1#version 310 es 2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 3 4layout(binding = 0, std430) buffer SSBO 5{ 6 float a; 7 vec4 b; 8 mat4 c; 9 float a1; 10 vec4 b1; 11 mat4 c1; 12} _11; 13 14void main() 15{ 16 _11.a *= _11.a1; 17 _11.b *= _11.b1; 18 _11.c = _11.c * _11.c1; 19} 20 21