outputs-block.mask-location-0.msl2.tesc | 33 void write_in_function(threadgroup P& _11, device main0_patchOut& patchOut, device main0_out* threa… 35 _11.a = 1.0; 44 threadgroup P _11; 47 write_in_function(_11, patchOut, gl_out, gl_InvocationID);
|
D | write-outputs-block.mask-location-0.multi-patch.msl2.tesc | 33 void write_in_function(threadgroup P& _11, device main0_patchOut& patchOut, device main0_out* threa… 35 _11.a = 1.0; 47 threadgroup P (&_11) = spvStorage_11[(gl_GlobalInvocationID.x / 4) % 8]; 50 write_in_function(_11, patchOut, gl_out, gl_InvocationID);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/ |
D | vector-shuffle-oom.asm.frag | 128 fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _… 136 … float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0); 152 … float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0); 168 … float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0); 184 … float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0); 200 … float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0); 216 … float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0); 232 … float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0); 248 … float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0); 264 … float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0); [all …]
|