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1#version 310 es
2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
3
4layout(binding = 0, std430) buffer SSBO
5{
6    float a;
7    vec4 b;
8    mat4 c;
9    float a1;
10    vec4 b1;
11    mat4 c1;
12} _11;
13
14void main()
15{
16    _11.a *= _11.a1;
17    _11.b *= _11.b1;
18    _11.c = _11.c * _11.c1;
19}
20
21